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  • Devouring Scarab Swarm Horde, Tiny, Construct
    Pincers and Teeth (d6-2 damage) 3 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Amorphous, Metal

    Metal scarab beetle, which turns to dust in 24 hours. Ammonia, urine, and acidic compounds can hold scarab swarms at bay if poured on the floor as a barrier. Instinct: To Consume

    • Consume to Nothing
    • Burrow through stone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spider Council Solitary, Large, Stealthy, Devious, Intelligent, Hoarder, Terrifying
    Massive Fangs (d8+4 damage) 16 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Speech, Paralytic Venom, A horde of Sorrow Spiders acting as one creature.

    Every now and then a bunch of sorrow-spiders come together and combine to form a hulking spider-council. These monsters can grow even larger than a horse, and they often fester in the crypts of abandoned buildings. Sorrow-spiders actually bring these monsters stolen eyes, in which they lay their eggs. In particular, Spider-councils seem to value the eyes of the blessed. Also, they can talk. A smooth, silky contralto, as one would expect. "Sorrow-spiders are already repulsive. Spider-councils are what happens when sorrow-spiders go bad." Instinct: to breed

    • Rule over weaklings
    • Lure someone to their doom
    • Trap you in silk
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  • Sorrow Spider Solitary, Small, Stealthy, Devious, Intelligent, Hoarder
    Huge fangs (d8+2 damage 1 piercing) 12 HP 1 armor
    Close
    Special Qualities: Paralytic venom

    That old saying that spiders drink your tears while you sleep? Sorrow-spiders take out the whole eye. Sorrow-spiders are terrifying arachnids that grow to about the size of a cat. It turns out that sorrow-spiders can actually be tamed; apparently, they can be quite intelligent and prone to ambition. Now, what is their ambition? "These little charmers sneak into the bedrooms of sleepers and bite their eyes off. They take them back to their nests and do...what? No-one's actually seen them eating the stolen eyes." Instinct: to take your eyes

    • Bite out an eye
    • Lay a silken trap
    • Spin a sticky and valuable silk
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Demon lord Solitary, Large, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying
    Fire from hell (b[2d12+6] damage) 24 HP 2 armor
    Forceful, Ignores Armor, Near
    Special Qualities: Visions from hell

    Instinct: To rule

    • Send minions
    • Corrupt elements
    • Talk about his projects
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gebirgstroll Jäger Group, Intelligent, Hoarder
    Speer (b[2d8] damage 1 piercing) 6 HP 1 armor
    Close, Reach

    Instinct: Mach Jagt auf unachtsame Beute

    • Treibe Beute in eine Falle
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  • Glass Alarm Golem Solitary, Tiny
    tiny claws (d8-2 damage) 12 HP 0 armor
    Hand

    Instinct:

    • to screech an alarm, like nails on a chalkboard
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  • Scorpion (Medium) Group, Devious
    Crushing Pincers (b[2d6+2] damage 2 piercing) 6 HP 2 armor
    Close

    Human sized scorpion Instinct: To Hunt

    • Paralzying Sting
    • Posion
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  • Scorpion (Small) Horde, Devious
    Stinger (d4+2 damage 2 piercing) 3 HP 2 armor
    Close, Near

    Cat sized scorpion. Instinct: To hunt

    • Snip, Snip Pincers
    • Paralyzing Sting
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • Field of War Solitary, Huge
    Massive tendrils (d10+5 damage) 24 HP 1 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities: fungal spores, deadly mycellium tendrils

    The Field of War is a giant mushroom surrounded by a field of mycelium hidden underground. These mycellium branches are littered with sensitive traps that spring up large, metal piercing vines when agitated. Within its main cap, hangs numerous tentacles covered in stingers. Instinct: To expand

    • Grows large tendrils within the ground.
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