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Nobi Group, Terrifying twin mushroom cutters (b[2d8+2] damage 1 piercing) 10 HP 1 armor Close Special Qualities: The left side is moon elf, and the right side is sun elf. One of the Sect of the Seven Blessing's projects, a set of twin elves, one Sun, one Moon who were split down the middle and stitched back together. His eyes are bloodshot, and he bars your entry to the Godfall. Instinct: to protect the Sect's research
- harmonize with his twin, causing migraines for all attackers.
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Ghoulmother Solitary, Large, Magical, Devious, Intelligent, Hoarder, Terrifying, Amorphous Bone fangs (d8+2 damage 1 piercing) 23 HP 5 armor Special Qualities: Can crawl up cave walls; Call the hive for protection, It’s body is created of bones A huge spider like creature made of the bones and skulls of adventurers that went down into its lair. With its eight spindly skeletonlegs it crawls around the place, always out of sight with just the rustling being heard. When it sees pray, it will let go of the wall and jump them, sinking strong boney tooth into its prey. Once the prey is numb and stops fighting, it will drain its life and create another ghoul for its hive to protect the lair. Instinct: To strengthen the hive
- Drain lifeforce to create underlings
- Weave the trapped lifeforce into spells
- Numb the Prey
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Dominion Solitary, Magical, Stealthy, Divine, Intelligent, Hoarder Misiles Arcanos (d10+2 damage) 16 HP 4 armor Close, Ignores Armor, Far Lord Dominion, amo de la torre de la magia de Rokoka, el mago más antiguo de está tierra, y tú te atreves a enfrentarlo, que lastima para ti. Instinct: Vivir
- Magia antigua
- Imagen especular
- Magia de sangre
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Quint Silveryoung Solitary, Stealthy, Devious, Intelligent pile driver (the mechanical kind) (d8 damage) 12 HP 0 armor Close Instinct: to grandstand before humbled foes
- insult his opponent to rile the crowd up
- heckle other matches as a show of strength
- demoralise lesser fighters
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Dune Snake Solitary, Huge, Devious moisture siphoning (d8+3 damage) 24 HP 2 armor Reach, Ignores Armor Unlike the violent and hungry sand worm, the dune snake is quite intelligent, and has a soft fondness for salamanders which it identifies as tiny kin, not entirely dissimilar to how a particularly sentimental dragon might regard a kobold. For less reptilian adventurers, however, the dune snake proves quite a threat, thanks to its ability to absorb moisture from its surroundings including nearby living things. The ecology of the desert survives this only due to the snake's constant migratory behaviour, as it moves from oasis to oasis, draining them dry and leaving husks of flora and dessicated fauna in their wake. Instinct: To draw moisture from anything nearby
- Arch above the sands on its endless migrations
- Leave hapless adventurers dehydrated in the sands
- Defend salamanders as kin
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Alteius, l'Ultimo Vicario Group, Magical, Stealthy, Intelligent, Cautious Arma Incantata (b[2d8] damage 1 piercing) 6 HP 7 armor Close, Ignores Armor, Near, Far Alteius è un Mago Guerriero molto addestrato, in grado di sfruttare gli Incantesimi per creare Armi. Quando combatte, può istantaneamente cambiare stile di combattimento e arma in base agli avversari che si trova davanti. È anche in grado di cambiare la sua corazza allo stesso modo, ma essa è una corazza fisica che muta forma. Instinct: Proteggere Il Patriarca
- Combattere Con Armi Magiche
- Trasformare Gli Armamenti
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Ancient Golem Solitary, Huge, Magical, Construct Boulder-sized fists (d10+5 damage) 24 HP 4 armor Reach, Forceful Special Qualities: Absorbs fire and storm spells, Skin of stone and metal, Vulnerable locomotion crystal Beware the Golem, ancient guard of the sunken temples of ... nobody actually knows their name anymore. And at any rate it would be unwise to try and learn it, what with a towering giant of metal and stone stalking about and annihilating anything it deems a threat to its long forgotten civilisation. Instinct: to protect its fallen civilisation
- Guard the entrance
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Erinyes (Fury Devil) Solitary, Divine, Intelligent, Planar Flaming Longbow (b[2d10+4] damage 2 piercing) 14 HP 4 armor Close, Far Special Qualities: Flight, Immunity to fire, Armored against magic Instinct: To hunt oathbreakers and traitors
- See through magical deceptions
- Drag prey into Hell
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The immortal wombat Solitary, Huge Bite (w[2d12+3] damage) 24 HP 1 armor Reach Did you know that cute little wombats keep growing all of their lifetime like lobsters? Well, I've heard that a long time ago, a sorceress at the mountains south of here kept one as a pet and used her magic to extend its lifespan so that it'd kept her company for all her life. That was centuries ago and the mage is long dead, but there are rumours that the lil' critter outlived her—and it's not so little anymore! Instinct: To be left alone
- Quickly dig a lair in loose earth