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  • Authoritatian College Wizard Group, Magical, Organized, Intelligent
    Firebolt (d8 damage) 6 HP 0 armor
    Close, Near

    Instinct: Assume authority over magic activity

    • Promote their college
    • Enchant a weapon; gain Enchanted Weapon (d10 damage)
    • Send a magical distress signal to their college
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nomi Beacon Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Hoarder, Planar
    Blades of burning light (d12+2 damage 2 piercing) 14 HP 2 armor
    Close, Ignores Armor, Near, Far, Messy
    Special Qualities: Glorious and dusty wings capable of more than mere flight

    The Nomi are the easiest of the moonbound civilizations to study, for how brightly they shine. Amongst their number are the very few that have achieved the title of "Beacon", it is said. Those that can channel the divine light that the Nomi worship more directly than any other, and act as lenses that focus and tune the psionic meta-mind that the Nomi in their unity have achieved. It seems that what they say goes, and although they are generally communally minded, should enough of their number acquire different aspirations, the Nomi could achieve great and terrible things. Instinct: To perfect Nomi society

    • Emanate choking, blinding, intoxicating refined Nomi Dust
    • Manipulate tricks of the light to manifest illusions
    • Show the world your mastery of light magic
    • Usher forth radiant psi-constructs from the Burning Aether
    • Utilise the collective psyche of your hive to perform terrifying psionic feats
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Rogue Caster Group, Magical, Devious
    Air, Fire, Earth and Water (d6 damage) 6 HP 0 armor
    Close, Ignores Armor

    Casty Instinct: Throw down some elemental shit

    • Subdue with magic
    • Call on the spirits of Air and Fire
    • If you can't see or breathe, oh, well
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  • Expert Archer Group, Tiny
    Arrows, Arrows, Arrows (and a dagger) (b[2d8-2] damage) 6 HP 1 armor
    Hand, Far

    Thwip! Instinct: To hit exactly the target I want

    • Maim from afar.
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  • Dwarf Mercenary Group, Small, Cautious
    Dwarf weapons (hammers and Axes) (b[2d8+2] damage) 6 HP 6 armor
    Close, Forceful, Reach

    Fight with honor? Pft! I can buy all the honor I need! Instinct: To bludgeon til it stops moving

    • Take the pain; dish it back
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  • Assassin Group, Stealthy, Intelligent, Hoarder
    A sharp, sometimes poisoned blade (d8 damage 2 piercing) 6 HP 1 armor
    Close

    You want them dead. No problem. Instinct: To murder for pay

    • To kill them quickly and quietly
    • Smoke flash grenades
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  • Giant Centipeded Horde, Tiny, Devious, Terrifying
    Poison Bite (d4-2 damage) 3 HP 2 armor
    Hand
    Special Qualities: ,

    Instinct: Hunt for living food

    • Drop on foe
    • Poison Bite
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  • Nasalem Core Solitary, Large, Magical, Organized, Intelligent, Hoarder, Planar, Construct, Amorphous
    Deadly transmutations (d10 damage) 27 HP 5 armor
    Ignores Armor, Near
    Special Qualities: Alien metal

    The Nasalem are ofcourse merely this core, everything else is an extension of its will. But what its true purpose is is a mystery. It builds its workers, and defends itself if necessary, but why? Or for who? Perhaps it is a vanguard for something greater? But if someone made this they must have been powerful indeed... Instinct: To build and defend

    • Divine worlds suitable for colonisation
    • Reshape the world around you
    • Conjure more crystals to create more minions
    • Manipulate gravity to your ends
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  • Nasalem Drone Horde, Planar, Construct, Amorphous
    Stony fists (d6 damage) 14 HP 4 armor
    Close, Reach
    Special Qualities: Body of Stone, Core of Crystal

    Astronomers with powerful enough telescopes have reported strange sightings upon the moon's surface. Stranger than normal, at least. Meteors crashing, but then for the crash site to reshape itself into some kind of boxy device, and then for humanoid figures with black crystalline spheres ensconced where a head would be rise out of the rocks and began rapidly reshaping the surrounding lands forming... at first a keep to house the device, followed by more and more fortifications and other structures surrounding it, like that they are building a fortress. Eventually when they are 'done' the drones seem to just mill around, maintaining the fortress, guarding it, and patrolling the surrounds. But why? Scholars are in debate as to their purpose but the most common theory is that this is a forward base being built for... someone else's arrival. But who, or what? Instinct: To serve the Nasalem Core

    • Reshape the ambient landscape with ease
    • Rapidly regenerate body from ambient materials (except core)
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  • Nomi Lanternbearer Group, Magical, Organized, Intelligent, Cautious, Planar
    Lantern-Staff (d8 damage) 6 HP 2 armor
    Close, Ignores Armor, Near
    Special Qualities: Fluffy yet potent wings capable of flight

    The Nomi are known to be enlightened mothfolk that dwell on the moon. They have few dwelling-places but the places that they do, as seen by astronomers, seem to be huge tower-cities which upon their tops are ensconsed a huge brilliant shining light. Tales tell of them being creatures of unity, that they are not known for being particularly private and communicate mostly through their telepathy. They adore light and the flame, and their lantern-bearers are their most common soldiers because of this. Perhaps not the greatest of warriors but their unique abilities can make them a dangerous force if threatened, and luckily they seem mostly complacent on that cold, distant object. Instinct: To follow the light

    • Emanate choking, blinding Nomi Dust
    • Wield light magic with precision and dedication
    • Psionically light the beacons, drawing more Nomi to the flame
    • Use telepathic abilities to a disquieting degree
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