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Coin Spirit Solitary, Tiny, Magical, Intelligent, Planar, Amorphous Treasure Swirl: whirling tornado of coins, gems, what have you. (d12-2 damage) 15 HP 5 armor Hand, Near Special Qualities: insubstantial, summoned by a caster, can only manifest a short time Everyone wants money. Coins. Treasure. They lust after. But it has a cost. That cost is me. Instinct: To turn your greed against you
- Use treasure as a weapon
- Hurl: target gets flung across the room.
- Turn your greed against you
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Glimmering Hellmoth Horde, Small, Stealthy, Planar Razor-edged jaws (d6 damage 1 piercing) 3 HP 1 armor Close Special Qualities: Itchy wings The fauna found in the more infernal realms show many aspects - not merely bloodthirstiness and violence. Although indeed these specimens are not non-violent by any means, but they have more insidious ways to attack and feed. They resemble giant moths, the size of terrestrial dogs, they are drawn to the minds of sleepers which are akin to the brightest of flames to them, and feed upon their dreams or nightmares to grow in power and supposedly begin the next stage of their life cycle... wherever that goes. However if confronted they can force those that fight them into a slumber to better take advantage. If forced to they will simply bite their prey until death, but they would much prefer to drain their essence until they are empty husks bereft of dreams first... Instinct: To feed on flesh or dreams
- Spray forth exhausting dust
- Vanish via active camouflage
- Feed on the dreams and nightmares of the sleeping and grow stronger
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Skeleton Chimera Solitary, Large, Magical, Construct Burst of purple flames (d10+4 damage) 24 HP 3 armor Forceful, Ignores Armor Special Qualities: Created by powerful necromancers What would happen if a insane wizard and a powerful necromancer had a experiment together? The skeleton chimera is a close answer. With the best of both magical powers by not needing any kind of resources besides the necromantic energy the Skeletal Chimera is born. Not only is capable of the dreadful ways of perverting nature like the Chimera, the Skeletal Chimera perverts the way of the life itself. If the chimera was the worst sort of abomination affronting all natural life the skeletal chimera is an intentional way to affront all natural laws. Instinct: To do as commanded even after death
- To ensure obedience
- Arise dreadful allies
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Frogswarm Horde, Tiny, Magical, Organized engulf (d4-2 damage) 7 HP 0 armor Hand Special Qualities: slippery and quick When the Arcane of the world doesn't know what to do, it makes frogs. Lots of frogs. These things get everywhere and alter reality in small, odd ways. Thankfully, they're just frogs--but it can be really hard to actually get rid of them. Instinct: to scatter
- spread wild magic
- bend reality to any extent
- croaking and crooning for pals
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Dothi Inquisitor Group, Divine, Magical, Intelligent, Hoarder divine greatsword (d8+4 damage 1 piercing) 8 HP 2 armor Close Dothi Inquisitors judge magic, but few have seen by what measure they do so. Few on words and low on patience, an Inquisitor will strike the ground hard much like their god did a few millennia prior. While not necessarily evil, few can say they appreciate the presence of someone so prone to violence and force. Instinct: to purge
- judge with a blade
- magic-canceling incantations
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Titan of Refined Corruption Solitary, Huge, Magical, Planar, Construct Fists of refined corruption (d10+5 damage 2 piercing) 28 HP 4 armor Reach, Forceful, Messy Special Qualities: Body of refined corruption, Corrupt miasma When encountered in somewhere far more literal, such as the more infernal realms, corruption tends to manifest as a viscous - almost lava-like fluid, usually seen as a dark purplish hue of some kind. At times it manifests in a more concentrated form, usually in veins akin to veins of ore in the mortal world - and in this case tends to be more solid - if not crystalline - in nature. Few mortal alchemists would consider the idea but amongst the desperate and depraved that lurk in those places, some seek to refine concentrated corruption to an even greater degree. If that was possible one could (if so foolish) build an automaton out of such a substance, lashed together by fell magic and ill intent, such an automaton could be feared even in such a dark place. Luckily that is not only incredibly unlikely but also far beyond our own world... right? Instinct: To corrupt
- Corrupt or destroy with beams of corrupt energy
- Vomit forth abyssal magic beyond mortal comprehension
- Manipulate corruption and the corrupted
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Root Ball Solitary, Large, Cautious, Amorphous (d10 damage) 23 HP 3 armor Reach, Near This is a ball of roots from a larger plant-creature that exists elsewhere in The World. It desires to maintain itself and can take simple actions to do so. This is mostly stationary- it is an obstacle, but if you defeat these roots, rest assured: you'll be dealing with the thorns soon enough. Instinct: to drink, as much water as it can manage.
- Entangle and Ensnare
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Ice Sculpture Solitary, Stealthy, Construct freezing screech (d10 damage) 12 HP 4 armor Close, Ignores Armor Special Qualities: resists the cold, despises the fire In the frozen north, mad mages and artists have been known to construct vampiric statues of solid ice from terrifying nature spirits. These "creatures" are then delivered under the guise of being normal decorations, often with monikers such as "nevermelt ice sculptures" and the like. The price is too good to be true, in this case--the ice sculptures lie in wait, freeze the blood of their victims' bodies, and then magically drain it to prolong their existence. Some say that it drinks punch as well. Instinct: Instinct: to bloody the waters
- drink the blood of the frozen
- indistinguishable from a nonmagical sculpture of ice
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The Buffetleaux Solitary, Large, Terrifying horns of plenty (of pain) (d10+4 damage) 16 HP 0 armor Forceful, Reach Special Qualities: body of food, apple of its eyes Sometimes, a buffet goes horribly, horribly wrong. Some wizardly chef decides to infuse their meats with the Arcane, and hell breaks loose. It thinks it's an animal, yearning to be free, but it's an arrangement of cooked food spun into what appears to be a horned beast. It can be calmed, but the thing won't survive in the wild. Instinct: Instinct: to escape and rampage
- bash straight through a wall
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Miring Corruption Solitary, Large, Planar, Terrifying Wave of corruption (d10 damage 1 piercing) 24 HP 1 armor Reach, Ignores Armor Special Qualities: Fluid Form, Impurity manifest To witness liquid corruption is to witness one of the more fundamentally disturbing aspects for the more infernal realms. However, corruption in of itself cannot exist in a vacuum, as a concept it only works as something happening or having happened to something else. The paradoxical nature of this substance existing sometimes has such a strong effect that it leads to it spontaneously manifesting a will of sorts - however primal and unfettered by intellect, but nonetheless drawn to corrupt all that they find... Instinct: To corrupt
- Flow through or around things, to your dismay
- Corrupt its surroundings