-
Reshaped Huntsman Group, Magical, Terrifying old weapons (b[2d8] damage) 10 HP 4 armor Close, Near Special Qualities: Dissapear into the mutation, Split form Instinct: Defend the wide chrysalis
- Remain loyal
-
vampire shack Solitary, Huge, Stealthy, Intelligent, Terrifying, Amorphous touch necromancy (d10+3 damage) 27 HP 2 armor Reach, Ignores Armor Special Qualities: undead the vampire does not retreat to a coffin. Rather it becomes architecture waiting to be loved and lived in by mortals, sharing emotional symbiosis. If it is starved of this love and life it becomes twisted and hungry. Instinct: to consume
- feed
- empathic torment
-
The Scion of Spring Solitary, Intelligent Razor sharp sword (d12+2 damage 1 piercing) 12 HP 2 armor Close, Ignores Armor The Scion of Spring is the Guardian of the Spring Vault and defacto leader of The People until such a time as higher ranking members can be awakened. He's a priest and civic leader, but highly trained in sword fighting and viciously devoted to the supremacy of The People. He carries the Spark of Life (a small jewel set into a wood and metal rod used to unlock Slumber Tanks) as well as a razor sharp bronze sword. Instinct: Protect the Vault of Spring
- Hack n' Slash
-
Frozen Warrior Group, Cautious, Hoarder Rusty Swords (b[2d8+2] damage) 10 HP 6 armor Close A garrison of scouts from a long forgotten empire. Their remains have been twisted by the hag's weird magicks and set up as ice sculptures around her lair who jump to defend should the alarm sound. Instinct: To guard
- Hack, slash, and bash
-
Tableware Horde, Tiny, Hoarder, Construct, Amorphous Sharp Bits (d4-2 damage 1 piercing) 10 HP 3 armor Hand Special Qualities: Reacts violently to touch Golden utensils, Silver plates, crystal goblets. A vast an elegant dining table in the middle of a dark dank dungeons. The moment a single item is disturbed we see a swarm of cutlery fly through the air attacking anything that moves. Instinct: To attack intruders
- Swarm
-
Gravity Elemental Solitary, Large, Magical, Divine, Cautious, Hoarder, Planar, Amorphous fling debris (d10+4 damage) 21 HP 6 armor Forceful, Far A black and purple figure cloaked in red and orange clouds and surrounded by debris which collects into little satellites around it's body. It's only purpose is to guard and defend the Gravity Well. It appears infected. Instinct: to defend the gravity vortex
- alter density
- create gravity trap
- phase shift
-
Cursed Buzzards Horde, Small, Organized, Hoarder Gnarly Peck w[2d8] damage 1 piercing) 3 HP 0 armor Close, Reach The spies of the hag. She'll send these buggers out when she's feeling too lazy or busy to scrye for herself. Filthy animals, they circle above their marks intervening when necessary to keep an adventurer busy while the real threat arrives. Instinct: to waylay travellers
- watch and wait
- waylay
- caw for help
-
Auntie Rootrot Solitary, Magical, Stealthy, Intelligent, Hoarder, Terrifying Frost curse (d10 damage 1 piercing) 16 HP 4 armor Close, Ignores Armor, Far Special Qualities: Ancient and aged, she looks like a corpse found in a blizzard "Oh Auntie's haunted these parts for forever! She's got one eye and a big pointy hat! I'm not really supposed to talk about her and I have to tell my brother she's make believe or he can't sleep. My grandmama even say she's so old that, uh she's so old was here even when there were giants! But I don't know really. Sometimes me and the others'll play Witches and Watchmen and one of us has to be Auntie and then they have to do all the sounds and everything to make a winter spell and then someone else has to be the wolf 'cause she always has her weird wolves! What? No, I don't think she's real either, who'd wanna live in a giant pumpkin?" -Isodier "Izzy" Smith, 8 Instinct: to bespoil
- Curse with frost
- Illusion and manipulation
- Summon cursed animals
- Fly on gnarled staff like a broom
-
Weird Wolf Group, Organized, Terrifying Bite (d8 damage 1 piercing) 14 HP 0 armor Close Special Qualities: Quick healing Enchanted with a disgusting magic, the weird wolves are shaggy white and brown with blue eyes but their bodies often appear mutated. They have a certain kind of healing magic but it usually leaves them malformed; extra limbs, heads on wrong, that sort of thing. Instinct: To serve a master
- Bite
- Howl for help
- Reform for 1d4 health
-
Glass Bear Solitary, Large, Construct Claws (d10+4 damage) 20 HP Forceful Special Qualities: Absorbs and reflects magic., A golem created to prevent entry into a secret place. Its glass body is breakable but its absorbs and redirects spells to deal with attackers. Oh, she's a real piece of work alright. And, tell you what, I shattered a LOT of cubs before I got the enchantment to really work. You think I got time to feed a real bear? Shit. This time next year I'mma have a whole damn ZOO between me and them "adventurers" or whatever the hell you call 'em. Nobody fucks with Pawpaw's figurines. Not anymore. Instinct: To guard
- Razor Claw Swipe
- Regurgitate Spell
- Stalk Prey