• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Pukka Group, Magical, Devious, Organized, Intelligent, Amorphous
    (d6 damage) 9 HP 1 armor
    Close
    Special Qualities:

    Instinct:

    Tweet
  • Ilhui-Bears Group, Large, Magical, Devious
    Claws (d6+2 damage 2 piercing) 10 HP 0 armor
    Forceful, Ignores Armor, Near

    The Ilhui-bears are a small cluster of three bears that live within the Widow's Forest. One has a magical control over swarms of bugs; the second can shift and move the earth with its claws; the third, the blind one, won't attack but can telepathically predict an oncoming attack and warn the others. Instinct:

    • Bug swarm
    • Sink hole
    Tweet
  • Colony of Gulls Horde, Tiny
    Bill (d4-2 damage) 3 HP 0 armor
    Hand

    This colony of great black-backed gulls are aggressive hunters, pirates and scavengers. They will readily eat almost anything small enough to swallow. Unlike most other gulls, they are highly predatory and frequently hunt and kill any prey smaller than themselves. Lacking the razor-sharp talons and curved, tearing beak of a raptor, the great black-backed gull relies on aggression, physical strength and endurance when hunting or protecting their nests. Their droppings can cause illness. Instinct: Protect their nests

    • Dive Bomb
    • Spread Disease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Auto-nomi Horde, Organized, Cautious, Planar, Construct
    Light-blasters (d6 damage 1 piercing) 7 HP 4 armor
    Close, Near, Far
    Special Qualities: Razor wing-shields

    It is said that the mothlike Nomi use techno-magical servants to do more base duties, such as patrolling their airspace and as footsoldiers. Generally used for peacekeeping, as is the Nomi. Incorporating the light-based technomagic and psychic abilities of the Nomi, these tend to be deployed as puppets, the Nomi utilising psychic relays it is said, so that they can use their own minds to control and fight with them safely. Instinct: To serve

    • Move and Act In Perfect Unison
    • Telepathically beckon more allies
    • Lash out with stunning psychic resonance
    Tweet
  • Fiddlesticks Solitary, Amorphous, Planar, Terrifying
    Metal Scythe, Claws and Teeth (d12+6 damage 2 piercing) 21 HP 1 armor
    Close, Forceful
    Special Qualities: Amalgamation of metal and magic.

    Fiddlesticks, end of men. Fiddlesticks, first of ten. Instinct: to reap the living.

    • Move at an inhuman speed.
    • Mimic an enemy's fears.
    • Bring forth a swarm of crows.
    • Create illusions of itself as scarecrows.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Fiddlesticks Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct: reap the living.

    • Move at an inhuman speed.
    Tweet
  • Akili, Templar Hunter Solitary, Magical, Divine, Organized, Intelligent, Cautious, Terrifying
    telekinetic blow (b[2d10+4] damage 2 piercing) 16 HP 5 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities: psionic estrangement

    Akili is a powerful templar psionicist. The elderly woman administers to the spiritual needs of the hunter nobles. She determines which animals may or may not be hunted and where hunters may search for prey. Instinct: Serve Lalali Puy

    • intermediary between the noble hunters and the Templars
    • Psionics
    • hunting leader
    Tweet
  • Wikliniszek Horde, Tiny, Construct, Terrifying
    (d6-2 damage) 3 HP 0 armor
    Hand, Reach
    Special Qualities: Strażnik, Zrobiony z wikliny , świecące purpurowe oczy

    ## Sweeping Gaze: Kiedy potwór po raz pierwszy zwraca uwagę nieostrożnych delversów, każdy musi przetoczyć się + LUC. Następnie obejdź stół, w kolejności od najwyższej rolki do najniższej. ✴Na 7+, unikasz złapania wzroku. ✴Na 10+, odwracasz uwagę na chwilę: Wybierz jednego sojusznika, którego los jest nieokreślony, i powiedz, jak odwracasz od niego wzrok. ✴Na chybił, stworzenie aresztuje cię w swoim spojrzeniu. ## Gapienie się: Kiedy spotykasz spojrzenie, czujesz, jak twoje ciało zamarza w kamiennej skorupie. Burn 2d4 Dexterity and roll+CON. ✴Na 7+ uwolnisz się od spojrzenia. ✴W 7-9 twoje ciało sztywnieje, a twój umysł staje się powolny: zrób następny rzut z wadą. Kiedy spojrzenie zmniejsza twoją zręczność do 2 lub mniej, jesteś unieruchomiony i zakorzeniony w miejscu. Kiedy zmniejsza to twoją zręczność do zera, jesteś skamieniały na wsech. Instynkt: Aby zamienić ciekawe stworzenia we wspomnienia. Przyciągnij ich uwagę dysonansową, ćwierkającą piosenką (patrz Sweeping Gaze) Uchwyć jeden lub dwa z nich w petryfikującym Spojrzeniu Chwyć wroga długim, lepkim językiem żaby z długimi gałęziami przypominającymi rozgwiazdy na końcu Wycofaj się w labirynt stalaktytów lub posągów Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Manticore Elder Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying
      Fang and claw (b[2d12+9] damage 2 piercing) 30 HP 4 armor
      Reach, Forceful, Ignores Armor
      Special Qualities: Wings, Unnatural sounds and movement

      This manticore has lived long in this valley of shadow, and has become tainted--or perhaps augmented, as the Raven-Shadows would see it--by proximity to those dark powers. Capable of moving with incredible speed and stealth, and significantly oversized compared to ordinary manticores, not that they needed an upgrade in that department. Overall, a nasty foe, but still something that can be killed if necessary. Instinct: To kill

      • Rules
      • Can teleport through shadow
      • Empowered by lingering shadows
      Tweet
    • Hydrica Solitary, Large, Stealthy, Intelligent, Construct
      Bite and Coil (d10 damage 2 piercing) 16 HP 2 armor
      Ignores Armor
      Special Qualities: Necromantic Amalgam with Sentience

      A creature of cunning and vitriole. This creature is a necromantic abomination set free upon the world by a long dead necromancer. It can turn invisible and has a poisonous bite that infects subjects with a rot of sorts. It is a bright yellow snake creature with the legs and thorax of a spider up front. It has a sweet feminine voice and often lures it's prey into thinking it is a kind creature. Instinct: It consumes

      • Sneak attack unwary traveler
      • It will coil silently around you while distracting you with sweet words
      Tweet
    Previous
    Next