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Grimhand, demonic Goblin Mage Solitary, Small, Magical, Stealthy, Organized, Intelligent Death bolt (w[2d10] damage) 16 HP 4 armor Close, Ignores Armor, Far Beneath the tattered purple robe, Grimhand seemed withered and dry but his open ribcage pulsed with demonic vitality from hits blackened heart. He'd been trying for days to break into the fortress, with all manner of conniving plans. Even surrender had been offered. But in truth, he could have easily killed off the defenders and taken the territory, had he cared to. No, far worse than that... Grimhand the Goblin Ghoul wanted to take them ALIVE... Instinct: To gather life force
- Steal vitality with his touch.
- Play dead.
- Puppeteer a corpse.
- Convert his brethren into an undead horde.
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Blackfang, possessed Goblin Lord Solitary, Demonic, Intelligent, Cautious, Planar, Terrifying Swift limbs (b[2d8+4] damage 2 piercing) 22 HP 2 armor Close, Forceful, Reach Special Qualities: Vulnerable to Holy, Unnatural Speed, Damage and Armor +1 per Rage Blackfang rose from the flames of the ringed farmhouse, a cruel grin across his monstrous face. His demonic heart pulsated with black blood, and lightning- like patterns rose across his limbs as dark veins bulged with unholy power. The archer took his shot upon the demon-posessed goblin as planned, but recieved a cruel surprise as Blackfang snatched the arrow from the air a foot from his face, and threw the broadhead back faster than it had come... Instinct: To subjugate
- Throw projectiles back at attackers with his lightning reflexes.
- Draw vitality and power from demonic rage.
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Toa, The Living Island Solitary, Huge, Magical, Divine, Intelligent, Cautious, Hoarder Colossal Claw (d12+7 damage) 30 HP 10 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Amphibious, Tectonic Plate (weak to divine), Regeneration Toa, The Living Island is a relic from the Age of Titans. Before the gods fell into their slumber, he was the Emperor of the Sea. Legends tell that he was undefeated, until a warrior of great cunning and might tore Toa's eye from its socket and taught the Great Crustacean the taste of pain. Toa fled, later to be sealed by enemy gods. What would happen if those seals broke, none can say... Instinct: To mock the strong
- Endure blows from anything less than a god
- Rise like the tide, crash like a wave, or heal like the ebb of the sea.
- Call upon the beasts of the sea.
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Crystal Crab (Corrupted) Solitary, Large, Cautious, Hoarder Crystal Claw (d10+4 damage 2 piercing) 20 HP 6 armor (half belly) Forceful, Reach Special Qualities: Crystal Armor (weak to stun), Ambidextrous, Amphibious A denizen of the Diamond River, grown to massive size by dark magic. Its shell has been replaced over time by the mineral-rich waters, giving it a translucent casing almost as hard as the namesake of its home. Instinct: To Feed
- Crush prey with its claws
- Protect its delicate belly and eyes.
- Add shiny treasure to its shell
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Runic sentinel Group, Cautious, Construct Runic staff (w[2d6] damage) 14 HP 6 armor Close, Reach, Ignores Armor Special Qualities: Inflicts debilities, repaired at runic alcoves Remnants of an ancient race, these stoic guardians protect long abandoned chambers and spew warnings in a forgotten tongue. Those who fail to follow their unintelligible protocols will be assaulted with runic staves that cripple, hex and impair those who do not flee from their sight. Any who defeat these ancient doormen will find that the curses inflicted upon them may leave the intruders unprepared for whatever dark secrets wait within... Instinct: To repel intruders
- Scan rune keys
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Blackbog Gator Solitary, Large, Stealthy, Intelligent, Hoarder Gaping maw (d10+4 damage 2 piercing) 16 HP 2 armor Forceful Special Qualities: Amphibious, sense motion (near, only when underwater) An apex predator that can be centuries old, Blackbog gators are as devious as they are powerful. A single gator will demolish forests, ripping down smaller trees with brute force and clawing down larger ones over time. The resulting peat bogs become labyrinths of low islands surrounded by muddy black water through which the Gator prowls. The gator is sinister not just for its might, but also its cunning. The beast will leave a smattering of trees standing, not just because they host small wildlife that maintain its ecosystem and hygiene, but also as a trap. The blind hunter relies on vibrations in the water and from the roots of the trees. Adventurers cutting down trees to make shortcuts through the marsh might find that the just rang the dinner bell for a hungry gator. When hunting, the Gator is a greedy eater that prefers to not let a single victim escape. If a group of prey are detected it will pull them under one by one and ensnare them among the muddy roots that hold the bog together. Anything that survives the violent thrashing and escapes the water prison is usually too exhausted to flee before the Gator returns. A full gator will usually be satiated for up to three months... just long enough for its next prey to think the bog safe to travel. Any band of brave souls who can slay the beast before it flees into the murk may find a trove of undigested treasure in its cavernous belly. Instinct: To hunt
- Thrash violently
- Drag prey into the roots