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Plague Minion Group, Terrifying Dagger (d8 damage) 10 HP 1 armor Close Special Qualities: SH to spray pus, Covered in infections, boils and other illness. Only effects if clothes removed Think plague marines. Instinct: Infect others
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Giant Octopi Solitary, Huge, Stealthy, Devious tentacles (d10+3 damage) 24 HP 2 armor Reach, Near A giant sea monster Instinct: to own the waters
- grasp with a tentacle
- submerge or surface
- pull beneath the surface
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Troglodyte Knight Group, Organized, Intelligent, Cautious longsword (b[2d8] damage 1 piercing) 6 HP 4 armor Close A noble knight troglodyte Instinct: To protect the king
- Flank!
- run for help
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Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder longsword (b[2d10+4] damage) 22 HP 2 armor Forceful The king of the trogs, blessed by a dragon Instinct: to expand his kingdom
- Call upon a draconic gift
- coordinate a strike
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Troglodyte Zombie Group, Construct, Terrifying, Amorphous rancid claws (d6+2 damage 1 piercing) 17 HP 2 armor Close, Forceful Special Qualities: unliving, cursed husk, bloated and dripping A rotten, drowned zombie Instinct: feed on the unwary
- spew contaminated water
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Beserk Captain Solitary, Large, Intelligent, Messy Broken Longsword (b[2d10+4] damage 1 piercing) 20 HP 0 armor Forceful Special Qualities: Mutations, Sense intruders Created from experiments of the damned. These capitains rise to top of their units through brutaility and fear. Known to go into a flying rage over the smallest of things underlings tred carefully so not to awaken the beast within. As they rage their bodies enlargen, appendages sprout, skin hardens to scales and turn blood red. Instinct: To rage
- Fly into a frenzy
- Grows appendages
- Terrifiying magical howls,