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Devouring Scarab Swarm Horde, Tiny, Construct Pincers and Teeth (d6-2 damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Amorphous, Metal Metal scarab beetle, which turns to dust in 24 hours. Ammonia, urine, and acidic compounds can hold scarab swarms at bay if poured on the floor as a barrier. Instinct: To Consume
- Consume to Nothing
- Burrow through stone
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Spider Council Solitary, Large, Stealthy, Devious, Intelligent, Hoarder, Terrifying Massive Fangs (d8+4 damage) 16 HP 1 armor Forceful, Ignores Armor Special Qualities: Speech, Paralytic Venom, A horde of Sorrow Spiders acting as one creature. Every now and then a bunch of sorrow-spiders come together and combine to form a hulking spider-council. These monsters can grow even larger than a horse, and they often fester in the crypts of abandoned buildings. Sorrow-spiders actually bring these monsters stolen eyes, in which they lay their eggs. In particular, Spider-councils seem to value the eyes of the blessed. Also, they can talk. A smooth, silky contralto, as one would expect. "Sorrow-spiders are already repulsive. Spider-councils are what happens when sorrow-spiders go bad." Instinct: to breed
- Rule over weaklings
- Lure someone to their doom
- Trap you in silk
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Sorrow Spider Solitary, Small, Stealthy, Devious, Intelligent, Hoarder Huge fangs (d8+2 damage 1 piercing) 12 HP 1 armor Close Special Qualities: Paralytic venom That old saying that spiders drink your tears while you sleep? Sorrow-spiders take out the whole eye. Sorrow-spiders are terrifying arachnids that grow to about the size of a cat. It turns out that sorrow-spiders can actually be tamed; apparently, they can be quite intelligent and prone to ambition. Now, what is their ambition? "These little charmers sneak into the bedrooms of sleepers and bite their eyes off. They take them back to their nests and do...what? No-one's actually seen them eating the stolen eyes." Instinct: to take your eyes
- Bite out an eye
- Lay a silken trap
- Spin a sticky and valuable silk
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Demon lord Solitary, Large, Divine, Magical, Intelligent, Hoarder, Planar, Terrifying Fire from hell (b[2d12+6] damage) 24 HP 2 armor Forceful, Ignores Armor, Near Special Qualities: Visions from hell Instinct: To rule
- Send minions
- Corrupt elements
- Talk about his projects
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Gebirgstroll Jäger Group, Intelligent, Hoarder Speer (b[2d8] damage 1 piercing) 6 HP 1 armor Close, Reach Instinct: Mach Jagt auf unachtsame Beute
- Treibe Beute in eine Falle
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Glass Alarm Golem Solitary, Tiny tiny claws (d8-2 damage) 12 HP 0 armor Hand Instinct:
- to screech an alarm, like nails on a chalkboard
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Scorpion (Medium) Group, Devious Crushing Pincers (b[2d6+2] damage 2 piercing) 6 HP 2 armor Close Human sized scorpion Instinct: To Hunt
- Paralzying Sting
- Posion
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Scorpion (Small) Horde, Devious Stinger (d4+2 damage 2 piercing) 3 HP 2 armor Close, Near Cat sized scorpion. Instinct: To hunt
- Snip, Snip Pincers
- Paralyzing Sting
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Field of War Solitary, Huge Massive tendrils (d10+5 damage) 24 HP 1 armor Reach, Forceful, Ignores Armor, Far Special Qualities: fungal spores, deadly mycellium tendrils The Field of War is a giant mushroom surrounded by a field of mycelium hidden underground. These mycellium branches are littered with sensitive traps that spring up large, metal piercing vines when agitated. Within its main cap, hangs numerous tentacles covered in stingers. Instinct: To expand
- Grows large tendrils within the ground.