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Nalfeshnee Solitary, Large, Intelligent, Planar, Terrifying Bite (b[2d10+4] damage) 20 HP 4 armor Forceful Special Qualities: Flight, Rotting goat face Nalfeshnees are the garbage service for demons. Their stomachs can handle anything and the wings help them get to places normally inaccessible. If you fight one, make sure not to stab its stomach, or you’ll be covered in the garbage of demons. Instinct: To devour
- Devour enemies
- Unleash terrifying light
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Balor Solitary, Large, Magical, Intelligent, Cautious, Planar, Terrifying Fire Whip (b[2d10+4] damage 2 piercing) 25 HP 4 armor Forceful, Reach, Near Special Qualities: Flight, Rotting, Hellish face Balors are generals of the screaming hordes of demons. They are armed with a flaming whip and a sword of crackling electricity. Their faces are a horrendous rotting pig mixed with a goat, and they explode into flames when they die, taking their weapons along with them. Instinct: To rule
- Command other demons
- Burn those around it
- Unleash the Abyss
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Verbeeg Warrior Horde, Organized Iron Rhomphaia (d6+2 damage) 3 HP 4 armor Close, Near A Verbeeg Warrior, hulking 8ft giants of flabby muscle and cruel tendencies. A servant of the Black Baron. Clad in mail or leather, armed with Rhomphaia or spears, these warriors fight as a pack. However their military honor only covers when victory is certain. Instinct: Fight for the Baron, or Flight to Fight another day.
- Lure and Skewer!
- To Arms! Drake Formation!
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Verbeeg Clay Golem Group, Large, Divine, Construct Clay Fist (d8 damage) 12 HP 1 armor Reach Special Qualities: Malleable, Soft to Brittle A lumpy mass of wet clay molded into vague humanoid shape, slumped, waddling and potbellied. Controlled at distance by Verbeeg warrior. Respawns at dawn. Soft in the morning, Hardened by Midday, Brittle by night. Instinct: To Feed its host, to crush.
- A Clay Golem controlled by a starving Verbeeg warrior
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Splugoth the Returned Solitary, Small, Stealthy, Devious, Intelligent, Hoarder Punch (d6 damage) 16 HP 2 armor Close The goblin Splug has been left for dead by every adventuring party he’s worked for, even after he’d saved their life. Each time, Splug returned to life, but each time a little more evil grew in his heart. Eventually, he decided that instead of working for adventurers, he would do his best to make existence more difficult for them. He changed his name to Splugoth the Returned to show the end of his old life. Whenever something bad happens without explanation, Splugoth may be behind it. Instinct: To avenge
- Come back from the dead
- Play dead
- Never gives up
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Keg Bot Group, Small, Organized, Construct, Amorphous Burning Oil (w[2d6] damage) 17 HP 2 armor Close, Near Special Qualities: Designed to give out mead Keg bots have all sorts of liquids inside their barrel chest. They’ll give you your drinks in all kinds of perilous situations, from riding on a dragon to sitting in the Tarrasque’s stomach. Just make sure the barrel’s solid, or it might burst at high altitudes, and being covered in beer and oil isn’t fun. Instinct: To hydrate
- Spray out liquid
- Call on other bots
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Insect Swarm Horde, Tiny, Devious, Construct, Terrifying, Amorphous Death by a thousand bites (d4-2 damage 1 piercing) 6 HP 1 armor Hand, Ignores Armor, Near Special Qualities: Untargetable mass, Bound to Geoffrey Kalibar, Baleful buzzing and clicking From out of the swamp, we rise - spiders, flies, mosquitos and worms. We serve him until you are nothing but bones. Instinct: To strip to the bone
- Gather and attack
- Tiny creatures seek cracks in the armor
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The Warlock of Gracy Street Solitary, Magical, Divine, Planar, Terrifying Summon creatures from the elements themselves (d10+2 damage) 14 HP 4 armor Close, Far Special Qualities: Teleportation, The Flayed Man, held together by insanity Geoffrey Kalibar, once a powerful mage, driven mad by knowledge of all that is, has but one mission left - protect the Wells. Blinded by insanity, he can no longer tell friend, from foe, from anything. He inhabits the lands of the Coan weaving spells that pervert the creatures, the land itself. Instinct: To protect the Wells
- Use ancient magics
- Spells of shock and awe
- Infused by ancient magics
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Heat Elemental Group, Magical Heat Wave (d8 damage) 14 HP 4 armor Close, Ignores Armor, Near Children of the greater fire, these creatures spend most of their time nesting in geothermal pockets. They are only dangerous if disturbed. Instinct: To sleep in warmth and comfort
- Feed off thermal energy
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Prismatic Dragon Solitary, Huge, Magical, Intelligent, Hoarder, Planar Breath of Light (b[2d12+7] damage 3 piercing) 28 HP 6 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Flight, Immune to light based effects A prismatic dragon’s scales shine like the rainbow, as does its breath. They love to create new things and tear down old ones. That might sound good, until it decides humanity’s gone on long enough. Instinct: To change
- Bend and create with light
- Unleash blinding light
- Make reality anew