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Monsters by A Person With No Hands

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  • Lady Scylla Solitary, Huge, Divine, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying
    Vicious Bite (b[2d10+9] damage 2 piercing) 30 HP 2 armor
    Reach, Forceful, Near, Far
    Special Qualities: Gnashing Waist, Many Heads, Maddening Eyes

    The ancient swamp guardian poisoned and driven mad. Instinct: To Rampage

    • Rend Limb From Limb
    • Exert Dominance over Reality
    • Blighting Venom
    • Call Serpentine Servant
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  • Lady Scylla Solitary, Huge, Divine, Magical
    (b[2d10+7] damage) 26 HP 4 armor
    Reach, Forceful
    Special Qualities: Blighting Venom

    Instinct: To Rampage

    • Rend Limb from Limb
    • Exert Dominance Over Reality
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  • Corrupted Swamp Guardian Solitary, Huge, Organized, Amorphous
    Razor Clad Bite (b[2d12+7] damage 3 piercing) 27 HP 3 armor
    Reach, Forceful
    Special Qualities: Wicked Poison

    The hair of the great bog guardian medusa. Each strand larger than an elephant and far more deadly. The serpents used to defend the bog but in recent days they only destroy. Nobody is sure why. Instinct: To Rampage

    • Devour Whole
    • Signal Siblings
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  • Boom Shaka Laka Solitary, Large, Divine, Intelligent, Terrifying
    Exploding Fists (w[2d10+2] damage) 24 HP 0 armor
    Special Qualities: Acting Abilities, Fat

    Paul Blart Mall Kop Instinct: to get force people to deal with kevin james

    • Blow up things with his fists
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  • Abrasax Solitary, Stealthy, Magical, Devious, Intelligent
    Goat Horns (w[2d8] damage) 12 HP 1 armor
    Close
    Special Qualities: Intelligence Supressing Aura

    Abrasax, also known as the Black Goat, is a bizare fae. She has a goats lower body and head, connected by a beautiful woman's topless torso. By all means she should be considered disgusting to look at, but mortals are irresistibly drawn to her, their minds become foggy and thinking difficult. She's known to draw entire cities with her into the wilds, never to be seen again. Instinct: To Herd Mortals like cattle

    • Draw a Crowd
    • Enthrall an individual
    • Open a portal to the world of Fae
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horned Wolf Group, Small, Organized
    Bite (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Bone Spikes Along Hide

    The Horned Wolves of Fervent wood are known for their bizarre corruption in the form of bones protruding from their bodies. Other than this dangerous feature, and it's feral attitude, there are few differences between them and a normal wolf Instinct: To Hunt

    • Stalk Prey
    • Pack Tactics
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  • Red Rider Solitary, Large, Divine, Magical, Devious, Intelligent, Cautious, Planar, Terrifying
    Inhumanly long arms (d10+6 damage 1 piercing) 26 HP 1 armor
    Forceful, Near
    Special Qualities: Two Heads, Skinless Body

    The Red Rider is a fairy from the ocean. It is hatred incarnate, and each year it takes physical form in order to walk on land. It takes the shape of a flayed horse and rider sewn together. It seeks to eradicate life on the surface with disease, drought and curses. Instinct: Spread Contagion

    • Corrupt Soil
    • Wilt Plants
    • Mortasheen Poison
    • Curse of Drought
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  • Sheep Ogre Solitary, Large
    Crushing Limbs (d10+4 damage) 20 HP 1 armor
    Forceful

    The Sheep Ogre resembles a sheep standing on hind legs with massive humanoid arms(albeit still black and covered in white wool). The Sheep Ogres aren't incredibly intelligent and often mistake ordinary sheep for children of their own kind. Most Sheep ogres adopt entire herds and watch over them. Ordinary sheep seem compelled by the calls of a sheep Ogre and follow obediently. Instinct: To Tend Pastures

    • Command Sheep Flock
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  • Horned Hag Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    Tail Whip (d8 damage) 12 HP 1 armor
    Close, Reach, Near

    The Horned Hags were mortal witches who abandoned their humanity to align themselves with the Horned God and his Face. They become immortal and grow large horns on their heads and long tails. Like the fae they serve these mortals lose a lot of their empathy as well as gain an intense desire to enjoy themselves with pranks and tricks Instinct: To take enjoyment at another's expense

    • Play Harmful Prank
    • Tell Impossible Lie
    • Change a creatures shape
    • Bestow a curse
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  • Red Conjurer Group, Magical, Organized, Intelligent
    Monstrous Body Part (d6+2 damage) 6 HP 0 armor
    Close

    The art of red conjuration refers to the summoning and binding of devils, a practice that is outlawed in most societies. Binding a devil involves sacrificing a limb or body part and having it be replaced by that of a devil's. This body part allows them access to powerful sorcery and often a monstrous limb to defend themselves with. Instinct: To Fullfill Their Greatest Desire

    • Summon Devil
    • Devil's Sorcery
    • Contact Cabal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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