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  • Corrupt Quasit Skeleton Horde, Planar
    Corrupted Hellish weaponry (d6 damage) 7 HP 3 armor
    Close
    Special Qualities: Demonic undeath

    Undeath is a tricky business. Demons are too, tricky business. Few think it is possible to mix up the two but where the real and imagined dance past one another what is not possible becomes harder to define. It might just be the conditions that would allow such a thing to occur have not readily happened... until now. These conditions are visible upon its skeletal form, for dark purple crystals that hiss with a corrupt miasma have overgrown nearly half of this creature - perhaps even the more blighted parts of the infernal realms may be too much even for demons... Instinct: To corrupt

    • Attack with abandon
    • Inflict pain
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  • Barghest Group, Devious, Intelligent, Planar
    Bite and Claw (d6 damage) 6 HP 2 armor
    Close

    Spell-Like Abilities: At will—blink, levitate, misdirection (DC 14), rage (DC 15); 1/day—charm monster (DC 16), crushing despair (DC 16), dimension door. DR5/Magic Instinct: To grow stronger by feeding

    • Devour body and soul
    • Double size after feeding 3x.
    • To vanish without a trace
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  • Wood Caller Group, Magical, Intelligent, Planar
    Splinter barrage (d10 damage) 10 HP 1 armor
    Close, Near

    From the dawn of the wood, we were there. Man has pushed against our forest boundaries. We're here to push back Instinct: To recapture territory for the forest spirit

    • Command wood spirits
    • Summon Wood Elemental
    • Elemental resistance
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Barkfish Group, Tiny
    sharp fangs (d8-2 damage 1 piercing) 6 HP 0 armor
    Hand, Near
    Special Qualities: wings and gills

    Some beasts should stay in the water. Barkfish are nasty little fish created by the Arcane in wooded areas, and they love to chew on just about anything. They don't cook up particularly well, unfortunately, and they can also hide amongst trees, but at rest, their heads stick out from their hiding holes. If left unchecked, they eat a lot of squirrels. Instinct: dig into flesh and wood

    • dive amongst trees
    • burrow into the earth
    • chew apart something wooden
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Glacier Hare Group, Small, Hoarder, Terrifying
    Pounce (d8+2 damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Powerful legs, Drooling Fangs

    The failed experiment of a mage attempting to make the people of the ice more resilient, these artic hare/human hybrids long for what they cannot have. Living in the network of chasms beneath glaciers and searching for what is lost beneath the ice, they will kidnap anyone that strays too far from help and force them to give lessons on how to be people. They are more than willing to trade but get confused easily, which leads them to flee with bounds of their powerful legs or attack if cornered. While they are able to trade with nearby settlements via drop off points and read simple messages, traders have to be careful not to visit them in person. Those the hares take rarely return. Instinct: To be like people

    • To Scavenge
    • To Flee
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Kesseki the Kasa Obake Solitary, Small, Magical, Organized, Amorphous
    tongue lash (d8 damage) 15 HP 1 armor
    Close, Near

    A living 100 year old umbrella who work as the town enchanter. Seems to have a grudge against Kasa, the rock man and other enchanter in the town Instinct: to enchant

    • Frightens
    • Create other tsukumogami
    • summon other tsukumogami
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  • Kuchisake Onna Solitary, Stealthy, Terrifying
    Knife (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: Her mouth is split from ear to ear

    A seemingly beautiful woman with a scarf covering the lower half of her face. Instinct: To seek validation

    • Scare
    • Appears human
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  • Clanky Brass Golem Group, Small, Construct
    Hammer and claw (d8+2 damage) 10 HP 3 armor
    Close, Forceful
    Special Qualities: Spiders that fix it in 1d20 hours,

    Alto como dos enanos, de placas de bronce abolladas y oxidadas en partes. En una mano lelva una gran masa y en la otra una tenaza. Parece estar hecho de chatarra reciclada y hace mucho ruido al moverse. Es lento pero fuerte. Instinct: To guard a location

    • Grapple, to spew nuts and bolts, Use a special tool or adaptation, built-in
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  • Stray Moose Solitary, Huge, Devious
    Wild Moose Chase (b[2d10+7] damage 2 piercing) 24 HP 5 armor
    Reach, Forceful

    This is a moose. I’m sorry it has to end this way. Instinct: to demonstrate supremacy

    • TPK: kill fast, eat grass
    • I’m so sorry.
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  • Analexis, the High Priestess Solitary, Medium, Divine, Devious, Magical
    Small Dagger (d4+1) 8 HP 0 armor
    Hand, Reach, Far

    Analexis is the former High Priestess of Coszcali's temple. She was excommunicated from the temple by the goddess when she was found to be using her magic to benefit a dark power. Analexis is powerful and still maintains her magic, much of it taking from the dark powers as their new source. Instinct: To finish the ritual by any means

    • Penitent
    • Cause Fear
    • Cure Light Wounds
    • Contagion
    • Divine Presence
    • Sanctuary
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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