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Monsters by Treblig

  • Grimlin Group, Small, Stealthy, Magical, Devious, Intelligent
    Making people trip, their armor falling off and pants falling down, spoiling food or rations, breaking adventurer gear (w[2d10] damage) 10 HP 0 armor
    Close, Far

    Small, invisible humanoids who delight in mischief. Their attacks break armor, equipment, machines, spells. They can make spells malfunction. Alone, they are not dangerous, but when allied to other monsters they can make simple encounters dangerous. Sometimes, you can ally with them. They really like beer. Bribing them with beer is really the only way to defend against them. Instinct: To make things screw up badly

    • Cause mechanical devices to fail, magic to malfunction, funmbles and trips
    • Teleport out of danger. Turn invisible.
    • Fumble: makes it so people trip, fall, drop their weapons. If you have a fumble chart from another game, feel free to roll on it.
    • Your adventurer gear gets broken, you food spoils, your armor falls off. you trip
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