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  • Guard Group
    Weapon (d8 damage) 6 HP 1 armor
    Close

    Instinct: Block access

    • Defend what needs to be defended
    • Call in reinforcements
    • Use the envornment
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Orel, líder da casa neblina Group, Stealthy, Devious, Organized, Intelligent, Hoarder
    Punhal (d4 damage) 6 HP 0 armor
    Close, Reach, Near

    Instinct: Conspirar

    • Comandar
    • Subjugar a oposição
    • Influente em Tyr
    • Convocar escravos e mercenários
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  • Wererat Group, Stealthy, Organized, Intelligent, Hoarder
    Bite or knife (d8 damage 2 piercing) 6 HP 1 armor
    Close
    Special Qualities: Weak to silver

    Not all so-called 'lycanthropes' take upon the noble bearing of a wolf. Not all are so fortunate, some take upon a shape with a far more clandestine nature - a nature that seems to cling to them easily as they tend to find their lives easiest on the periphery of civilization and nature, dark woods or deep sewers, or decrepit ruins that no-one wonders to look into. I mean, people pay attention to wolves if they are in an area but rats? No, people would rather ignore them if the rats are willing to ignore them in turn - thus the wererats gather in the shadows in numbers unheard of... but why? Instinct: To thrive and grow on the periphery

    • Strike from nowhere or vanish without a trace
    • Transform to pass unnoticed as beast or man
    • Beckon forth more rats or fellow wererats from the shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tortippo Group
    Bite (d8 damage) 5 HP 3 armor
    Close
    Special Qualities: Hard Shell

    A Tortippo is a mythical creature that is a slightly smaller hippo with a tortoise schell on its back. They live in a small group in rivers and not only eat fish but also plants that grow on the riverside. If not provoked, they are peaceful and with a bit of bribe (mostly food) allow strangers to sit on their back. But one should not anger them in any way. Their fierce bite and heavy weight are nothing but harmful. And given their hard shell, wounding them is also tough. Instinct:

    • likes eating fish and plants
    • coexisting with other beings
    • protects their own kind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • ClotFly Horde, Tiny, Devious, Organized, Terrifying, Amorphous
    The pestilence it transmites (d6-2 damage) 10 HP 1 armor
    Hand
    Special Qualities: made of coagulated blood

    It is a desiase made of coagulated blood and inflicts a great pain with its sting Instinct: It inflicts a disease that make more ClotFlyes

    • Sting (1d4)
    • It spread the desease
    • Cut the prey to make others
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  • Ravisin Solitary, Magical, Divine, Intelligent, Hoarder
    Usar Magia (d10+4 damage) 14 HP 4 armor
    Close
    Special Qualities: Shape Change

    Instinct: Buscar Poder

    • Engana, Usa druidismo
    • Ice Cone; Ice Storm, Wind Wall, Conjure Animals, Conjure Terrain
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  • Black Dragon Street Tough Horde, Divine, Magical, Organized, Intelligent
    Shortsword (b[2d6+6] damage) 9 HP 2 armor
    Close, Forceful

    Just some street thugs--beefed up by some kind of alchemical concoction, probably using dragon blood. Not to be trifled with, but then again, that's what they say about all sorts of scary monsters, right? Instinct: Commit petty crime

    • Menace passersby
    • Breathe a cloud of acid
    • Two toughs are better than one
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  • Swarm of rats Solitary, Large
    Many biting mouths (d10 damage) 16 HP 0 armor
    Special Qualities: Strength in numbers, Distracting

    Instinct: To feed

    • Engulf everything
    • Fit through tight spaces
    • Scatter
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • House-sized Mouse Solitary, Huge, Stealthy
    Giant bite (d10+5 damage 1 piercing) 20 HP 1 armor
    Reach

    Who would have thought of mice the size of houses? Only a madman! Hopefully, it is just the dreams of the mad... hopefully. Instinct: To feed and breed

    • Eat comically-sized food
    • Disappear alarmingly
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  • College Wizard Enforcer Group, Magical, Organized, Intelligent
    Scorching Ray (b[2d8] damage) 6 HP 1 armor
    Close, Far

    Instinct: Destroy those who defy their college

    • Take magical flight
    • Magically disarm an enemy
    • Open a portal to their college
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