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  • Thuakii Solitary, Huge
    Fell Claw (d12+5 damage 2 piercing) 20 HP 3 armor
    Reach, Forceful

    Almost the size of a home, covered in shield like bone scales and looking like a Pangoline was forged by satan Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Beant Solitary, Small
      Claws (d6+2 damage) 8 HP 1 armor
      Close

      The Animal has big paws with bone claws that extend over the hands. Ideal for digging even through hard walls. The head is roundish with kind of little arms on each side of the mouth, helping it to eat the sticky plant nectar it loves. the lower body is thick and has four legs with spikes instead of feet. This lets it walk an vertical surfaces. These creatures mostly wander alone through their tunnels, but never to far away from their family, which often consists of 10 or more. They only attack if being harmed or if an adventurer is covered with sweet nectar, as it tries to eat it. Instinct: Eat sweet plant honey of the surrounding plants

      • Digs tunnels
      • Eats sweet liquids
      • Curious but confused if others use the tunnels
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Geckobo Group, Tiny, Devious
      Bite (1 dmg) 1 HP 0 armor
      Hand

      A sort of Salamander looking creature, but it has a mouth that is more designed to drink than to eat. It is the size between a cat and a fat rat. The color ranges from a bright orange to a wooden brown. There are most often found in groups of 3-4. Instinct: Ever thirsty, so it tries to get water when it finds some

      • Sitting in the Sun, drinking water
      • If bitten twice, the victims feels thirsty
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Bandersidhe Solitary, Magical, Stealthy
      Choke (d12 damage) 12 HP 4 armor
      Close, Near

      They are a long and forgotten feyling. Their origins are perhaps known only to those old fairy lords that walked a world before man. They, were old then. At first, They comfort, offering tea and sweet snacks on a silver tray. Then, They overwhelm. She, is the kindly face, the soother and the patter. She is empathetic and sweet as the offerings on the tray. But She, the Other, is the Traybearer. She, comes dourly behind, hooded and obscured. A face visible only as an afterthought. Instinct: To love to death Instinct: To love to death

      • Hold someone to death
      • It longs for your trust like Arsenic honey
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    • Guard Group
      Weapon (d8 damage) 6 HP 1 armor
      Close

      Instinct: Block access

      • Defend what needs to be defended
      • Call in reinforcements
      • Use the envornment
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Orel, líder da casa neblina Group, Stealthy, Devious, Organized, Intelligent, Hoarder
      Punhal (d4 damage) 6 HP 0 armor
      Close, Reach, Near

      Instinct: Conspirar

      • Comandar
      • Subjugar a oposição
      • Influente em Tyr
      • Convocar escravos e mercenários
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    • Wererat Group, Stealthy, Organized, Intelligent, Hoarder
      Bite or knife (d8 damage 2 piercing) 6 HP 1 armor
      Close
      Special Qualities: Weak to silver

      Not all so-called 'lycanthropes' take upon the noble bearing of a wolf. Not all are so fortunate, some take upon a shape with a far more clandestine nature - a nature that seems to cling to them easily as they tend to find their lives easiest on the periphery of civilization and nature, dark woods or deep sewers, or decrepit ruins that no-one wonders to look into. I mean, people pay attention to wolves if they are in an area but rats? No, people would rather ignore them if the rats are willing to ignore them in turn - thus the wererats gather in the shadows in numbers unheard of... but why? Instinct: To thrive and grow on the periphery

      • Strike from nowhere or vanish without a trace
      • Transform to pass unnoticed as beast or man
      • Beckon forth more rats or fellow wererats from the shadows
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Tortippo Group
      Bite (d8 damage) 5 HP 3 armor
      Close
      Special Qualities: Hard Shell

      A Tortippo is a mythical creature that is a slightly smaller hippo with a tortoise schell on its back. They live in a small group in rivers and not only eat fish but also plants that grow on the riverside. If not provoked, they are peaceful and with a bit of bribe (mostly food) allow strangers to sit on their back. But one should not anger them in any way. Their fierce bite and heavy weight are nothing but harmful. And given their hard shell, wounding them is also tough. Instinct:

      • likes eating fish and plants
      • coexisting with other beings
      • protects their own kind
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • ClotFly Horde, Tiny, Devious, Organized, Terrifying, Amorphous
      The pestilence it transmites (d6-2 damage) 10 HP 1 armor
      Hand
      Special Qualities: made of coagulated blood

      It is a desiase made of coagulated blood and inflicts a great pain with its sting Instinct: It inflicts a disease that make more ClotFlyes

      • Sting (1d4)
      • It spread the desease
      • Cut the prey to make others
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    • Ravisin Solitary, Magical, Divine, Intelligent, Hoarder
      Usar Magia (d10+4 damage) 14 HP 4 armor
      Close
      Special Qualities: Shape Change

      Instinct: Buscar Poder

      • Engana, Usa druidismo
      • Ice Cone; Ice Storm, Wind Wall, Conjure Animals, Conjure Terrain
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