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Lynel Solitary, Large, Intelligent, Cautious Sword & Shield (b[2d10+4] damage) 20 HP 3 armor Forceful, Near, Far These fearsome monsters have lived in Hyrule since ancient times. They possess intense intelligence, resilience, and strength, making them among the most dangerous monsters in all the land. This is compounded by the fact that they have a natural resistance to all elements. You would be wise to challenge a Lynel only if you're very well prepared. Instinct: To roam and conquer
- Fire arrows laced with electricity
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The Necromancer Solitary, Magical, Intelligent Deadly Gaze (d10 damage) 18 HP 0 armor Close, Reach, Ignores Armor, Far The Necromancer Gerald is a snickering old fool, a dastardly councilman who will do whatever it takes to gain power over dragon's maw, or even the whole world. He raises the undead at will, and has built his power so that once the crypt was open, he could harness its power. If anyone knows what was left down there, Gerald will. Instinct: Rule over others
- Raise Undead
- Drain Life
- Harness a magic rune
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The Plagued Horde, Terrifying Hands (w[d6] damage) 7 HP 0 armor Close Special Qualities: Sick These poor souls aren't quite dead, but they will be soon. The plagued aren't particularly dangerous due to any weaponry, instead their danger lies within. When they come in contact with an uninfected person, they can spread the plague and ruin whole cities. It's best to just avoid them, or put them out of their misery already. It's unclear why they wander the way they do, almost like the undead. It's as if something is keeping them alive... Instinct: Spread disease
- Grab at the uninfected
- Cough
- Die in the street
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Giant Scorpion Solitary, Stealthy Pincers (d10+2 damage) 16 HP 3 armor Close Special Qualities: Stinger tail A good desert guide will tell you that the small scorpions are the ones you should be afraid of. The small ones, say, about the size of your toe, carry much more dangerous venom. The bigger ones, around the size of your hand, are just as aggressive but much less deadly. The REALLY big ones, though... Instinct: To paralyze and consume
- Inject paralyzing venom
- Burrow in the sand
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Polukranos, World Eater Solitary, Huge, Divine, Planar Claws (b[2d12+3] damage 1 piercing) 30 HP 5 armor Reach Special Qualities: regeneration Polukranos, called the World Eater, is the mortal manifestation of the eternal ideal of a hydra. In its first incarnation, it fell from Nyx to the mortal world, and so great were its size and strength that the gods Nylea and Heliod combined their power to bind the monster deep within the Nessian Wood. That incarnation was slain, but the eternal ideal remains. A new incarnation of the World Eater is a fearsome omen, as the monster only ap pears when the pillars of the world tremble and terrible things are a ot in the realm of the gods. Its rampages often presage an age of menace for all civilization. Special: Regenerate- IT gains +3 HP after a round when it lost a head. Instinct: Destroy the world
- Bite
- regenerate.
- stomp
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Arasta-The Endless Web Solitary, Huge, Divine, Organized, Monster, -MYTHIC- Claws (d10+4 damage 2 piercing) 24 HP 3 armor Forceful, Near, Far Special Qualities: spider reflex, poison immunity A victim of the gods' petty rivalries, Arasta was once one of Nylea's most beloved dryad companions. Phe nax's bitterness saw her transformed into an arachnid monstrosity and driven into the darkest depths of the Nessian Wood. Now she broods on her unjust fate and the ckleness of the gods who left her cursed with monstrous immortality. When Arasta, drops to 0 HP, instead of it dying, she gains 15 HP and 2 additional Armor. Special: Summon spiders. Arasta can summon 2d4 giant spiders. They act as a army- 12HP 1 Armor, dmg.(1d6 piercing +1 for each adjacent) Instinct: To summon spiders
- Spread webs
- Summon spiders
- Nyx Weave
- Armor of Spiders
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Bullywug Strider Solitary, Huge, Divine, Construct, Amorphous Ballista (b[2d10+7] damage 1 piercing) 23 HP 5 armor Reach, Forceful, Far Special Qualities: Haphazard construction Perched atop two spindly mechanical legs, this pile of scrap totters around the battlefield dealing destruction to friend and foe alike. The size of a large elephant and in the shape of a giant frog, the Strider safely houses up to 5 Bullywugs and is constructed of steel, wood and anything else these folk were able to scavenge. Powered by a mixture of other worldly and mechanical means, the Strider sports a couple of ballista on the top, 2 mechanical pincers on the bottom and a hatch at the back for access. Instinct: To destroy
- Create wanton mayhem and destruction.
- Winch loaded ballistas (though who knows what they will hit?)
- Nasty pincers, perfect for grabbing and ripping (but not always when intended)