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  • Headless Mule Solitary, Large, Terrifying
    Trample and Stomp (d10 damage) 20 HP 0 armor
    Special Qualities: Covered in flames

    This creature looks like a mule of great size and dark hide. Its tail is a torch of flame and the creature does not have a head; in its place there is a blazing bonfire, where a charred skull of a horse floats on the wind. Her canter has the sound of a hundred steel horseshoes and she makes a sound that mixes neighs and human screams. Instinct: To Destroy the Sanctum

    • Breath Fire
    • Make them freeze with fear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • QuilBoar Group, Intelligent, Hoarder
    Rude Weapons (1d8+2 damage) 8 HP 1 armor
    Close
    Special Qualities: thorns in their back

    "It's the Barrens, everything has tusks! The Quilboar have tusks, the boars have tusks, even the tusks have tusks". Instinct: Conquer

    • Charge!
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fortress Beast Solitary, Intelligent, Terrifying
    Claws (d10 damage) 12 HP 1 armor
    Close
    Special Qualities: Shapeshifter, Ghost, Smells like Roten Meat

    A metamorphic haunt that takes the form of animals to devour their prey. He also takes the form of a mean and cruel man, always wearing black. It can only sleep in tombs and is capable of making claws appear in its human form. His human form hides his terrible smell. Instinct: To Hunt

    • Divide and conquer
    • Hide in sight
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Succubus Solitary, Stealthy, Devious, Organized, Intelligent, Hoarder, Planar
    Defiling caress (d10 damage 1 piercing) 12 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Infernal resilience

    The infernal pits need not always be so hideous, at least to the eyes. Such creatures include the succubi, beings of lust who can steal the souls of the mortals that they seduce. Beautiful in appearance, yet oddly marred by infernal traits like hooves or horns or red eyes or other such faults, of course they can use their powers to appear as they wish, if only to better get closer to their chosen targets. Of course simply seducing and draining the life of lovestruck fools is but a minor part of their capabilities, for those that love them are many and can be convinced of anything. Wars have started for less, and great slaughters and fell deeds have pitted the natural world time and again - how many were caused by a creature such as this? Instinct: To revel in sin

    • Use supernatural charm and beauty to seduce someone
    • Drain the life force of a lovestruck fool
    • Look like anyone you choose, alive or dead
    • Call other paramours to defend you
    • Use a supernaturally silver tongue to convince others of anything
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  • Lunar Cultist Neophyte Horde, Stealthy, Organized, Intelligent
    Curved daggers (d6 damage) 3 HP 0 armor
    Close

    Being in a cult can have its perks. Just not if you're starting out, at least not if you're not already someone important. Neophytes they call them, because it sounds better than "lambs to the slaughter" or "chaff to be separated from the wheat" or other such phrases. They serve their purpose of course, but against a determined or experienced force their purpose tends to more involve slowing down invaders so that more important members of the cult can get things done. Still, quantity has a quality of its own, and with enough crazed, robed fools with curved daggers lunging at you it can be hard to hold them off, especially with their other asset: Zealotry. Instinct: To serve the cult

    • Crash upon the heathens like a wave
    • Turn out to be the lycanthrope in sheep's clothing
    • Reveal more encroaching chaff for the scythe
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  • Lunatic Hounds Horde, Small, Stealthy, Organized, Planar
    Claws and teeth (d6 damage) 3 HP 1 armor
    Close

    Those that hunt by moonlight mention a certain canine fascination, distant howling and the like. Sometimes this is 'merely' lycanthropes or similar, but certain stories speak of particular hunting hounds that have managed to become blessed through their deeds and abilities by the moon itself. It is said that this blessing allows them to live once more, as numerous hunting hounds summoned by those that wield the miracles of the moon's divinity. Still, being able to summon such hounds would be mighty useful... Instinct: To do as their master says

    • Hunt and track prey
    • Flicker in and out of moonlight
    • Howl to the heavens and summon the hunt
    • Brand those that they bite as prey
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  • Waning Moon Cultist Hunter Group, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder
    Hooks, chains, nets, etc. (d8+2 damage 1 piercing) 8 HP 1 armor
    Close, Near

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The waning moon reminds us of the inescapable cycle of the moon, its indefatigable nature causing it to sink into hiding once more - but nonetheless unstoppable in its purpose. Those that relish upon this see fit to capture those that they have declared heretic, apostate, heathen, or other 'criminals', and see them judged. The hunters of waning moon see that the first part is done and make them ready for... judgement. Instinct: To serve the cult

    • Hunt and track prey
    • Turn out to be a lycanthrope
    • Wield unearthly magics to capture, bind, and seal
    • Summon the hounds
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  • Lars Solitary, Magical, Stealthy, Divine, Intelligent, Planar
    A debilitating spell (attacks stats) (d10+2 damage) 16 HP 4 armor
    Close, Ignores Armor, Far

    Lars. He's so friendly. Only has your best interests at heart. Only here to help you. Over and over and over. Until you are no more. Instinct: To get others to work for it

    • Make deals that *seem* fair
    • Soothing voice (placate)
    • Old World Magic
    • Absorbs arcane energy
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  • Waxing Moon Cultist Priest Group, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder
    Hooked flail (d8+2 damage, 1 piercing) 8 HP 2 armor
    Close, Messy

    Just as the moon has many faces, so would a lunar cult - it is reasoned. The waxing moon heralds the approach of the moon at its apex, and so do its servants. Although courtiers and similar wordsmiths fall within their numbers, upon the field of battle you are more likely to encounter their priests - who praise upon the moon's myriad faces and draw forth its power in the form of miracles - both beneficial and malign. Clad in their gaudy attire, the priests' are said to prefer hooked flails - to better draw forth the blood of the heathen. Instinct: To guide the cult

    • Speak forth corrupt scripture to twist minds or embolden the converted
    • Turn out to be a lycanthrope
    • Usher forth miracles in the name of the cult
    • Beckon forth more thralls to assist you
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bloodsucking Plant Tentacle Horde, Tiny, Amorphous
    Thorns (d4-2 damage) 6 HP 1 armor
    Hand

    Instinct: to drink blood

    • Bind and Feed
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