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Hidebehind Solitary, Magical, Stealthy, Devious, Planar Shadow Cougar Claws (d8 damage) 12 HP 4 armor Close, Far The Hidebehind is a nocturnal fearsome critter from American folklore that preys upon humans that wander the woods, and was blamed for the disappearances of early loggers when they failed to return to camp. As its name suggests, the Hidebehind is noted for its ability to conceal itself. When an observer attempts to look directly at it, the creature quickly hides behind an object or the observer and therefore cannot be directly seen. The Hidebehind uses this ability to stalk human prey without being observed and to attack without warning. Their victims, including lumberjacks and others who frequent the forests, are then dragged back to the creature's lair to be devoured. The creature subsists chiefly upon the intestines of its victim and has a severe aversion to alcohol, which is therefore considered a sufficient repellent Instinct: To bring mortals to its realm
- Grabbed from nowhere and dragged there too.
- Where did it go ? In a blink it can hide anywhere.
- Out of Sight Out of Mind - when a lone victim is grabed they are moved to the creatures lair instantly
- Back to the lair, the beast rips its victims out of their plane of existance and drops them in a pocket dimension.
- Calls from the future - the hide behind can call out in voices that don't yet exist.
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Black water demon Group, Magical, Intelligent, Planar, Terrifying, Amorphous claws (d10 damage 2 piercing) 9 HP 1 armor Close Special Qualities: slightly liquid and slime like, acidic., A BL demon is black and it skin is slime like and thick, it oozes down as slow as molasses and its form of walking is shambling until they get into a run. They can slip through any 1-inch crack and can come out of anywhere and melt your face off. And they always have a ritual symbol or a demonic symbol carved on their face in white and unlike the rest of the body it's completely solid and their claws are long, very long, and they don't have any horns either. Instinct: to contaminate
- Melt someones flesh
- Blast somebody with acid
- Cast a ritual known for years
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Apoc the Wolf (Apocalypse wolf) Solitary, Huge, Planar Devastating bite (b[2d12+7] damage 3 piercing) 24 HP 1 armor Reach, Forceful, Ignores Armor, near "Oh god why did they have to become big?!" Instinct: To be superior
- Wreck a city or other.
- Know anything about a species or person in one glance.
- Swallow a victim in one bite
- Whack something
- Destroy everything anywhere it walks
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Black wolf Solitary, Organized, Planar Bite (b[2d12+4] damage 1 piercing) 16 HP 0 armor Close, Forceful Special Qualities: Looks like a shadow at first glance It looks like a wolf but with void black fur and purple eyes that seem like they glow. They are violent and canibalistic doing whatever they can to grow in power strength to prove its species and and plane of existence (htrae) superior and better then another even if it means causing mass extinction. Instinct: To hunt
- Gain strength and power in a violent show of canniblilism
- Howl for help when wounded
- Knock a large object or person over with a simple push
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Etuc Solitary, Tiny, Magical, Intelligent, Cautious, Planar Small claws (w[2d8-2] damage) 12 HP 2 armor Hand A furry hybrid looking creature skitters across the landscape digging it claws into the darkest of grass and hitting its paws against the hard surface as it avoids the wizard's attacks. The Etuc is a small cat sized creature that looks like a mix between a wolf and a snow fox. Its fur is white and blue, bearing 8 eyes in the positions of a spider's and 2 horns, sometimes even 4 horns can be seen. Its fur is thick and fluffy and its tail is long but doesn't seem too visible like the ears. This creature comes from the plane Htrea, an earth-like place that only gets more alien the deeper into a biome you go. These creatures are also pets to goblins, orcs, and other-planer creatures because of their curiosity and ability to find people Instinct: To be curious and steal light food
- Accidentally set of a trap in an act of curiosity.
- Cast a shield in a panic.
- See magic that would otherwise be invisible.
- Steal some food
- Lead someone to danger
- Find someone
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Large yakuza man Solitary, Large, Intelligent Club (d10+2 damage) 16 HP 0 armor Forceful A giant of a man Instinct: To follow
- Crush
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Yakuza mooks Group, Intelligent Sword (b[2d8] damage) 6 HP 1 armor Close The men and yokai who follow Makakun Instinct: To obey
- Stab
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Indoctrinated Mechademon Horde, Terrifying Arm Cannon (d6+4 damage) 3 HP 1 armor Close, Forceful, Near Special Qualities: Converted into a frightening humanoid mass of machine and flesh Instinct: To destroy and kill
- Mindlessly charges into battle