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  • Dryad Guardian Group, Huge, Magical, Intelligent, Cautious
    Fists or Spear (w[2d8+7] damage) 16 HP 3 armor
    Reach, Forceful, Far
    Special Qualities: Blends in with large trees

    The largest of the Dryads, reaching upwards of 15 to 20ft. in height, they act as sentries and first line of defense for the rest of their people. Instinct: To protect the forest and their homestead

    • Roars
    • Controls vines
    • Calls in reinforcements -- other Dryads, wild animals, or magical constructs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Half-Dryad Solitary, Magical, Intelligent
    Spear or Bow (w[2d10] damage) 8 HP 2 armor
    Close, Reach, Far
    Special Qualities: Travels through trees

    The children of Dryads and non-Dryads, they're smaller than most Dryads but their skin is protected by a thick layer of bark, and their hair, if they have it, changes with the seasons. They prefer to avoid violence and will often set other magical creatures on their enemies before going into the fight themselves. They're vulnerable to fire. Instinct: To protect forest and homestead

    • Blends into the forest
    • Controls vines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Golem Sentry Solitary, Large, Haphazard, Construct, Amorphous
    Fists (d8+2 damage 2 force) 23 HP 5 armor
    Forceful, Near
    Special Qualities: Magical Construct

    A dormant golem made from pieces of the surrounding ruins that magically activates when unauthorized trespassers come too close to the cavern entrance. It feels no pain and relies on pure, brute force to clear the area by any means possible. Instinct: Keep trespassers out

    • Smash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ilhui-Naiad Group, Magical, Devious, Organized, Intelligent
    Bite or Drowning (d6 damage) 6 HP 0 armor
    Close, Reach
    Special Qualities: Disappears in water

    Ilhuiquetzali Naiads generally keep to themselves unless bothered, but they are intrigued when other creatures come near. They're heavily attuned to the magic that circulates through the forest, and it can make their actions unpredictable when different types of magic are used around them. They have needle-like teeth that they will use when desperate. Instinct: To drag victims into the water

    • Bares teeth
    • Creates mist
    • Controls water to grab and drown victims
    • Beckons more Naiads
    • Retreats to water when injured
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Plated Sabre-Tooth Tiger Group, Large, Organized
    Claws or Bite (d8+4 damage 2 piercing) 14 HP 3 armor
    Forceful

    The Sabre-Tooth Tigers used by the Coszcali palace guards. They wear light, scaled armor and are well trained to try pushing trespassers from the palace instead of attacking on sight. If the trespassers don't leave or they attack on their own, the palace tigers will retaliate. Instinct: To guard the palace

    • Uses brute strength and intimidation to push trespassers out
    • Works in a team with any other palace sabre-tooths in the immediate area
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Elechtel, der Lebendige Group, Magical, Stealthy, Intelligent, Cautious, Hoarder
    Worte, schneidend wie Stahl (b[2d8] damage) 6 HP 5 armor
    Close, Ignores Armor, Far

    Einst war Elechtel ein Elfischer Schüler, doch sein Durst nach Macht sorgte dafür, dass er mit Sakorai zusammen verbotenes Wissen suchte und auch fand. Seit sich die beiden getrennt haben, haben sich ihre Wege sehr verschieden entwickelt. Sakorai verändert das lebende, während Elechtel die Kraft des Lebens selbst für seine Magie verbraucht. Instinct: Unsterblichkeit erlangen

    • Nutze die Leben anderer um deine Macht zu mehren
    • Flüsterte im Geist eines anderen
    • Schleudere das Leben anderer mit großer Macht
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  • Corvidea swarm Horde, Tiny
    Beak and claws (d4-2 damage) 3 HP 0 armor
    Hand

    Instinct: It defends its town

    • Swarm attackers
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  • Shade Demon Solitary, Planar
    Whither - directly attacks the life force of it's victim (d10 damage) 16 HP 0 armor
    Close, Ignores Armor

    A shade demonic presence, summoned to possess and inhabit other beings (known as the accursed). If the accursed it inhabits is killed becomes the enraged. Instinct: Inhabit a living being

    • Possess
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  • The Enraged Solitary, Intelligent, Terrifying
    Claws (d10+4 damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: Normally mortal wounds don't affect it

    The demon - animated corpse of an accursed human. Takes on demonic attributes such us leathery skin, elongated clawed hands and sharpened teeth Instinct: Attack all with vengeful fury

    • Consume lifeblood (goes for the throat)
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  • Living Armor Solitary, Large
    Giant sword (d10+4 damage 1 piercing) 16 HP 5 armor
    Forceful

    Instinct: Arcane commands

    • Protecting
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