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Kaelith Tech-Claw Solitary, Small, Organized, Grid Access Grid-Slash (d6+2 damage) 12 HP 0 armor Close, Reach, Ignores Armor A Kaelith who specializes in manipulating the Grid. They use their knowledge and skills to assist and strengthen allies. When needed, they form giant claws made from the grid that can slice foes with in reach. Instinct: To protect and defend the clan.
- Grid-Manipulation
- Firewall
- Grid-Call Allies
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Kaelith Warrior Group, Intelligent Nano Claws (b[2d8] damage, hand 2 piercing) 6 HP 2 armor A warrior of the Kaelith clan in a full suit of combat armor. They work in small groups to achieve the goals of their clan, whatever that may be. They are skill warriors, highly maneuverable and athletic, and rather stealthy. Their primary weapons are their nano claws which slice through metal with ease. At range they hurl thin energy bolts like throwing weapons. Instinct: Forward the goals of their clan.
- Agile Attack
- Plasma Kunai
- Quick Distraction
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Filth Troll Solitary, Large, Intelligent, Cautious Smash, Horrid Bite (b[2d10]+2 damage) 15 HP 2 armor Forceful, Reach A huge mangy humanoid beast with thick hide and groupings of dirty clustered hair. Sporting an arsenal of muscles capable of ripping a man in half, these monstrous creatures sport a set of numerous sharp teeth; some that don't even to serve a function. What's worse is even if a group manages to defeat this foul beast they then must deal with the huge fleas that infest it. Instinct: Kill and Eat
- Rip People Apart
- Dire Flea Clouds
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Gnoll Zombie Horde, Undead, Amorphous (w[2d6] damage) 4 HP 4 armor Close Even the dead will serve the pack. Instinct: Obey Master
- Feels no Pain
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Gnoll Head Collector Horde, Stealthy, Intelligent, Cautious, Hoarder Rusty Axe (d6+2 damage 1 piercing) 6 HP 1 armor Close A nasty gnoll who takes joy in collected bloody trinkets from it's targets. They prefer not to kill it's prey right away and instead see the pain in a victim's eyes as they take a finger or hand during a fight. Instinct: Collect Trophies from Victums
- Collect Trophy
- Grab
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Dire Beaver Horde, Organized, Hoarder Piercing Bite (d4 damage 4 piercing) 5 HP 1 armor Close Human sized beavers with a monstrous appearance. These masters of dam construction can change entire ecosystems with their actions. They will fiercely defend their territory and those who wish to ruin their creations. The bite of a Dire Beaver can break through most metals and armors with ease. Instinct: Build, Dam up Rivers, Defend
- Tail Pound
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Ashling Horde, Small, Intelligent Claws (d6 damage) 7 HP 0 armor Close Special Qualities: Body of Ash, Fear of Water A fey like creature that is spontaneously created when a mass amount of living plant life is burnt at one time. Ashlings will attack anyone they feel has caused the fire from which they were created, attempting to claw and suffocate them. Water is highly deadly to them and will cause Ashlings to freeze in fear. Instinct: Burn, Drive Out
- Choking Dust
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Vineling Group, Intelligent Whipping Vines (d8 damage) 6 HP 1 armor Close, Reach A mass of vines and foliage that has taken a humanoid shape. They lash out with long vines to attack their enemies and to slowly break down any structures they are around. They can be commonly found at ruins in the wilderness helping to return them to nature. They also have the ability to move quickly through underbrush, morphing into the foliage and reforming else-where. Instinct: Breakdown Structures
- Entangle
- One with the Underbrush
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Beehemoth Solitary, Large Claws, Stinger (d10+4 damage) 20 HP 1 armor Forceful, Reach Deep in the wilderness some forms of bees create massive underground hives that will popup out of the ground in the form of giant hexagonal blooms. These hives are guarded by huge Beehemoth that are grown in giant gestation chambers below the ground. More resembling a beefed up hornet, the creatures only goal in life is to keep the hive safe. They have no value for their own life or wellbeing as long as their goals are kept. Instinct: Protect Hive
- Fly by Attack
- Flight
- Impale
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Gnoll Slave Driver Group, Stealthy, Intelligent Whip (d8+2 damage) 7 HP 1 armor Close, Near Gnolls seldom take slaves, at least not in the long term, but some of their kind take a sick pleasure in capturing and dominating their enemies. Slave Drivers specialize in instilling fear into enemies and favor using whips over their own claws and teeth. Instinct: Instill Fear, Dominate, Capture
- Ensnaring
- Intimidate