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  • Werskeletal Villager Horde, Stealthy, Organized, Intelligent, Hoarder, Terrifying
    cut with fingers that are like knives (d4+4 damage) 7 HP 3 armor
    Close, Forceful, Near
    Special Qualities: show the true face of death

    A werskeletal can change between a human and a skeletal form through horrendous transformation. It invades smaller villages in groups, it uses suits of flesh and blood to deceive the villagers and devours them in their sleep. Afterwards it wears the bodies of it's victim to feast on unsuspecting travelers. Instinct: to devour intelligent creatures

    • trick the living
    • wear a suit of flesh and blood
    • to call upon the village
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  • Stag Beast Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Terrifying
    this creature sets traps first and foremost but will attack with horns and claws (d10+2 damage 1 piercing) 20 HP 4 armor
    Reach
    Special Qualities: It's that 4 legged furby someone made, good luck describing it

    a long, snake-like body propped up on 4 spindly legs with grasping fingers and short, sharp claws that do not retract. It has a flat face, triangular ears, a small beak, and knowing eyes. There is a gem in the middle of its forehead and it boasts a set of antlers that are impressively large for its size. It's tail is nearly as long as it's body. This monster prefers to set traps to protect its burrow. What it does with the poor adventurers who wander in, well... Instinct: to protect at any cost

    • terrorize
    • Riddles? I feel like it tells riddles.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plague Rags Horde, Tiny, Magical, Organized
    Bind tightly (d4-2 damage) 7 HP 0 armor
    Hand
    Special Qualities: spread Walking Rot Plague to an open wound

    A mass of chared and smoking bandages found near a burned out town destroyed by a vicious magical plague. When someone walks by the rags form a whirlwind of ash and bandages seeking to envelop their victim and light them on fire to cause open wounds they cant infect. As soon as a person has contracted Walking Rot the bandages ignore them. Instinct: Spread the Walking Rot

    • Crushing Binding
    • Ignite on and burn them all
    • With numbers immobilize
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  • Bree Goblins Horde, Tiny
    Suffocating Hands 1 dmg 1 HP 0 armor
    Hand

    A cruel joke of a spell made these dimunitive goblins form from Bree Cheese. They are weak, barely live a day and are mostly harmless unless you find a horde of them. Then they become very dangerous as they will overwhelm lone targets and stuff their faces with cheese until they suffocate. Instinct: To spread cheese mischief

    • Swarm over Target
    • Reform from splattered Cheese (d4-2 damage)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Large, Terrifying
    (d10+2 damage 3 piercing) 20 HP 3 armor
    Forceful, Near
    Special Qualities:

    Instinct:

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  • Plague Minion Group, Terrifying
    Dagger (d8 damage) 10 HP 1 armor
    Close
    Special Qualities: SH to spray pus, Covered in infections, boils and other illness. Only effects if clothes removed

    Think plague marines. Instinct: Infect others

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  • Giant Octopi Solitary, Huge, Stealthy, Devious
    tentacles (d10+3 damage) 24 HP 2 armor
    Reach, Near

    A giant sea monster Instinct: to own the waters

    • grasp with a tentacle
    • submerge or surface
    • pull beneath the surface
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  • Troglodyte Knight Group, Organized, Intelligent, Cautious
    longsword (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    A noble knight troglodyte Instinct: To protect the king

    • Flank!
    • run for help
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  • Troglodyte King Solitary, Large, Divine, Organized, Intelligent, Cautious, Hoarder
    longsword (b[2d10+4] damage) 22 HP 2 armor
    Forceful

    The king of the trogs, blessed by a dragon Instinct: to expand his kingdom

    • Call upon a draconic gift
    • coordinate a strike
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  • Troll Solitary, Large, Intelligent, Hoarder
    brute strike (d12+4 damage) 16 HP 1 armor
    Forceful

    A typical troll, raging and deadly Instinct: to live well

    • regenerate
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