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Swamp Imp Horde, Tiny, Stealthy, Magical, Organized, Hoarder, Terrifying Claws (d6 damage 1 piercing) 3 HP 1 armor Hand Special Qualities: Glowing Red Eyes, Flight A vile creature that lives in swamps and other dark damp places with any large source of stagnate water. They favor creating fog to mislead travelers into more dangerous areas where their large numbers give them an advantage. They have an unnatural ability to fuse with any water source that is sufficiently polluted. Although they can easily hurt other creatures with their claws they prefer to kill by drowning. Swamp Imps like to eat their pray after it has soaked in water for at least a few days; a few weeks is even better. Instinct: to trap travelers
- Drowning
- One with Water
- Sudden Fog
- Swamp Howl (reinforcements)
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Shell Demon Group, Large, Demonic Spikes (w[2d4]+2 damage 2 piercing) 20 HP 4 armor Special Qualities: Small Weak Spots, Sightless Sight, Slow and Cumbersome A disturbing hybrid of demon flesh and armor, the Shell Demon is a squatty walking spiked ball of platemail. With tiny legs and short arms this demon's greatest strength is its sturdy armor that is only exposed near its giant mouth. Usually serving as guards in confined spaces such as castles, caves, and tombs, these beasts only seem to grunt and growl. The beasts make up with their lack of mobility by rolling themselves at great pace in straight lines. Although the spikes on its armor aren't particularity powerful, any creature who happens to get stuck to them might face the wraith of the Shell Demon's sizable bite. Instinct: Protect and Serve
- Fast Rolling Spike Ball
- Devastating Bite ([1d8+2] 2 piercing)
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Gnoll Abomination Solitary, Large, Abnormal Smash (b[2d10+2] damage) 18 HP 2 armor Forceful, Reach Special Qualities: Ritualistically Infused, Constant Deep Laughter, Mental Immunity, Easily Distracted It looks like a gnoll, but almost three times its normal size, muscles that seem almost physically impossible, and a disturbing look of blissful mindlessness. It remains in manacles and chains until released onto the battlefield, implying other gnolls don't even trust it to be free. Instinct: Destruction is Funny
- Complete Destruction
- Juggle People
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Cave Scamp Group, Stealthy, Intelligent Claws (d8 damage 1 piercing) 6 HP 1 armor Close Special Qualities: Aversion to bright lights, Echolocation, Wall/Ceiling Climber A hunched over hulk of a beast with large bat-like ears, tiny black eyes, and with gray skin covered in small but smooth spikes. Around the size of a human when walking, it uses its arms and legs for movement. Uses a system of clicking sounds to communicate with others and to sense their surroundings. Lives in caves and underground structures where its keen hearing can help locate prey and utilize ambush points. Instinct: Hunts
- Keen Hearing
- False Sounds
- Suddenly Appear