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Bongun/Munak/Hyegun Solitary, Intelligent Dagger (d10 damage) 10 HP 2 armor Close Special Qualities: Has love letter Bongun loves Munak, Munak loves Hyegun, and Hyegun knows Bongun loves Munak. The trio are stuck in this love triangle and the love, hatred, jealousy and all emotions kept them alive even after dead. They have no interest to fight, but constantly wander around to find their love. They will accept adventurers' help to resolve their love conflict. Instinct: To find true love
- Looks for their love
- Turns invisible
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Ghostring (Boss) Solitary, Tiny, Magical, Intelligent, Amorphous Haunt (d10 damage) 8 HP 0 armor Hand, Ignores Armor, Far Special Qualities: Only susceptible to magic and fire A Poring that has transcended into realm of the dead. Floating about, all Ghostring wants is peace and collect souls for the fun of it, but it is this hoarding nature that makes him a target by many hunters. When threatened, he will terrorize your mind with the memories of the dead. Instinct: To be left alone
- Collects souls
- Teleports
- Spawns scary Whisperers
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Horong Solitary, Tiny, Magical, Devious Sacred Flame (d8-2 damage) 1 HP 0 armor Hand, Ignores Armor Special Qualities: Only susceptible to magic, Dissolves when you know their name Many spirits of the dead found no dead bodies to possess in, or they have no interest in a dead shell, but a living one. Driven to live once again, they will do anything they can to possess a human living, for whatever motivations of their past. Instinct: To return to living realm
- Possess the living
- Turns invisible
- Invoke duplicity
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Dokebi Solitary, Small Club (d6+2 damage) 6 HP 1 armor Close, Forceful Long distant cousins of the Goblins, Dokebis are smarter but power-hungry humanoid creatures. They have a magical club which they use to show dominance on other creatures. They have been known to disturb weak village folks for money and food. When someone more powerful is in presence, they tend to hide. Instinct: To bully
- Bash knees
- Snorts
- Hides in presence of powerful creature
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Ninetails Solitary, Small, Stealthy, Intelligent Bite (b[2d6] damage) 8 HP 0 armor Close Special Qualities: Striking and shiny, Stealthy Spirits of the true Nine Tail are projected into this realm through this sly and cunning foxes. Having silky golden fur and beautiful nine tails, they are valuable in the market. But very few folks are able to get their hands on them, for their deceits and trickery always fool them, sometimes to their very death. Instinct: To trick and deceive
- Tricks people
- Cast simple illusion
- Fights when provoked
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Mandragora Horde, Small Vines (d4 damage) 2 HP 0 armor Close, Reach, Near Special Qualities: Loves meat, Can hear speech but not talk These pitcher plant creatures are immobile, but have vines underground to catch preys. They are vicious meat eaters, they will not let their prey escape once it is in their grasp. They understand speech of the creatures, making them well aware of their surrounding. Instinct: To grow and eat
- Tangles creatures
- Swallow prey
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Skeleton Archer Group, Intelligent Shortbow (d8 damage) 2 HP 3 armor Close, Near Skilled archers of old Payon in their past lives, they now exist in this cave killing more living archers. More bones, the better! Instinct: To find more bones
- Shoots arrows
- Reconstruct from bones
- Sharpen bone arrows
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Skeleton Group, Intelligent Bash (d6 damage) 2 HP 3 armor Close Special Qualities: Vulnerable to fire Corpses that have no flesh left turns into skeletons instead of zombies. They are not hungry for flesh, but to have more bones, which brings more skeletons. Maybe all they want is just more friends.. Instinct: To find more bones
- Reconstruct from bones
- Sharpen bones
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Zombie Group, Terrifying Bite (d6 damage) 3 HP 0 armor Close Special Qualities: Rotting flesh, Vulnerable to fire Payon zombies are revived by Moonlight Flower to keep her accompanied. But there are many souls who are disturbed from their slumber due to the Goblins and woke up, slowly exiting the cave. They are slow, but can sense living from far away. Instinct: To eat living
- Bites and scratches
- Vomits onto living
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Natharel, il Viaggiatore Horde, Stealthy, Devious, Intelligent, Planar, Construct Armi Avvelenate (b[2d6] damage 1 piercing) 3 HP 1 armor Close Special Qualities: Svanisce alla morte Natharel fu la vecchia nemesi di Jacob. Arrivato da un mondo alternativo instabile in cui è sopravvissuto, ha continuato la causa degli Eterni. Reclutato da Elethaas ora si trova qui per scoprire dov'è l'Astrolabio, e per catturare Leileen. Attacca con due pugnali, è parecchio veloce ed ha la possibilità di svanire brevemente per evitare i colpi. Instinct: Trovare Risposte ad Ogni Costo
- Combattere con Agilità Estrema
- Velocità Sovrumana
- Avvelenatore
- Sfasamento