• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Spikers (Goblin) Horde, Small, Intelligent, Organized
    Spiked Armour (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Inflict damage at 15 and below

    Goblin clan ruled by an orb from space. Followers of a doomsday cult. Instinct: Jump on enemies, run against them

    • Want to help others reach the afterlife
    • Collect head trophies
    • Do not fear death
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Umber Hulk (confusing aura) Solitary, Large, Stealthy
    Iron Claws (2d6), Mandibles (d10) 16 HP 3 armor
    Pierce (2 points)
    Special Qualities: Confusing Aura , Infrared Vision

    Burrowing insectoids, their iridescent chitin armour protects them, as well as confusing their prey. Confusion leads to loss of direction, apathy, and, in the worst case, memory loss. They communicate through pheromones and thus are susceptible to scents. If raised from larvae, can be used to burrow tunnels and follow simple scent-induced orders. Instinct: Dig tunnels, territorial, Find Mate

    • Ambush and abduct party member
    • Collapse tunnel to trap prey
    • Positioned as a guardian for treasure
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Skinweaver Witch Group, Stealthy, Magical, Terrifying, Intelligent
    Curse of Agony (3d4 damage, no wounds) 18 HP 1 armor
    Any Range, Ignores Armor,
    Special Qualities: Casts illusion spells, bewichtes the mind, controls minions, horrifying visage, organised in a coven, immortal

    Only the most foul witches use the art of skinweaving to extend their own life. Such a witch is warped by the magic they wield, immortality does not protect them from ageing and thus, the older they get, the more horrid they look. At the same time, they get ever more vain, wearing "their" skin dresses as prized possessions. Revealing their true self stuns them, but also draws their uttermost hatred to the person unmasking them. Instinct: Skin people, control territory, spread fear

    • Lure people into a trap, wearing another person's skin, avoid detection, eat human flesh
    • Illusions, Shapechanging (by wearing other's skins), moving silently, using shortcuts and secret passages
    • Curses, deceives, impairs vision, creates illusions, causes fear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Mongrelfolk Horde, Terrifying
    Claws, Bite, Dagger (d6 damage) 3 HP 1 armor
    Close
    Special Qualities: 1-3: Amphibious. The mongrelfolk can breathe air and water. 4-9: Darkvision. The mongrelfolk has darkvision out to a range of 60 feet. 10: Flight. The mongrelfolk has leathery wings and a flying speed of 40 feet. 11-15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell. 16-17: Spider Climb. The mongrelfolk can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 18-19: Standing Leap. The mongrelfolk's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. 20: Two-Headed. The mongrelfolk has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious., Extraordinary Feature, according to the roll

    Instinct: to survive

    • Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices.
    Tweet
  • Izek Strazni Group, Magical, Organized, Intelligent, Terrifying
    Battle Axe (b[2d8+4] damage 1 piercing) 18 HP 2 armor
    Close, Forceful
    Special Qualities: Monster purple arm

    Instinct: Serve Vargas Vallkakovich and find his sister

    • Brute. Causes 1 damage die extra whe hitting with a weapon.
    • Throw Flames. Causes 1d6 damage. If the target is flammable, it ignites.
    • Call the guards. 1d4 guards appear and join the battle
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Bluto Krogarov Solitary
    Club (d8 damage) 12 HP 0 armor
    Close

    Instinct: To save Vallaki

    Tweet
  • Walter (Shambling Mound) Solitary, Large, Devious, Terrifying, Amorphous
    Slam (d8+2 damage) 27 HP 1 armor
    Forceful, Reach
    Special Qualities: No lightning damage, A blob of meat

    Walter was the baby of Gustav Durst and the nanny Margaret as an affair was happening. Brother to Rose and Thorn Durst, and despised by Elizabeth Durst, after a sacrifice made by Mrs. Durst it became a Shambling Mound of meat, only surviving on instinct, absorbing everything it can. Instinct: to survive

    • Swallow. After grabbing something, it will be absorbed by the mound, where there is no air. Only one at a time.
    • Slam. Deals 2d4 damage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Hihi Solitary, Large, Terrifying
    Teeth (d10+4 damage) 20 HP 0 armor
    Forceful
    Special Qualities: Its lips peel back to expose bone when it laughs

    Instinct: To feed

    • Tear into flesh
    Tweet
  • Gorgone Solitary, Large, Magical, Intelligent, Cautious, Planar, Amorphous
    Void beam (b[2d12+4] damage 3 piercing) 27 HP 7 armor
    Forceful, Ignores Armor, Far

    "Oh, you actually made it here. Well, don't go crazy, it's not like this is going to last long or anything. Incase you don't know me I am Gorgone and blablabla, stupid introductions, you won't be here after this so lets just go straight to the point. I am the source the infection in your world, the virus was actually just tiny bits of pure darkness that develop in a body and become a void leak, and since I started this your world has been under crisis, and I must say you put on quite a show" Gorgone confronting a some of the last non-infected. Instinct: To continue the spread of the virus

    • Command an army of void leaked
    • Blast a void beam at an entity
    • Hover in the air without force keeping him up
    Tweet
  • Void leaked robot Horde, Planar, Terrifying, Amorphous
    Tackle (b[2d8+2] damage) 14 HP 4 armor
    Close, Forceful, Near
    Special Qualities: No actual solid body, Endlessly drip and leak its body out of the robot

    A robot a void leak has crept its way into, it is now in full control and follows any orders from gorgone. Oh, you don't know who he is? Oh, well neither do I, but all I know is he is the source of the virus- Instinct: To follow Goregons orders

    • Attack suddenly
    • Move between robotic bodies
    Tweet
Previous
Next