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  • Most Recent Creation

    Swamp Imp Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Terrifying
    Claws (d6 damage 1 piercing) 3 HP 1 armor
    Hand
    Special Qualities: Glowing Red Eyes, Flight

    A vile creature that lives in swamps and other dark damp places with any large source of stagnate water. They favor creating fog to mislead travelers into more dangerous areas where their large numbers give them an advantage. They have an unnatural ability to fuse with any water source that is sufficiently polluted. Although they can easily hurt other creatures with their claws they prefer to kill by drowning. Swamp Imps like to eat their pray after it has soaked in water for at least a few days; a few weeks is even better. Instinct: to trap travelers

    • Drowning
    • One with Water
    • Sudden Fog
    • Swamp Howl (reinforcements)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Gremlin Group, Tiny, Stealthy, Devious, Organized, Intelligent
    Claws (d4-2 damage) 6 HP 1 armor
    Hand

    Where gremlins go, misfortune follows. Instinct: To spread misfortune and cause accidents.

    • Hex
    • Switch places
    • Magically trigger accident
    • Summon gremlins
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