-
Boa Solitary Bite (b[2d10] damage) 12 HP 1 armor Close Special Qualities: Camouflage in dirt These are large snakes that are very dangerous. Children are told to stay away from the forest as Boas are known to swallow them whole. Hiss. Instinct: To catch larger preys
- Slither
- Injects venom
- Strangle
-
Elder Willow Group, Organized Slam (d8+2 damage) 6 HP 0 armor Close, Forceful These aggressive trees would attack any living within their sight. They believe any living are a threat to the forest, and must be destroyed in any circumstances. The hatred causes themselves to be magical; the branches they grow will spawn more of them. Instinct: To protect trees
- Slam with branches
- Lead rustles
- Grows dead branches
-
Bigfoot Solitary, Large Claws (d10 damage) 6 HP 1 armor Bears that have learnt to walk on their two feet, Bigfoots are peaceful monsters that go about their own business, unless provoked or attacked, or commanded by Eddga. They can only notice movements, playing dead is a good strategy against them. Instinct: To sleep and eat
- Looks for honey
-
Moonlight Flower Group, Magical, Devious, Intelligent, Planar Claws (2d8 damage) 15 HP 3 armor Close Special Qualities: Moonlight Bell Happy and charming fox-person, she was a lonely half-demon and half-human. The true Nine Tail have gifted her a bell that revives the dead, so she can always be accompanied. As Old Payon was destroyed, she has made it her home. She loves to be entertained by singing or performances, that's the best way to attract her attention. Instinct: To be accompanied by dead
- Revives the dead
- Healing
- Spawns Ninetails
- Cast illusion
-
Cat O' Nine Tail Solitary, Stealthy, Intelligent, Planar Claws (2d6 damage) 8 HP 3 armor Close Special Qualities: Can turn into Cat As the messenger of Moonlight Flower, Cat O' Nine Tail was summoned by true Nine Tail to roam the Old Payon, turning into cat to observe the outside world. but as a chaotic being herself, she's aware of the undeads wrecking havoc onto the village, but don't see it as a serious business. She's glad to help if given a magical item to play with. Instinct: To be chaotic
- Tricks any creature
- Polymorph livings into cats
- Calling upon true Nine Tail for guidance
- Hide and seek
-
Skeleton General (Boss) Horde, Organized, Intelligent Bone Dagger (b[2d6+4] damage) 10 HP 3 armor Close, Forceful Special Qualities: Has the Helm of Bones Once a great warrior of Old Payon, he had been risen from the dead to keep the cave busy and bustling. He has an army of skeletons willing to sacrifice their lives for him. He has only one way to repay the Moonlight Flower for his revival; kill more living for more skeletons! Instinct: To find more bones
- Bash with bones
- Spawns skeletons
- Form bones into any shape
-
Sohee Solitary Haunt (d4 damage) 3 HP 0 armor Close Special Qualities: Floats and hover Many mistresses of old Payon were cursed to stay in the realm of dead in afterlife, for they have "done many bad deeds" and "witchcraft". Being innocent spirits, they had to make a living in old Payon while stay away from sight of the folks who take advantage of them as maids or for their precious items. Instinct: To wander
- Hides from living
- Scares when threatened
-
Am Mut Solitary, Small, Intelligent Club (d10+2 damage) 12 HP 1 armor Close, Forceful Some Dokebi just happen to be born with more power and a higher status, and they have been named Am Mut. Recognizable for wearing a cape, they are more interested in power, ensure no betrayal than doing actual jobs. Their club is magical too, they can command creatures that have been hit with it. Instinct: To have power
- Command Dokebis
- Bash knees
- Command with Club