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felltyde's Up-voted Monsters

  • Bog Giant Group, Huge, Hoarder
    Various makeshift weapons, hands, feet and teeth (d8+3 damage) 10 HP 1 armor
    Reach, Near

    " As big as a tree, and dumb as an ox...but don't let that fool you. They can hold their breath for a long time, and are more then willing to sit under the brackish water, in the muck and slime, just waiting for a tasty treat to wander by. And they are strong as Hell! I've seen one snap a gators neck like a twig...imagine what it would do to you! And even if you manage to get away from one, there's always a few more nearby...waiting to cave your head in with a club, or drown you like an ant." Pither Moore-Swamp Ranger Instinct: Hide under water, hunt and gather, protect territory

    • bash with club, squash in hands, drown the puny human
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bravo Group, Stealthy, Organized
    Daggers, short swords, throwing knives (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close

    You find them in every city...hanging around the docks, or in some seedy tavern, or skulking around the rat haunted alley ways. They rule through fear and intimidation, a blade never far from their hand. Sometimes they are protectors of the common man, but more often then not they feed off their vices...they run the numbers, they traffic with pirates and highway men, they pimp, they steal, and they will use extreme violence to protect what's theirs...Warriors, come out and playyyy... Instinct: Fight for the sake of fighting, Prey on the weak, Defend our turf

    • Quick with a blade
    • hit em low, hit em high!
    • Assemble the crew!
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  • Mad Hermit Solitary, Hoarder
    rusty knife, rocks, traps (d10+2 damage) 16 HP 1 armor
    Close

    He lives on the end of the black swamp, or the lonely hills, or in the bowels of the Red forest...basically anywhere humans are not. Was it his solitude that drove him mad? or his madness that drove him to solitude? whatever the case, you best stay clear! He suffers no trespassers! Watch your step! His traps are everywhere! Instinct: To be left alone, Protect his/her home, Teach them a lesson, Set a trap

    • ambush, hide in the shadows
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  • The Thing in the Well Solitary, Large, Stealthy
    Dark Tentacles (w[2d12] damage) 16 HP 1 armor
    Reach, Near

    "Good morning," the Thing in the Well calls, "And how are we doing this morning Mrs. Westmen?" -- "Just wonderfully. How have you been keeping, Thing?" -- "Fine, fine. A little peckish, a bit in the mood for, you know, a nibble, a bite to eat. But don't worry yourself, perfectly fine." -- "It's quite alright Thing, I was just thinking I should bring by some lunch. How does a ham sound?" -- "You are too kind Mrs. Westmen, just too kind..." -- The Thing in the Well has lived in the village for longer than anyone can remember. It is traditional to fix regular meals for the Thing, and to present it with a sheep or pig on special occasions. Years ago a boy went down the well on a dare. He never returned. The subject has not been broached in the presence of the Thing. Instinct: To devour

    • Politely collect tribute
    • Leverage townspeople through secrets
    • Purify water
    • Hide in darkened waters
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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