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  • Honk-Arthur Solitary
    Peck (w[2d10+2] damage 2 piercing) 12 HP 3 armor
    Close
    Special Qualities: Diamond Beak

    The King of Geese, guardian of the Fractal Orchard and producer of Goose Juice. Honk-Arthur possesses a diamond beak and will use it to protect the valuable juice from falling into the wrong hands. Instinct: To protect the Goose Juice

    • Diamond Peck
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Interdimensional Space Worm Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Amorphous
    Gastric Acid (d12+3 damage) 29 HP 7 armor
    Reach, Ignores Armor, Near, Far

    Larry is a massive space worm who slithers out through holes it eats in dimensional veils. When he appears, a scent of ozone and cheap neon comes with him. He is translucent, 30 feet long, and has a mouth full of rows and rows of sharp, rainbow-colored teeth. He has no apparent eyes or limbs. He speaks by vibrating time and space. Larry is constantly hunting for the ultimate and legendary substance that will finally satiate his hunger - Goose Juice. When Larry becomes too hungry, his interdimensional metabolism drops, and he begins to warp reality around him - the folk of the land begin to smell color, see time, and hear emotion. People's ability to speak may be replaced by honks. If he becomes ravenous, he begins to eat chunks of the local landscape to sustain his energy, leaving holes in the wake of his rampage. Instinct: To consume the ultimate dimensional flavor.

    • Devour Reality
    • Nonsensical Statements
    • Dimensional Step
    • Warp Reality
    • Melt Memories
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Saw Golem Solitary, Huge, Divine, Cautious, Construct, Terrifying, Amorphous
    Huge Sawblade (d10+9 damage 3 piercing) 29 HP 7 armor
    Reach, Forceful, Near
    Special Qualities: Giant Gripper, Heavy Duty Steel, Arboreal Processing

    This tracked vehicle has thick metal armor, a thick glass cabin, and a number of lever controls that operate the saw and gripper arms, and each track, independently of each other. The interchangeable saw blades cut the trees, which are typically either thrown aside, or shoved into the chipper with the gripper. Since the fall of its parent company, it has fallen to using its forestry tools on organic beings who appear to want to impede its work. Instinct: to Clear the Forest

    • Chuck Wood
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  • Boggle Group, Tiny, Stealthy, Devious
    Bite & Kick (d6-2 damage) 2 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Teleport (Close)

    Instinct: Cause Mayhem

    • Steals one use of equipment
    • Take 1D4 coin
    • Teleport Nearby
    • Cause Sickness (-1 Con)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hag Manifest Solitary, Magical, Devious, Intelligent, Hoarder
    Claws (d8 damage) 12 HP 0 armor
    Close

    Taunted and Mocked for her looks she slowly exiled herself from town. Her sadness over time grew into hate as her body twisted and knotted into her crude and cruel form. As her hate festered her energy warped her solace into a foul bog. She stans crooked with her long tattered hair hiding her face. Her pale gnarled skin blends with the gray bog that surrounds her. Her claws pointed, ready to dig and extort pain from her victims. Instinct: Force others to feel her pain

    • Cast: Immense Doubt
    • Turn Invisible
    • Command The Bog
    • Cast: Dominate
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dolmar Solitary, Huge, Divine, Intelligent, Planar, Terrifying, Amorphous
    Incinerate (b[3w[3d12+7] damage) 33 HP 6 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: a skeleton dragon as big as a castle

    Dolmar is the biggest dragon that has existed for the last millennium; he is an undead skeleton dragon. He cannot be damaged or destroyed by magic or steel, only by holy means; his greed is to have all the ash of the world, and therefore he wants to cover the world in ash. He controls the blue flame the hottest flame that combines fire and lightning and with this power he has everything he wants to fulfill his purpose. Instinct: to cover the wrold with ash

    • Incineration
    • total conrol of the blue flame
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  • Zrigal Solitary, Magical, Stealthy, Divine, Terrifying
    shadow walk (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far
    Special Qualities: a black scale human that emits smoke with yellow teeth and eyes

    A towering 1.80-meter female figure emerges from the gloom, her entire body covered in midnight-black scales that shine like polished obsidian, layered across her form like the armor of an ancient serpent. From the tiny seams between the scales, dark smoke constantly seeps and curls outward, drifting around her shoulders and trailing behind her like a living shadow. Her eyes glow a venomous yellow, narrow and serpentine with vertical pupils that watch the world with cold, predatory intelligence, while her lips part just enough to reveal rows of sharp yellow fangs curved like those of a viper. Instinct: to Gain divine power

    • Dragonic magic
    • shadow control
    • shadow dragonic spells
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  • Wax Museum Horror Group, Divine, Organized, Intelligent, Hoarder, Construct, Terrifying, Amorphous
    Waxy Slap (d8 damage) 19 HP 2 armor
    Close
    Special Qualities: Combustible, Unfaithful replica of an actor, Hideously disfigured

    The Waxen Museum Horror was originally designed to give the appearance of an actor, but it's a bit uncanny valley. For the most part, people can observe these from a distance, and comment on their quality, but the moment they abuse the privilege, or offend the Curator the statue awakens. Instinct: make everything sticky

    • provoke unease
    • Awaken Wax Friends
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  • Raging Bull Solitary, Large, Divine, Cautious, Terrifying
    Gore (b[2d10+6] damage 3 piercing) 22 HP 4 armor
    Forceful, Reach, Near
    Special Qualities: Don't mess with the bull, You get the horns

    This bull was provoked into charging. What now? Instinct:

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  • Tusker Organized, Group, Medium
    Sword o Crossbow (d6+2 damage) 10 HP 2 armor
    Close
    Special Qualities: Martial Training

    Orcish Bounty Hunters and Mercenaries abandoned by their culture due to war and discrimination. These battle hardened orcs survive at the edges of society making a living through bounties for their meals. No one cares for them, and they care only for themselves. They will band together in gangs and split the profits of big bounties. Instinct: Take the target. Dead or alive.

    • Wait and strike
    • Exploit a weakness
    • Leave with the target
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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