-
Balor Solitary, Huge, Stealthy, Divine, Intelligent, Planar Storm sword and flame whip (b[2d12+5] damage 1 piercing) 22 HP 1 armor Reach Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Instinct: To rule over armies
- Set things alight with its whip
- Teleport across the battlefield
- paralyze foes with its sword
-
Yellow Bird Mount Group, Large, Intelligent, Hoarder Beak! (w[2d8+2] damage 1 piercing) 10 HP 3 armor Special Qualities: Gliding Wings This non-copyright infringing bird shows up in a bunch of JRPGs Instinct: Kweh!
- Sprint!
-
The Mountain Turtle Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying Stomp (b[2d12+9] damage 4 piercing) 26 HP 7 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Spiked shell, It's a walking mountain! Largest and oldest living creature known to man. Said to have been born at the dawn of time itself, this creature first appears in documents from the earliest civilizations in written history. According to said records, metal procured from its shell is among the strongest in the world, and capable of producing great barrier magics. Instinct: To lash out at those who hinder its slumber
- Shake the very ground
- Spin like a top
- Rockbreath
-
Flammender Oger Solitary, Large, Construct Schwarzeisenkeule (d10+4 damage) 20 HP 1 armor Forceful, Reach Special Qualities: Die Runen auf dem Körper gewähren Kontrolle über Feuer Riesige Bestien, die einst Oger gewesen sein könnten. Seit Elechtels sie mit den Runen unter seine Kontrolle gebracht hat, und sie die Macht dieser Runen nutzen können sind sie die Vernichtensten Einheiten seiner Armee. Instinct: Die Feinde Elechtels vernichten
- Schleudere ein brennendes Geschoss
-
Casni Horselord Horde, Organized, Intelligent Spear (b[2d6] damage) 3 HP 3 armor Close, Reach The Casni nomads of Kuorsix have long resisted attempts at assimilation by more 'civilized' peoples. Long have they made the steppe their home, roaming its vast expanse and surviving off its wild game. They offer aid to the Houses when they can, but ultimately owe allegiance to no one. Instinct: To roam their ancestral land
- Overwhelm a target
- Move as one across the plains
-
Wicked wood witch Solitary, Large, Magical, Spiderhybrid Acid saliva (d10+4 damage) 30 HP 6 armor Ignores Armor Special Qualities: No blind spot , Smells fear, Acidic saliva The wicked wood witch is a gigantic spider. An accident turned the once good witch into a fearless monster that will harvest you for potion ingredients, if her saliva doesn't liquidise your insides first, in which case it'll simply use you as food. The silk threads from its gland will stick to anything and can't be destroyed with common weapons. If you encounter the wicked wood witch, your best move is to use your best teleportation spell and just get as far away as possible. Instinct: Use you as a portion ingredient or simply eat you
- Uses threads to immobilise possible prey
-
Nightmarcher Horde, Terrifying Sword (d6 damage) 7 HP 0 armor Close, Ignores Armor Special Qualities: Insubstantial The Dwarven city of Damaisithymos Pelegon was decimated in the war. Enough blood was spilled there, folk said, that the very land was cursed with evil. Some nights, they say, the spirits of those who fell return to fight their battles anew... Instinct: To haunt a place of battle
- Fight as it did in life