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Gatling Dragon Solitary, Huge, Intelligent, Hoarder Gatling Gun (d10+7 damage 2 piercing) 24 HP 1 armor Reach, Forceful, Near Special Qualities: Gatling Gun A draconic fusion of monster and machine, the gatling dragon is a desperate and deadly predator, perhaps the most dangerous of dragonkind Instinct: To loot and plunder.
- To rule the land
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Undead Pirate Horde, Intelligent Cutlass (d6 damage) 11 HP 0 armor Close Undead pirate grunt, simple, stitched together from spare parts, disposable Instinct: To shiver timbers
- Sacrifice itself for the crew
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Cpt. Glutt Solitary, Magical, Divine, Intelligent, Hoarder Indomitable Grasp (b[2d10+2] damage) 22 HP 6 armor Close, Forceful Special Qualities: Immortal Unquenchable desire personified. Vivis' lowest captain is the weakest, but blends in the best. He is a good spy and leads the swarmlings on their missions to collect the raw materials Vivis needs for his "projects". Can open portal to an extra-dimensional space ("the Pit") ala Gluttony from FMA Instinct: To Gather
- Spread his Hunger
- Call the Swarm
- Feed the Pit Inside
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Mantis Crab Warrior Group Cutlass (b[2d8+4] damage 1 piercing) 10 HP 3 armor Close, Forceful, Ignores Armor, Near Special Qualities: Claw Cavitation Gun Instinct:
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Swarmling Horde, Small, Devious, Organized Bite (d4+2 damage) 7 HP 2 armor Close, Forceful Cobbled together from spare parts, they tend to be short and squat with over-sized mouths and sharp claws. They Follow the Swarm Masters and consume anything they can fit in their mouths. Instinct: To Consume
- Eat! Can it fit in my mouth? Then I'll eat it!
- Dogpile - Several Swarmlings will latch onto an opponent
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Swarm Master Group Net and Trident (b[2d8+4] damage) 10 HP 1 armor Close, Forceful, Near The Head of a shark roughly grafted onto the body of a dead pirate, it uses a net incapacitate its target or trident to pin them before devouring them. Instinct: To Consume
- Bites and Snaps
- Throw its net
- Call forth the Swarm
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Madragom Solitary, Organized, Intelligent, Hoarder Crystal Warhammer (b[2d12+2] damage 4 piercing) 16 HP 2 armor Close, Forceful, Ignores Armor, Near A bloody and cruel pirate who has fought for all 13 seas. Few who faced him in battle survived and those who survived became his slaves or crew. His hammer, which is said to have been forged by a deity, is certainly one of the most painful weapons ever created. Instinct: Strive to show your superiority
- bloodthirsty
- Call pirates to attack
- Bring hellfire to earth from it's breath
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The Gatemaster Solitary, Large, Magical, Organized, Intelligent, Hoarder, Planar Aggressive spells of opening and closing (d12 damage) 16 HP 4 armor Ignores Armor, Reach, Near, Far Always the bridesmaid, never the bride. Such is the 'life' of The Gatemaster, a powerful demon noble, embodying a long lost word that means both to lock and unlock, to open and to close. Although their powers are great, and their loyalty can be instrumental in achieving many great things - they themselves can never use their own portals to leave the infernal realms to which they are bound. But there are always fell rumours that there might be a way. It is best not to try to contemplate what might happen should the Gatemaster be released... Instinct: To free/imprison
- Lock or Unlock literal or even figurative locks or seals with but a gesture
- Open portals to anywhere, even other planes, with ease
- Spill forth minions from many portals
- Seal the planar fabric against travel to or away from their presence by will alone
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Giganto-Goblin Solitary Giant Club (d10+4 damage 1 piercing) 12 HP 0 armor Close, Forceful A goblin who forgets what are the restriction of his kind. Maybe it's just an abomination of nature or some crazy magician has given you the wrong potion. Instinct: Smash
- Obeys what it master says.
- Smash something or someone
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Catfishman Horde, Intelligent Catfish whiskers (d6 damage 1 piercing) 3 HP 0 armor Close, Near Catfish man on the bounty poster, wanted for stealing Instinct: To supply
- Sting