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Mind Devour Solitary, Large, Stealthy, Devious, Intelligent, Terrifying Fang & Claws (d8+2 damage) 16 HP 0 armor Special Qualities: looks like your fears "It Knows yours dirty thoughts... It's tasteful" Instinct: Devour
- Devour and Erase Memories
- Vanish in corners
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Crescent Moon Cultist Assassin Group, Stealthy, Divine, Magical, Intelligent Curved blades (b[2d8+2] damage 2 piercing) 6 HP 1 armor Hand, Close, Near Just as the moon has many faces, so would a lunar cult - it is reasoned. The mercurial nature of the crescent moon, at the apex of its changes implies the most treacherous sorts, assassins and rogues and such. These particular cultists are said to use a combination of poisons that addle the mind and the senses, with illusions to better conceal or delude their foes. Together combined it can be impossible to create an appropriate counter before they have slit your throat and dumped your body out on the moors for the crows. Instinct: To kill for the cult
- Inflict poisons that warp minds and ruin senses
- Appear from nowhere or disappear into the flickering light and shadow
- Employ illusions to confuse and deceive
- Turn out to be a lycanthrope
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Minibeast of Kal-Hazar Group, Small, Organized Lashing Vines(d8 damage) 6 HP 3 armor Close, Reach, Near Special Qualities: Vines Everywhere These young Frog-Beasts can sometimes pose a greater threat than an adult. They are much more aggressive and often found in greater numbers. Using their seemingly infinite vines both to protect themselves and tend to the forest around them they are fiercely protective of the groves they care for. Instinct: To Herd Together
- Lash out with Vines
- Entangle Threats
- Tackle!
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Frog Beast of Kal-Hazar Solitary, Large Lashing Vines (d12+2 damage) 16 HP 1 armor Forceful, Near Special Qualities: Pollen Aura These huge frog-like creatures are often found deep in the forest. They use the giant symbiotic flower on their back to help gather energy from the sun and are protected by it's thick cloud of pollen, which disorients any who come too close. Docile by nature, they are quite fearsome if threatened. Instinct: To help the forest
- Unleash a Great Bellow
- Lash out with Vines
- Release the power of the Sun
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Rahadin Solitary, Magical, Intelligent Scimitar (d10 damage 1 piercing) 16 HP 1 armor Close Special Qualities: Can hide with little cover Strahd's faithfull servant for over 500 years Instinct: Serve Strahd
- Death Choir - Any creature within 10 ft from Rahadin, not protected mentally, can hear the voices of his victims.
- Misty Step - The caster is surrounded by a mist and can teleport to another location up to 90 ft from origin point.
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Gun Snake Group, Tiny, Stealthy, Construct, Amorphous Heavy Slug (d8 damage 1 piercing) 13 HP 3 armor Hand, Near, Far Special Qualities: An experiment in fusing deadly firearms with sentient magic Gun snakes were an early experiment conducted by dragons into biomechanical weapons. By animating an ammunition belt and fitting it with a gun-like head, they created dangerous serpentine constructs that are now found throughout the land. Instinct: To ambush
- Can disguise itself as lost gear
- Can burrow beneath the ground
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Gatling Dragon Solitary, Huge, Intelligent, Hoarder Gatling Gun (d10+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Gatling Gun A draconic fusion of monster and machine, the gatling dragon is a desperate and deadly predator, perhaps the most dangerous of dragonkind Instinct: To loot and plunder.
- To rule the land
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Undead Pirate Horde, Intelligent Cutlass (d6 damage) 11 HP 0 armor Close Undead pirate grunt, simple, stitched together from spare parts, disposable Instinct: To shiver timbers
- Sacrifice itself for the crew