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  • Balor Solitary, Huge, Stealthy, Divine, Intelligent, Planar
    Storm sword and flame whip (b[2d12+5] damage 1 piercing) 22 HP 1 armor
    Reach

    Figures of ancient and terrible evil, balors rule as generals over demonic armies, yearning to seize power while destroying any creatures that oppose them. Wielding a flaming whip and a longsword that channels the power of the storm, a balor's battle prowess is fueled by hatred and rage. It channels this demonic fury in its death throes, falling within a blast of fire that can destroy even the hardiest foes. Instinct: To rule over armies

    • Set things alight with its whip
    • Teleport across the battlefield
    • paralyze foes with its sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stroper Group, Large, Stealthy, Magical, Devious
    Slap (d6 damage) 10 HP 3 armor
    Special Qualities: Hard as stone

    This tree-like tentacled creature shows up in several JRPGs. Instinct: Defend the Tree of Life

    • Silence
    • Gradual Petrify
    • Sweep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Yellow Bird Mount Group, Large, Intelligent, Hoarder
    Beak! (w[2d8+2] damage 1 piercing) 10 HP 3 armor
    Special Qualities: Gliding Wings

    This non-copyright infringing bird shows up in a bunch of JRPGs Instinct: Kweh!

    • Sprint!
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  • Larpy Group, Magical, Stealthy, Devious, Intelligent
    Wings, claw (d6+2 damage 1 piercing) 6 HP 4 armor
    Close, Forceful, Far

    Instinct: Takes men away

    • Kidnapping
    • Stealls
    • Steals men that it likes away
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  • The Mountain Turtle Solitary, Huge, Magical, Stealthy, Divine, Intelligent, Cautious, Hoarder, Terrifying
    Stomp (b[2d12+9] damage 4 piercing) 26 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: Spiked shell, It's a walking mountain!

    Largest and oldest living creature known to man. Said to have been born at the dawn of time itself, this creature first appears in documents from the earliest civilizations in written history. According to said records, metal procured from its shell is among the strongest in the world, and capable of producing great barrier magics. Instinct: To lash out at those who hinder its slumber

    • Shake the very ground
    • Spin like a top
    • Rockbreath
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  • Flammender Oger Solitary, Large, Construct
    Schwarzeisenkeule (d10+4 damage) 20 HP 1 armor
    Forceful, Reach
    Special Qualities: Die Runen auf dem Körper gewähren Kontrolle über Feuer

    Riesige Bestien, die einst Oger gewesen sein könnten. Seit Elechtels sie mit den Runen unter seine Kontrolle gebracht hat, und sie die Macht dieser Runen nutzen können sind sie die Vernichtensten Einheiten seiner Armee. Instinct: Die Feinde Elechtels vernichten

    • Schleudere ein brennendes Geschoss
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  • Wolves Group, Small, Organized
    Bite (d8+2 damage) 10 HP 1 armor
    Close
    Special Qualities: Track by Scent

    You know... wolves Instinct: To hunt and scavenge

    • Follow prey for miles and miles
    • Wolfpack
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  • Casni Horselord Horde, Organized, Intelligent
    Spear (b[2d6] damage) 3 HP 3 armor
    Close, Reach

    The Casni nomads of Kuorsix have long resisted attempts at assimilation by more 'civilized' peoples. Long have they made the steppe their home, roaming its vast expanse and surviving off its wild game. They offer aid to the Houses when they can, but ultimately owe allegiance to no one. Instinct: To roam their ancestral land

    • Overwhelm a target
    • Move as one across the plains
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  • Wicked wood witch Solitary, Large, Magical, Spiderhybrid
    Acid saliva (d10+4 damage) 30 HP 6 armor
    Ignores Armor
    Special Qualities: No blind spot , Smells fear, Acidic saliva

    The wicked wood witch is a gigantic spider. An accident turned the once good witch into a fearless monster that will harvest you for potion ingredients, if her saliva doesn't liquidise your insides first, in which case it'll simply use you as food. The silk threads from its gland will stick to anything and can't be destroyed with common weapons. If you encounter the wicked wood witch, your best move is to use your best teleportation spell and just get as far away as possible. Instinct: Use you as a portion ingredient or simply eat you

    • Uses threads to immobilise possible prey
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nightmarcher Horde, Terrifying
    Sword (d6 damage) 7 HP 0 armor
    Close, Ignores Armor
    Special Qualities: Insubstantial

    The Dwarven city of Damaisithymos Pelegon was decimated in the war. Enough blood was spilled there, folk said, that the very land was cursed with evil. Some nights, they say, the spirits of those who fell return to fight their battles anew... Instinct: To haunt a place of battle

    • Fight as it did in life
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