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  • Giant Pitcher Plant Group, Amorphous
    Drowning (d8 damage) 9 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Digestive enzymes

    The Giant Pitcher Plant is unassuming at first, beautiful even. However, standing as tall as a human and filled with powerful digestive enzymes, this plant is anything but inanimate. It snatches up unsuspecting prey with its swift vines and lowers them to drown in a leathery pitcher, then slowly consumes its catch. Instinct: To feed

    • Lies in wait
    • Swift and powerful vines
    • Vulnerable to fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Arthropod Chimera Construct Solitary, Stealthy, Intelligent, Planar, Construct, Terrifying
    Sting (b[2d10+2] damage 1 piercing) 16 HP 3 armor
    Close
    Special Qualities: Eater of worlds, A grotesque blend of human and arthropod

    The result of centuries of finely tuned extra-planar rituals, the Arthropod Chimera Construct is a horrible piece of living technology. With a mind trained on extermination and the physical characteristics of insect/arachnid and human both, it is truly a testament to the evils that lurk at the edge of our world. Instinct: To exterminate all life

    • Poison
    • Mimicry
    • Its very existence inspires madness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Caller in Darkness Solitary, Large, Stealthy, Magical, Intelligent, Terrifying, Amorphous
    Draining touch (d10 damage) 23 HP 1 armor
    Ignores Armor
    Special Qualities: Insubstantial form, Aura of disquiet

    A caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. It seeks to draw others into its fearwracked, hellish existence. The mind can be a terrible thing. Instinct: To psychically feed

    • Devour the psyche of those the sleeping, the catatonic, and the recently dead
    • Cast its senses beyond itself
    • Crush minds and bones with psionics
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  • Giant Earwig Group, Large, Hoarder
    Pincers (d8+2 damage 1 piercing) 10 HP 3 armor
    Reach
    Special Qualities: Half-forgotten wings

    The giant earwig, while a peaceful scavenger, is highly protective of its young and can become territorial during the brooding season. If provoked, it lashes out with its powerful tail, pincers grasping and stabbing all who approach. It's technically able to fly, although it has forgotten how. Instinct: To scavenge and nest

    • Build nests
    • Pierce and grab
    • Hoard shinies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dragonclaw Horde, Stealthy, Organized, Intelligent
    Dagger (d6 damage) 3 HP 0 armor
    Close

    The plots of the Cult of the Dragon are secret, but its existence is not. Most folk of the Sword Coast have heard of the cult, but know only that its members revere evil dragons. The cult recruits new members in major cities, and word quickly gets around. Moreover, many cultists engage in legitimate business or are assigned to ordinary academic research. Only a relative few serve as thieves, assassins, and spies. Instinct: To serve fanatically

    • Show unwavering loyalty
    • Blend in
    • Send a message
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Spider Swarm Horde, Tiny, Devious
    (d6-2 damage) 7 HP 1 armor
    Touch
    Special Qualities: Venomous: On Max damage, apply Weak

    Certain communal spiders forgoes the classic web-building, instead gathering in arachnid blankets to smother prey. Players with spiders beneath their armor and clothes take -1 ongoing as the feeling of dozens of tiny legs crawl over them. Instinct: To eat

    • Crawl all over
    • Get beneath armor and clothes
    • Smother
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mu-torcs the Traveler Solitary, Large, Magical, Intelligent, Cautious, Hoarder, Planar, Terrifying
    Eye Beams (d12+2 damage 1 piercing) 16 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Fleshy and moist, Disgusting Appearance, aware of everything aboard the ship

    Mu-Torcs visits worlds using aboard his "Vial Organ", a living ship of pulsing flesh and viscera. Their purposes are unknown but they have abducted many people and creatures to serve as test subjects and slaves. They rarely leaves the bridge and never goes outside, preferring to compel servants to enforce their will. Freezing useful slaves for later use and feeding the weak or unruly to the ship. Mu-Torcs is cruel and often vindictive. you are nothing but toys for them to play with and destroy. Instinct: To control and threaten

    • Abduct people to do its bidding.
    • Petrifying eye beam
    • Control the ship telepathically.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Green Knight Solitary, Intelligent, Cautious
    A big three-headed spiked flail (b[2d10+4] damage 1 piercing) 20 HP 6 armor
    Close, Forceful, Reach

    A burly, bearded man completely covered in green plate armor. In his right hand, a three-headed spiked flail. On his left hand, a tear-drop shield. Around its waist, a massive belt, awarded only to the Champion among champions Instinct: To keep the Champion title by defeating everyone

    • To challenge great heroes for the Great Championship
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  • Planar entity Solitary, Stealthy, Magical, Intelligent, Planar
    Astral dagger 1d10 12 HP 0 armor
    Close, Reach, Far

    Instinct: Weaken this plane.

    • Summon monster: a planar entity can call up a creature from her dimension.
    • Alter self: she can take on the appearance of another humanoid.
    • Planar Magic: She can summon the forces of her dimension to manifest here.
    • Plane step: she can be transported from one dimension to another.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Moby Duck Solitary, Huge, Hoarder
    (b[2d10+7] damage 1 piercing) 20 HP 0 armor
    Reach, Forceful, Near
    Special Qualities:

    Instinct:

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