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Monsters by iSc00t

  • Rat Queen Solitary, Small, Divine, Devious, Organized, Intelligent, Cautious
    Bite (d8 damage 2 piercing) 18 HP 2 armor
    Close, Reach
    Special Qualities: Poison and Disease resistance

    Rat Queens are a physical manifestation of disease and pestilence. They form when a large enough group of rats amass in one area, drawing the attention of dark divine presences. A Rat Queen has the ability to organize and rally swarms of normal rats into dangerous waves of teeth that gnaw and spread sickness. A Rat Queen will willingly sacrifice it's followers to protect itself, actively keeping other rats on its body as a form of regenerating armor. It's bite is much stronger then a normal rat and can bypass many forms of armor. They are roughly the size of a human child. Instinct: To amass followers and infect

    • Consume Young
    • Plague Bite
    • Rat Armor
    • Summon Rat Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manticore Solitary, Large, Intelligent, Hoarder
    Claws, (b[2d10+2] damage 2 piercing) 16 HP 2 armor
    Forceful, Reach

    This pious creature is calm and collective but also strong and fierce. They make homes in places of great importance and near collections of great value where they deem themselves as only being worthy of their greatness. They guard these places with great ferocity and paranoia. Instinct: Territorial

    • Poisonous Tail Strike
    • Flight
    • Not as smart as it thinks.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Manticore Solitary, Large
    (d10 damage) 16 HP 0 armor

    Instinct:

    • Flight
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  • Swamp Imp Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Terrifying
    Claws (d6 damage 1 piercing) 3 HP 1 armor
    Hand
    Special Qualities: Glowing Red Eyes, Flight

    A vile creature that lives in swamps and other dark damp places with any large source of stagnate water. They favor creating fog to mislead travelers into more dangerous areas where their large numbers give them an advantage. They have an unnatural ability to fuse with any water source that is sufficiently polluted. Although they can easily hurt other creatures with their claws they prefer to kill by drowning. Swamp Imps like to eat their pray after it has soaked in water for at least a few days; a few weeks is even better. Instinct: to trap travelers

    • Drowning
    • One with Water
    • Sudden Fog
    • Swamp Howl (reinforcements)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shell Demon Group, Large, Demonic
    Spikes (w[2d4]+2 damage 2 piercing) 20 HP 4 armor
    Special Qualities: Small Weak Spots, Sightless Sight, Slow and Cumbersome

    A disturbing hybrid of demon flesh and armor, the Shell Demon is a squatty walking spiked ball of platemail. With tiny legs and short arms this demon's greatest strength is its sturdy armor that is only exposed near its giant mouth. Usually serving as guards in confined spaces such as castles, caves, and tombs, these beasts only seem to grunt and growl. The beasts make up with their lack of mobility by rolling themselves at great pace in straight lines. Although the spikes on its armor aren't particularity powerful, any creature who happens to get stuck to them might face the wraith of the Shell Demon's sizable bite. Instinct: Protect and Serve

    • Fast Rolling Spike Ball
    • Devastating Bite ([1d8+2] 2 piercing)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gnoll Abomination Solitary, Large, Abnormal
    Smash (b[2d10+2] damage) 18 HP 2 armor
    Forceful, Reach
    Special Qualities: Ritualistically Infused, Constant Deep Laughter, Mental Immunity, Easily Distracted

    It looks like a gnoll, but almost three times its normal size, muscles that seem almost physically impossible, and a disturbing look of blissful mindlessness. It remains in manacles and chains until released onto the battlefield, implying other gnolls don't even trust it to be free. Instinct: Destruction is Funny

    • Complete Destruction
    • Juggle People
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cave Scamp Group, Stealthy, Intelligent
    Claws (d8 damage 1 piercing) 6 HP 1 armor
    Close
    Special Qualities: Aversion to bright lights, Echolocation, Wall/Ceiling Climber

    A hunched over hulk of a beast with large bat-like ears, tiny black eyes, and with gray skin covered in small but smooth spikes. Around the size of a human when walking, it uses its arms and legs for movement. Uses a system of clicking sounds to communicate with others and to sense their surroundings. Lives in caves and underground structures where its keen hearing can help locate prey and utilize ambush points. Instinct: Hunts

    • Keen Hearing
    • False Sounds
    • Suddenly Appear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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