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Monsters by Blackrosegunner

  • Fungal Regenerator Solitary, Large, Magical
    Vines and Claws (d12 damage) 17 1 armor
    Reach
    Special Qualities: Made of Root and Mycelia

    Every swarm and army needs a mender and helaer. The Blessings of Earth and light created these ones for the task. Slow and hulking forms, surrounded by greeinsh light and spore-clouds. While their craft may seem crude their ability to use roots, spores and mycelia to mend flesh and wood and scale rivals those of most healers. That craft takes time however. Being made of root and spore, blunt strikes are quite ineffective. Instinct: To keep its allies alive

    • Mend Flesh with Roots and Spores
    • Root the patient in place
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crag Beetle Horde, Tiny
    Mandibles (d4) 3 HP 1 armor
    Hand, Ignores Armor

    If it werent for their propensity for violence, these beetles are quite pretty specimens to look at, with their iridescend dark blue carapace and their crystalline abdomens. Said propensity however makes them terrifying hazards on the battlefield. Once they grab a hold of something, be it limb or scale, they violently explode, taking with them whatever they are holding onto. Best avoid them altogether, or crush them, before their orange glow reaches its full potential. Instinct: To serve the swarm

    • Violently explode
    • Burrow into Flesh
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Naga Commander Solitary, Intelligent, Organized, Devious
    Bladed Spear (d10 damage) 14 HP 4 armor
    Close, Reach
    Special Qualities: Prehensile tail

    Of all the Typhon the Naga belong to the smaller group of higher typhon. Due to their tenacity and high ability to analyze their surroundings with all of their senses, they quickly established their position in the hirarchy as commanders, strategists and leaders. There are not as many of them as of other typhon species like the lizardmen or orks, but all in all their numbers are large enough to be a significant force. Instinct: To lead

    • Rally the Troops
    • Wrap with choking Grip
    • Bite with poisoned Teeth
    • Analyze the Battlefield carefully
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bloodhound Solitary, Magical, Intelligent, Planar
    Sharp Claws (d10 damage 1 piercing) 16 HP 2 armor
    Close, Near

    Every Species has their Lords and Every Lord has their loyal Spies and Hunters. These beings are the infernal equivalent. Their true form lies somewhere between humanoid an canine, most closely resembling that of a werewolf. They do however lack the true fur of their moon-adoring brothers, instead replacing it with thick black hide. The glow of the ancient godly fire burns beneath it, breaking through where it is thinnest. They are fast and unrelenting, only stopping their hunt when they have the prey their master stends them out to bring. They are very rasre, but never alone, posessing the ability to summon and command lesser devils to aid in their pursuit. Instinct: To hunt its Prey

    • Pick Up the Scent of Prey
    • Burn with blessed infernal Fire
    • Summon lesser Infernals
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • House Guard – Bowmen Group, Organized, Intelligent, Cautious
    Crossbow (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Near, Far

    There are many Men and Women like these in the Vale, sworn to protect their Noble house against intruders and other threats. In smaller Towns and Villages they support the Militia or Watch, or function as such. These Men and Women chose a different kind of Weapon to support their brothers and sisters on the front lines: Crossbows. Their specialty is to take out intruders even before they enter the premises. While those with a bow excel at volume of fire, These men and women have to make their shots count. And count they do, ripping through lighter Armor and taking the intruders off their feet. Instinct: To protect the Noble Family

    • Aim, Fire, Reload
    • Call for SUpport
    • Durck and Cover
    • Switch to Melee (DAggere d6 damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • House Guard Group, Organized, Intelligent, Cautious
    Spear (d8 damage) 6 HP 1
    Close, Reach

    There are many Men and Women like these in the Vale, sworn to protect their Noble house against intruders and other threats. In msaller Towns and Villages they support the Militia or Watch, or function as such. Depending of the Size and affluence of theri Masters their equipment and Training varies, but nay House that holds itself to a certain Standard will supply them with the best they can. Their lives depend on it after all. They live and train and fight together, all in Service to their House. Instinct: Protect the Noble Family

    • Keep the objective behind them
    • Sound the Alarm
    • Flank and Support
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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