• Codex
  • Browse
  • Create
  • Login

Logan B. Howard

  • Most Recent Creation

    Icedeer Group, Magical, Devious
    Bladed foot (w[2d4] damage) 6 HP 0 armor
    Close

    Icedeer look like deer you might see anywhere with one exception. They have blades instead of hooves. They skate on the perfectly smooth surfaces of frozen lakes and rivers. Icedeer, though gentle and skittish, are potentially dangerous because they are magical by nature. If they lock eyes with you, expect to be frozen in place until they look away. They are constantly turning ice into water and back into ice again. It's easy to fall through the ice or get caught in the re-freeze. Before you attempt to cast spells on them, keep in mind that magic is often repelled in their presence. Instinct: To maintain a serene environment

    • Lock eyes with someone and freeze them in place
    • Turn water to ice or ice to water
    • Push magic back on itself
    Tweet
    MORE
  • Most Recent Up-vote

    Gnoll Group, Organized, Intelligent
    Scavenged Weaponry (d8 damage) 6 HP 1 armor
    Close

    Gnolls are feral, demon-worshiping marauders, attacking communities without warning, and slaughtering without mercy. While the body of a gnoll is that of a large humanoid, the details are those of a hyena. They wear animal furs or patchwork armor, and wield weapons taken from the dead. Gnolls decorate their armor, lairs, and encampments with the bones of their victims. Tribes are led by alphas, or by shamans who send forth wild-eyed gnolls on brutal raids in the name of the demon lord Yeenoghu. When gnolls attack and pillage a settlement, they leave little behind but razed buildings, gnawed corpses, and befouled land. They drag captives back to deep caves for sacrificial rituals too horrible to describe. Gnolls detest physical labor, so a few captives may be kept as slaves. Guarded by merciless gnoll youths, these slaves' only hope of living to the next day is to show strength and to obey. Because nothing pleases a gnoll more than wanton slaughter, gnolls don't bargain or parley, and they can't be bribed. Instinct: To slaughter and destroy in the name of Yeenoghu

    • Show and enemy no quarter
    • Doggedly track bloodied prey
    Tweet
    MORE