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Most Recent Creation
MOREFungal Regenerator Solitary, Large, Magical Vines and Claws (d12 damage) 17 1 armor Reach Special Qualities: Made of Root and Mycelia Every swarm and army needs a mender and helaer. The Blessings of Earth and light created these ones for the task. Slow and hulking forms, surrounded by greeinsh light and spore-clouds. While their craft may seem crude their ability to use roots, spores and mycelia to mend flesh and wood and scale rivals those of most healers. That craft takes time however. Being made of root and spore, blunt strikes are quite ineffective. Instinct: To keep its allies alive
- Mend Flesh with Roots and Spores
- Root the patient in place
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Most Recent Up-vote
MOREHouse Guard – Bowmen Group, Organized, Intelligent, Cautious Crossbow (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Near, Far There are many Men and Women like these in the Vale, sworn to protect their Noble house against intruders and other threats. In smaller Towns and Villages they support the Militia or Watch, or function as such. These Men and Women chose a different kind of Weapon to support their brothers and sisters on the front lines: Crossbows. Their specialty is to take out intruders even before they enter the premises. While those with a bow excel at volume of fire, These men and women have to make their shots count. And count they do, ripping through lighter Armor and taking the intruders off their feet. Instinct: To protect the Noble Family
- Aim, Fire, Reload
- Call for SUpport
- Durck and Cover
- Switch to Melee (DAggere d6 damage)