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Monsters by Tomb of Annihilation GM

  • Sea Serpent Solitary, Huge, Hoarder
    Tail Swipe (b[2d10+5] damage) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Rime Breath (2d8, cone, cold), About the size of a bus, Double damage to objects

    Rime Breath: Deals Sea serpens rank alongside dragon turtles as some of the most feared predators of the deep and inspire many sailors' worst nightmares. Their strong fins propel them through the water at great speed. Young sea serpents are agile hunters. They use reefs and natural camouflage to hide before they strike, picking off members of a ship's crew one by one. Ancient sea serpents grow large enough to demolish whole ships, then feed at leisure on helpless sailors in the water. At any age, a sea serpent attacks with terrible bites, a lashing tail, a constricting grip, and a frigid breath weapon that can leave sailors' corpses floating frozen amid the wreckage of their ships. Sea serpents are as fiercely territorial as any other dragons, and they do not take kindly to ships passing over their domains without permission. Some can be appeased by offerings of treasure, but most demand that a ship's crew sacrifice one or more of their own. Living amid the wreckage of sunken ships or in deep sea caves, sea serpents collect the cargo of the craft they sink, amassing great hoards of trade goods, sailors' trinkets, and pirates' booty. Instinct: To defend an area

    • Bite
    • Tail Swipe (Half dmg, AOE)
    • Constrict (Grapple)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Phase Spider Solitary, Large, Magical, Hoarder, Terrifying
    Phase into an enemy and bite (d10+4 damage 3 piercing) 16 HP 2 armor
    Forceful
    Special Qualities: The Cave is all Spider Webs, Purple huge spider

    A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Instinct: To preserve to eat later

    • Bite with poisonous teeth
    • Phase in and out
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pterafolk Group, Large, Stealthy
    Claws (b[2d8+4] damage 1 piercing) 10 HP 1 armor
    Forceful

    Pterafolk (pronounced TAIR-eh-folk) are 10-foot-tall, winged, reptilian bipeds native to Chult. Malevolent isolationists, they regard most other creatures as their enemies. In Chultan culture, pterafolk are often referred to as "terror folk" for their habit of swooping down from the sky to snatch whatever and whomever they can, then transporting treasure and food back to their roosts. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals have long been forgotten. Instinct: To Spread Terror

    • Dive Attack
    • Fake Attack
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  • TABAN THE FIGHTER, (Borçlu adam) Solitary, Cautious
    Spiked gauntlet (d10+4 damage) 12 HP 4 armor
    Close, Forceful

    SPECIAL MOVE: -> Kendini savunmak, her tur bir hasarı yarım alabilir -> Göz dağı! Birisinin saldırısını savunmaz (No armor, take full damage) Rakip otomatik olarak hackslash -1 ongoing) -> Son çare, aşırı yaralı olduğunda vahşi bir saldırıda bulunur. 2 kişiye aynı anda saldırır Instinct: TO FIGHT

    • Kendini savunmak, her tur bir hasarı yarım alabilir
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