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Eric Nieudan

  • Most Recent Creation

    Modron, Hierarch Solitary, Divine, Magical, Intelligent, Planar
    Many arms, with assorted weapons and spells (d12 damage 1 piercing) 14 HP 5 armor
    Close, Reach, Near
    Special Qualities: Immune to mind altering magic

    The modrons have many leaders. A blood won't treat a Secundi viceroy the same way he'd talk to the decaton making the rounds in the borough. My advice is to know your shapes. Instinct: To follow the will of Primus

    • Make the best use of every modron available
    • Unleash the lawful magicks of Mechanus
    • Bend the rules of magic to its advantage
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  • Most Recent Up-vote

    Minotaur Solitary, Large, Stealthy, Intelligent, Hoarder
    Axe (b[2d12+4] damage) 24 HP 1 armor
    Forceful, Near
    Special Qualities: Night vision

    The Minotaur stalks his labyrinth and preys upon those foolish enough to enter his domain. What secrets does he hold? Instinct: to prey on the lost

    • Make them lose their way
    • Change the labyrinth
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