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Dryad Guardian Group, Huge, Magical, Intelligent, Cautious Fists or Spear (w[2d8+7] damage) 16 HP 3 armor Reach, Forceful, Far Special Qualities: Blends in with large trees The largest of the Dryads, reaching upwards of 15 to 20ft. in height, they act as sentries and first line of defense for the rest of their people. Instinct: To protect the forest and their homestead
- Roars
- Controls vines
- Calls in reinforcements -- other Dryads, wild animals, or magical constructs
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Half-Dryad Solitary, Magical, Intelligent Spear or Bow (w[2d10] damage) 8 HP 2 armor Close, Reach, Far Special Qualities: Travels through trees The children of Dryads and non-Dryads, they're smaller than most Dryads but their skin is protected by a thick layer of bark, and their hair, if they have it, changes with the seasons. They prefer to avoid violence and will often set other magical creatures on their enemies before going into the fight themselves. They're vulnerable to fire. Instinct: To protect forest and homestead
- Blends into the forest
- Controls vines
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Golem Sentry Solitary, Large, Haphazard, Construct, Amorphous Fists (d8+2 damage 2 force) 23 HP 5 armor Forceful, Near Special Qualities: Magical Construct A dormant golem made from pieces of the surrounding ruins that magically activates when unauthorized trespassers come too close to the cavern entrance. It feels no pain and relies on pure, brute force to clear the area by any means possible. Instinct: Keep trespassers out
- Smash
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Ilhui-Naiad Group, Magical, Devious, Organized, Intelligent Bite or Drowning (d6 damage) 6 HP 0 armor Close, Reach Special Qualities: Disappears in water Ilhuiquetzali Naiads generally keep to themselves unless bothered, but they are intrigued when other creatures come near. They're heavily attuned to the magic that circulates through the forest, and it can make their actions unpredictable when different types of magic are used around them. They have needle-like teeth that they will use when desperate. Instinct: To drag victims into the water
- Bares teeth
- Creates mist
- Controls water to grab and drown victims
- Beckons more Naiads
- Retreats to water when injured
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Plated Sabre-Tooth Tiger Group, Large, Organized Claws or Bite (d8+4 damage 2 piercing) 14 HP 3 armor Forceful The Sabre-Tooth Tigers used by the Coszcali palace guards. They wear light, scaled armor and are well trained to try pushing trespassers from the palace instead of attacking on sight. If the trespassers don't leave or they attack on their own, the palace tigers will retaliate. Instinct: To guard the palace
- Uses brute strength and intimidation to push trespassers out
- Works in a team with any other palace sabre-tooths in the immediate area
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Elechtel, der Lebendige Group, Magical, Stealthy, Intelligent, Cautious, Hoarder Worte, schneidend wie Stahl (b[2d8] damage) 6 HP 5 armor Close, Ignores Armor, Far Einst war Elechtel ein Elfischer Schüler, doch sein Durst nach Macht sorgte dafür, dass er mit Sakorai zusammen verbotenes Wissen suchte und auch fand. Seit sich die beiden getrennt haben, haben sich ihre Wege sehr verschieden entwickelt. Sakorai verändert das lebende, während Elechtel die Kraft des Lebens selbst für seine Magie verbraucht. Instinct: Unsterblichkeit erlangen
- Nutze die Leben anderer um deine Macht zu mehren
- Flüsterte im Geist eines anderen
- Schleudere das Leben anderer mit großer Macht
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Corvidea swarm Horde, Tiny Beak and claws (d4-2 damage) 3 HP 0 armor Hand Instinct: It defends its town
- Swarm attackers
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Shade Demon Solitary, Planar Whither - directly attacks the life force of it's victim (d10 damage) 16 HP 0 armor Close, Ignores Armor A shade demonic presence, summoned to possess and inhabit other beings (known as the accursed). If the accursed it inhabits is killed becomes the enraged. Instinct: Inhabit a living being
- Possess
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The Enraged Solitary, Intelligent, Terrifying Claws (d10+4 damage) 20 HP 1 armor Close, Forceful Special Qualities: Normally mortal wounds don't affect it The demon - animated corpse of an accursed human. Takes on demonic attributes such us leathery skin, elongated clawed hands and sharpened teeth Instinct: Attack all with vengeful fury
- Consume lifeblood (goes for the throat)
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Living Armor Solitary, Large Giant sword (d10+4 damage 1 piercing) 16 HP 5 armor Forceful Instinct: Arcane commands
- Protecting