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Runkaaja, the True Paladin Solitary, Divine, Organized, Intelligent, Cautious Longsword (b[2d10+2] damage) 14 HP 3 armor Close Special Qualities: An unwavering sense of direction to the false Paladin, Invulnerability to magic, Bound to truth and piety Only the most righteous, the most pious, the most honorable of servants to the Gods may take on the mantle of Paladin. Lord Zyrres has judged you, boy, and found you wanting. Instinct: To serve Zyrres
- Deny mercy to nonbelievers
- Command with divine authority
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Death Pistil Horde, Tiny, Stealthy, Devious, Alien Organism, Psychic Sharp, piercing tubes (d4-2 damage 1 piercing) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Appear as a common plant or flower Where we come from, hunting is hard. The prey there has psychic defenses (which we honed for them!). But here, here, the prey willingly offer themselves up. All we need do is present ourselves as something pretty, fragrant, or useful. They bend down to gather us. We strike. Hurts a little. At first. Then you get sleepy. Down you go. Dinner time. One blood sack, served fresh. Instinct: To incapacitate and devour
- Read your mind; create something that appeals to you,
- Hide within a bouquet of plants
- Inject you with sleep poison.
- Attach and drain the blood of the unconscious (d6/turn)
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Xogroth's thralls Group, Small, Magical, Devious, Construct, Terrifying Small, puncturing, paralytic fangs (d4 damage) 6 HP 1 armor Close, Near Special Qualities: Iron Will (immune to charms and other mental effects), Muddled target: rotting, melded anatomy We used to be several things. Now, we are one. The discarded pieces of Xogroth's meals, welded together by his viciousness and power, sent forth into the world, amorphous, seeking more of ourselves. Instinct: To serve until it falls apart
- Seek out food for the master
- Unerring location: Once bitten, we (and Xogroth) will always know where you are
- Paralyze and prepare them for delivery.
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Xogroth Solitary, Large, Divine, Intelligent, Planar, Terrifying Iron Grip (d10+4 damage) 18 HP 1 armor Forceful, Ignores Armor Special Qualities: Glimmering, oozing flesh It must feed. It must. That's all it does. That's all it will do. Hide? It has no need to hide. If you don't go to it, it will come to you. Instinct: To feed
- Squeeze out your mortal soul
- Hideous Gaze: Defy Danger (WIS) or tremble in Fear
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Burning Roper Solitary, Large, Stealthy Burning whips (d10 damage) 20 HP 1 armor Ignores Armor Special Qualities: Stone-like shell, Lava-like flesh Another one of Talthageon's tricks - a creature with a shell of stone and flesh like magma, cloaked by its perfect disguise awaiting the slightest tremor to warn it of approaching prey. Long, whipping tendrils of molten stone emerge from its carapace in the blink of an eye, wrapping around all in sight and dragging it to its fiery maw. Instinct: To ambush
- Disarm a foe
- Ensnare the unsuspecting
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Black Trumpet Dragon Solitary, Large, Magical, Stealthy, Intelligent, Hoarder, Planar Bite and Claw (d12 damage) 16 HP 4 armor Reach, Near Instinct: Protect its territory
- Spore Breath
- Hide in plain sight - The dragon can remain motionless and appear as a fungus covered log. When inactive you must interact with the log in order to determine its presence.
- Shape the Earth - Cause all of the land around you to become unstable and grab at intruders.
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Ifisteoliki Group, Tiny, Stealthy Burning Touch (d8-2 damage) 6 HP 0 armor Hand Special Qualities: Made of magma The magic of Talthageon gives a strange kind of life to the very fires of the mountain. Instinct: To burn
- Melt into stone
- Emerge suddenly from lava
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Aranth House Necromancer Group, Magical, Intelligent Decaying magic (d8 damage) 6 HP 4 armor Close, Ignores Armor, Near, Far "Helzu House has insulted us for the last time - we cannot stand for this, lest our rivals see us as weak. Break into their tombs, desecrate their graves and raise their dead. Helzu will pay for what they have done to us." Instinct: To take revenge on rivals
- Raise an undead servant
- Perform a dark ritual
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Baldr Solitary, Magical, Divine, Planar Weaponless Close Combat (b[2d10+2] damage) 12 HP 0 armor Close Special Qualities: Invincible (except for mistletoe), Divine strength, Divine speed Baldr is the son of Odin and Frigg. His mother once asked any living being to not harm Balder in any way. They all obliged, except for mistletoe. "What harm could a mistletoe do?" Frigg thought as Loki, in disguise, had kept the plant away from her so it could not make the same promise as the others. In time, Balder realized that he was pure perfection, his body and his beauty were unparalleled. He came to look down on everything that was imperfect, most of all the humans in Midgard. Unlike the inhabitants of the other realms, they were masters of none. Even the frost giants knew how to fight with perfection. Baldr came to despise midgard and his hatred grew ever greater... Instinct: Despises Imperfection
- Move with godly speed
- Remind humans of their imperfections
- Make humans suffer