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  • SkeleGhostCaptian Solitary, Magical, Divine, Intelligent
    (d10+4 damage 1 piercing) 16 HP 4 armor
    Close, Forceful
    Special Qualities: Ephemeral

    Instinct:

    • Raise ghosts from recently dead
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Render Group, Organized, Intelligent
    Longspear (b[2d8+4] damage) 6 HP 2 armor
    Close, Forceful

    Instinct: To rend

    • Goes berserk
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  • Dormorian Cultist Group, Devious, Intelligent, Terrifying
    Rusty, serrated edge (d6 damage) 6 HP 0 armor
    Close
    Special Qualities: Immune to diseases it spreads, Leprous skin

    Sickness incarnate. Sweet, beautiful sickness, plucking the flower of life, inhaling its rich vapors. Instinct: To cause suffering

    • Abduct, torture, spread disease
    • Exposure can cause illness/diease
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  • Dormorian Pitmaster Single, Magical, Intelligent
    A rusty, serrated weapon (d8 damage) 10 HP 0 armor
    Close
    Special Qualities: Immune to poisons & disease

    The lot of all is to suffer. I will ensure they do so. It is written in our stars, and in the scars upon our skin. Instinct: To infect

    • Spread sickness and disease
    • Debilitating magic
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Morsvinya (Pestilence Hog) Horde, Small, Planar, Construct
    Teeth (d6+2 damage 1 piercing) 7 HP 1 armor
    Close, Forceful
    Special Qualities: Servant of Breddith and the Dormorians

    A large pig, surrounded by stink and flies. When it eats, it produces great, noxious clouds. Instinct: To eat and infect

    • Devour everything, spread a filthy disease
    • Emit a Cloud of pestilent flies
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  • Verminous Abomination Solitary, Large, Stealthy, Intelligent, Hoarder, Terrifying
    Bite (d10 damage 1 piercing) 20 HP 0 armor
    Special Qualities: Keen smell, It was once human

    Avarice is a common vice in Etharis and none display this more than the victims of a Curse of Insatiable Greed. Where once a humanoid stood, now a bloated, ratlike monster known as a Verminous Abomination stands. Mutated beyond recognition, a Verminous Abomination is consumed with a desire for possessions from beautiful riches to the discarded trash of city dwellers, it does not matter. To a Verminous Abomination, all possessions are prized, and for another to own them is an offense. Preferring to live under cities, Verminous Abominations make giant, labyrinthine lairs out of the hoards they amass. When the sewer system of a city becomes completely blocked due to the immense collection of the Abomination, the city will often call adventurers to “clean the sewers”. To no one’s surprise, they rarely return to the surface, as fighting a Verminous Abomination in its lair is a difficult task. The giant rat-like monster spews swarms of deformed ratlings from its bulging stomach, while it burrows in its filth-ridden lair, emerging to strike. Instinct: to hoard treasure

    • Birth a swarm of rats
    • Steal a valuable item
    • Tunnel through solid rock
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gardien éternel Solitary, Magical, Divine, Intelligent, Cautious, Construct, Amorphous
    Renvoi d'énergie cinétique (d10+2 damage) 23 HP 8 armor
    Close, Reach
    Special Qualities: Immortel, Implacable

    Celui qui l'a construit et lui a insufflé la vie lui a confié pour mission éternelle de garder ce passage et d'empêcher quiconque de le franchir. Et c'est exactement ce qu'il fait, depuis des siècles et siècles. Aucun coup ne semble lui faire le moindre effet. Lorsqu'il a suffisamment reçu de coups et concentré leur énergie, il renvoie cette énergie en une violente décharge. Si un membre lui est arraché, il peut le remettre en place. Instinct: Garder le passage

    • Se séparer de ses membres puis se réassembler
    • Encaisser les coups sans broncher
    • Renvoyer l'énergie cinétique des coups qu'il reçoit
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Clawdious Wolfen Group, Organized, Construct
    Pincer Claw and Grab (d8+4 damage) 6 HP 4 armor
    Close, Forceful
    Special Qualities: Ignore gravity and walk on any surface

    The smell of rotted fish and wet dog is one you can't miss. Wherever these wolf headed man sized lobster tailed freaks appear you can be sure some foul magic user is at fault. Each is a danger but where there is one there are dozens. Don't let their legs fool you, they walk on walls and ceilings as easy the floor and they swim like lobsters. Your best hope... run. Fast. Instinct: Feast on Meat

    • Claw Crush and Bite
    • Howing Scree! summon another group to feast
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  • Spikeshock Solitary, Huge, Intelligent, Amorphous
    BASH! (d10+7 damage 2 piercing) 31 HP 4 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Thorny

    A large creature made out of entangled thick vines and a beating core in the middle making up arms and legs as well as a body. It oozes blue stuff that can sometimes form up into gelatinous cube. And if you are able to untangle it or cut through the mass of vines and reach core, you can destroy it, if you don't destroy the core it is never truly dead. And it's gaping mouth doesn't help either. Instinct: to enjoy peace and quite

    • Fire thorns from its body
    • Engulf a creature
    • Relax
    • Trap somebody in vines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hukai’po Horde, Divine, Amorphous
    Archaic weaponry (d6+2 damage 1 piercing) 12 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Undead nature

    Night Marchers are ghostly apparitions of a band of beings who move with purpose to the beat of primitive pounding drums. Some say they are armed spirit warriors en route to or from battle, toting archaic weaponry and clothed in decorated helmets and cloaks. Other accounts tell of high-ranking ali'i (ruler) spirits being guided to places of high importance or to welcome new warriors to join in battle. Perhaps these restless souls are looking to reclaim rightful territory, replay a battle gone awry, or avenge their own deaths. Some say the Night Marchers are searching methodically for an entrance into the next world. Night Marchers are said to roam through very specific locations and are often recognized by their raised torches and repeated olis, or chants. Although there have been a few scattered reports of daytime marches, these apparitions appear to be most active at night and are said to march on certain nights designated by the moon. And although the Night Marchers allegedly float a few inches off the ground, some local accounts tell of seeing mysterious footprints in their path after they have passed. - To- Hawaii.com Instinct: To walk a trail

    • Reenact a Hawaiian battle
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