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Most Recent Creation
Sea Serpent Solitary, Huge, Hoarder Tail Swipe (b[2d10+5] damage) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Rime Breath (2d8, cone, cold), About the size of a bus, Double damage to objects Rime Breath: Deals Sea serpens rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships. Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty. Instinct: To defend an area
- Bite
- Tail Swipe (Half dmg, AOE)
- Constrict (Grapple)
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Most Recent Up-vote
Merling Commoner Group, Stealthy, Intelligent, Hoarder Drowning victims (d6 damage) 6 HP 1 armor Close The Merling are the folk of the sea. From the waist up they appear to be beautiful humans, though with a shiny skin that is made of tiny scales. From the waist down, their bodies are fish like. The have gills which allow them to live underwater, but they can breathe fresh air as well. The Merling Commoner are not fighters (see Merling Warrior). They are more likely to tease and tempt than attack the sailors passing through their seas. If attacked they will usually pull back out of range where they can be heard singing and laughing. Adolescent Merlings will swim close to ships to demonstrate their bravery as part of the commoner courtship ritual. Those that can entice a humanoid into the sea are fetted with the feat being the unfortunate victim. If a Merling is wounded or killed, the response is usually an attack by Merling Warriors. Instinct: To lure humanoids into the oceans Instinct: To lure humanoids into the oceans
- Lure victims into the ocean
- Use charisma to entice sailors to edge of ship
- Sing from a distance