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  • Lunar Cultist Neophyte Horde, Stealthy, Organized, Intelligent
    Curved daggers (d6 damage) 3 HP 0 armor
    Close

    Being in a cult can have its perks. Just not if you're starting out, at least not if you're not already someone important. Neophytes they call them, because it sounds better than "lambs to the slaughter" or "chaff to be separated from the wheat" or other such phrases. They serve their purpose of course, but against a determined or experienced force their purpose tends to more involve slowing down invaders so that more important members of the cult can get things done. Still, quantity has a quality of its own, and with enough crazed, robed fools with curved daggers lunging at you it can be hard to hold them off, especially with their other asset: Zealotry. Instinct: To serve the cult

    • Crash upon the heathens like a wave
    • Turn out to be the lycanthrope in sheep's clothing
    • Reveal more encroaching chaff for the scythe
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  • Lunatic Hounds Horde, Small, Stealthy, Organized, Planar
    Claws and teeth (d6 damage) 3 HP 1 armor
    Close

    Those that hunt by moonlight mention a certain canine fascination, distant howling and the like. Sometimes this is 'merely' lycanthropes or similar, but certain stories speak of particular hunting hounds that have managed to become blessed through their deeds and abilities by the moon itself. It is said that this blessing allows them to live once more, as numerous hunting hounds summoned by those that wield the miracles of the moon's divinity. Still, being able to summon such hounds would be mighty useful... Instinct: To do as their master says

    • Hunt and track prey
    • Flicker in and out of moonlight
    • Howl to the heavens and summon the hunt
    • Brand those that they bite as prey
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  • Waning Moon Cultist Hunter Group, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder
    Hooks, chains, nets, etc. (d8+2 damage 1 piercing) 8 HP 1 armor
    Close, Near

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The waning moon reminds us of the inescapable cycle of the moon, its indefatigable nature causing it to sink into hiding once more - but nonetheless unstoppable in its purpose. Those that relish upon this see fit to capture those that they have declared heretic, apostate, heathen, or other 'criminals', and see them judged. The hunters of waning moon see that the first part is done and make them ready for... judgement. Instinct: To serve the cult

    • Hunt and track prey
    • Turn out to be a lycanthrope
    • Wield unearthly magics to capture, bind, and seal
    • Summon the hounds
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  • Lars Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    A debilitating spell (attacks stats) (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Lars. He's so friendly. Only has your best interests at heart. Only here to help you. Over and over and over. Until you are no more. Instinct: To get others to work for it

    • Make deals that *seem* fair
    • Soothing voice (placate)
    • Old World Magic
    • Absorbs arcane energy
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  • Waxing Moon Cultist Priest Group, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder
    Hooked flail (d8+2 damage, 1 piercing) 8 HP 2 armor
    Close, Messy

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The waxing moon heralds the approach of the moon at its apex, and so do its servants. Although courtiers and similar wordsmiths fall within their numbers, upon the field of battle you are more likely to encounter their priests - who praise upon the moon's myriad faces and draw forth its power in the form of miracles - both beneficial and malign. Clad in their gaudy attire, the priests' are said to prefer hooked flails - to better draw forth the blood of the heathen. Instinct: To guide the cult

    • Speak forth corrupt scripture to twist minds or embolden the converted
    • Turn out to be a lycanthrope
    • Usher forth miracles in the name of the cult
    • Beckon forth more thralls to assist you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bloodsucking Plant Tentacle Horde, Tiny, Amorphous
    Thorns (d4-2 damage) 6 HP 1 armor
    Hand

    Instinct: to drink blood

    • Bind and Feed
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  • Small Muk Group, Magical, Devious, Organized, Amorphous
    Slam (d6 damage) 13 HP 5 armor
    Close
    Special Qualities: Amorphous

    Smaller blobs of animate sludge, if left unattended one can consume enough raw material to double its size and split in a matter of hours. Instinct: To Expand

    • Spreads Poisen
    • When present in large numbers they can combine to form a Giant Muk
    • Consume, Absorb, Duplicate
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  • Giant Muk Solitary, Huge, Magical, Amorphous
    Slam (d10+3 damage) 27 HP 5 armor
    Reach
    Special Qualities: Amorphous, Acidic

    This enormous gelatinous blob has emerged from a great well of poison and seeks to spread it further. When threatened it will shed parts of itself which will then independently attack its foes. It will slowly dissolve anything trapped inside it, adding to its already horrific mass. Instinct: To Expand

    • Spread Poison
    • Create Minions
    • Consume to Expand
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • New Moon Cultist Sorcerer Group, Stealthy, Divine, Magical, Organized, Intelligent
    Bolts of moonlight (d8+2 damage) 6 HP 0 armor
    Close, Ignores Armor, Near, Far

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The mysterious nature of the new moon begets arcane mysterious and bloodlines that power can be drawn from and so forth. These sorcerers are said to wear strange silvery tattoos, and that their shapes can be as though water, should they so desire. Of course the sheer arcane power that they can muster to annihilate the enemies of the cult should not be ignored... Instinct: To serve the cult

    • Shapeshift into something advantageous or disquieting
    • Turn out to be a lycanthrope
    • Wield unearthly lunar magic to great effect
    • Summon denizens of the moon to do your bidding
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  • Construct of Orphone Group, Construct
    Fists and Teeth (d8 damage) 10 HP 0 armor
    Close
    Special Qualities:

    Orphone's constructs reflect her developing skill in creating original life. With skin of black-red velvet, these constructs are typically a very rough assemblage of parts. Their arms are sewn on with varying degrees of skills. Their mouths are sometimes sewn shut to mute their disturbing murmurings. Eyes are tricky things to get right so Orphone often neglected to put them on. They are imbued with life from a dubious source: raw sexual energy. To subdue this volatile force, the constructs are required to pass through a false door once a month. This process draws out this energy and concentrates it into a crystal. Should a construct neglect its monthly dispellment, they are liable to become quite disturbed - and disturbing. Instinct: Release its overwhelming engergies

    • Act upon its base drives
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