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  • Gatling Dragon Solitary, Huge, Intelligent, Hoarder
    Gatling Gun (d10+7 damage 2 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Gatling Gun

    A draconic fusion of monster and machine, the gatling dragon is a desperate and deadly predator, perhaps the most dangerous of dragonkind Instinct: To loot and plunder.

    • To rule the land
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  • Undead Pirate Horde, Intelligent
    Cutlass (d6 damage) 11 HP 0 armor
    Close

    Undead pirate grunt, simple, stitched together from spare parts, disposable Instinct: To shiver timbers

    • Sacrifice itself for the crew
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cpt. Glutt Solitary, Magical, Divine, Intelligent, Hoarder
    Indomitable Grasp (b[2d10+2] damage) 22 HP 6 armor
    Close, Forceful
    Special Qualities: Immortal

    Unquenchable desire personified. Vivis' lowest captain is the weakest, but blends in the best. He is a good spy and leads the swarmlings on their missions to collect the raw materials Vivis needs for his "projects". Can open portal to an extra-dimensional space ("the Pit") ala Gluttony from FMA Instinct: To Gather

    • Spread his Hunger
    • Call the Swarm
    • Feed the Pit Inside
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mantis Crab Warrior Group
    Cutlass (b[2d8+4] damage 1 piercing) 10 HP 3 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Claw Cavitation Gun

    Instinct:

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  • Swarmling Horde, Small, Devious, Organized
    Bite (d4+2 damage) 7 HP 2 armor
    Close, Forceful

    Cobbled together from spare parts, they tend to be short and squat with over-sized mouths and sharp claws. They Follow the Swarm Masters and consume anything they can fit in their mouths. Instinct: To Consume

    • Eat! Can it fit in my mouth? Then I'll eat it!
    • Dogpile - Several Swarmlings will latch onto an opponent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Swarm Master Group
    Net and Trident (b[2d8+4] damage) 10 HP 1 armor
    Close, Forceful, Near

    The Head of a shark roughly grafted onto the body of a dead pirate, it uses a net incapacitate its target or trident to pin them before devouring them. Instinct: To Consume

    • Bites and Snaps
    • Throw its net
    • Call forth the Swarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Madragom Solitary, Organized, Intelligent, Hoarder
    Crystal Warhammer (b[2d12+2] damage 4 piercing) 16 HP 2 armor
    Close, Forceful, Ignores Armor, Near

    A bloody and cruel pirate who has fought for all 13 seas. Few who faced him in battle survived and those who survived became his slaves or crew. His hammer, which is said to have been forged by a deity, is certainly one of the most painful weapons ever created. Instinct: Strive to show your superiority

    • bloodthirsty
    • Call pirates to attack
    • Bring hellfire to earth from it's breath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Gatemaster Solitary, Large, Magical, Organized, Intelligent, Hoarder, Planar
    Aggressive spells of opening and closing (d12 damage) 16 HP 4 armor
    Ignores Armor, Reach, Near, Far

    Always the bridesmaid, never the bride. Such is the 'life' of The Gatemaster, a powerful demon noble, embodying a long lost word that means both to lock and unlock, to open and to close. Although their powers are great, and their loyalty can be instrumental in achieving many great things - they themselves can never use their own portals to leave the infernal realms to which they are bound. But there are always fell rumours that there might be a way. It is best not to try to contemplate what might happen should the Gatemaster be released... Instinct: To free/imprison

    • Lock or Unlock literal or even figurative locks or seals with but a gesture
    • Open portals to anywhere, even other planes, with ease
    • Spill forth minions from many portals
    • Seal the planar fabric against travel to or away from their presence by will alone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Giganto-Goblin Solitary
    Giant Club (d10+4 damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    A goblin who forgets what are the restriction of his kind. Maybe it's just an abomination of nature or some crazy magician has given you the wrong potion. Instinct: Smash

    • Obeys what it master says.
    • Smash something or someone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Catfishman Horde, Intelligent
    Catfish whiskers (d6 damage 1 piercing) 3 HP 0 armor
    Close, Near

    Catfish man on the bounty poster, wanted for stealing Instinct: To supply

    • Sting
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