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Infected robot Solitary, Construct Hand Cannon (d10+4 damage 1 piercing) 19 HP 6 armor Close, Forceful, Far Special Qualities: Metal A robot stopping mankind from going extinct now trying to kill the few scraps of it that are left. I guess over analyzing the damned virus really did do em' in huh? Instinct: destroy
- slow rip apart something
- Smash a wooden door in with 8 hard punches
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Infected human Group Clobber (d8 damage) 10 HP 0 armor Close Special Qualities: Undead A person once a normal being now stuck inside this body watching their life waste away while only having short spasms to control themself. Instinct: KILL, DESTROY
- claw at somebody with great force
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Lurker Solitary, Small, Stealthy Bite with toothy maw (d8 damage) 12 HP 0 armor Close The child sized lurker consists of a several long gray tendrils that drift around it and one large mouth. It attracts prey by waving its tendrils and striking suddenly like a cat in a box to draw food to is mouth-body. it is only able to see by vibration and heat. Lurkers love to hide in confined spaces and draw in the limbs of the unwary. Instinct: eat the unwary
- Chomp Chomp
- trip and pull them into confined spaces
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Necromancer Solitary, Magical, Devious, Organized, Intelligent, Hoarder Control monstrosities (d6 damage) 16 HP 0 armor Close, Ignores Armor, Far A dread necromancer performing vile acts to living creatures Instinct: To transform the living
- Blight the Living
- Corrupt the living
- Corruption of flesh
- Summon undead
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Rasmukkan, the Beast-Blade Solitary, Large, Magical, Intelligent, Hoarder, Planar A steel sword tempered in blood (b[2d12]+3 damage 4 piercing) 16 HP 4 armor Close, Reach, Messy Special Qualities: Leonine Grace and Power The lionesque body of this demon, yet with its scales and cracked flesh - its white pupiless eyes and eternal smirk, it all moves with an eerie grace. Aeons of honing and training have lead for a singular determination to shatter the hopes and dreams of the mighiest warriors that it might fall upon, and adding insult to injury by adding their souls to its collection. None have ever managed to bind nor command Rasmukkan, for it is ancient, and its steel blade has tasted the flesh of many - the pommel stone ready for the soul of any it has decided that it has defeated. So powerful is its collection of defeated souls that some significant villains are said to be amongst its trophies. Rumour has it that Rasmukkan seeks one thing beyond preying upon those that think they are skilled at arms, or following its heart for love and lust (even a peerless swordsdemon still feels the need for companionship after all), it is said that it seeks an ancient artifact from when it was young. Possessing of many names, one of which is the Soul Crucible - tales tell of its impossible powers... let us hope that Rasmukkan never finds it, and simply gives into its baser urges... Instinct: To amass souls
- Trap the soul of a victim in a gem
- Use captured souls to fuel awe-inspiring soul magic
- Unleash a terrifying display of infernal martial arts
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Rat King Horde, Stealthy, Devious, Intelligent, Hoarder, Amorphous Bites (w[2d4] damage) 6 HP 1 armor Close, Ignores Armor Special Qualities: Horde with single mind, Telepathy A swarm of rats that know all secrets. "Obey the Jarl, Fear the King" Instinct: Collecting Secrets
- Leverage with Secrets
- Disperse and Regroup later
- Knowing dirty secrets
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The Mist that Melts Flesh Horde, Tiny, Stealthy, Planar, Amorphous Millions of Tiny Bites (b[2d6] damage) 8 HP Hand, Ignores Armor Special Qualities: Swarm of Tiny Demons Each shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every Reign of existence know to fear the darkness. Instinct: To Devour
- Devour a human-sized creature in minutes
- Devour Flesh
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Poison Shell Crab Group, Large, Poisonous Poison Sting & Claws (d8 damage 1 piercing) 14 HP 2 armor Close Special Qualities: Hard shell The Anemone climbed the Crab's Shell, they joined together. The crab provides food, the sea anemone provides protection. Together, they protect themselves and the sea. Instinct: To Protect the Sea Kingdom
- Crush Bones
- Gush Water
- Sting Paralyzing Poison
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The Hag Seers Group, Stealthy, Magical, Intelligent, Hoarder Wild Flames (d8 damage) 7 HP 1 armor Close, Ignores Armor, Near Special Qualities: Four Arms to Cast Spells "When I saw the gray feathers, my shivers warned me that they were coming again" Instinct: Collect Unfair Tributes
- See your Future for a Price
- Pull Out a Predicted Item
- Cast a Wild Pyromancy
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Mana Seeker Group Bite (d6+2 damage) 6 HP 2 armor Close Special Qualities: Can Feel Magic Miles Away "Their one eye was staring at me, they sent one of them to hunt me down. I curse their creator!" Instinct: Seeke for Mana Sources
- Suck Mana from Spellcasters
- Eat Spells