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  • Great Girros Solitary, Large, Organized
    Bite (b[2d8] damage 1 piercing) 20 HP 2 armor
    Near, Far

    Great Girros greatly resembles a cobra in appearance though walks on all fours like a monitor. It is covered in black onyx scales and has yellow stripes running down the back of its neck. On the side of its neck is a hood with red gill-like organs. Great Girros has large fangs filled with a paralyzing venom. It just takes a single bite from these fangs to paralyze prey as big as Radobaan. It can also spit a yellow fluid from its mouth that can paralyze prey. Great Girros also possess the ability to call Girros during a fight to swarm it's prey with a barrage of paralyzing bites. Great Girros is an active scavenger that is constantly looking for new corpses to feed on. Great Girros is also surprisingly aggressive as it will attack even Odogaron who is the Apex Monster of the Rotten Vale. Great Girros will fight any monster it can swarm with regular Girros. Instinct: To scavenge

    • Spits yellow paralysing fluid
    • Can call up to 1d4 Girros for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hippopotamus Group, Large
    Crushing jaws (d8+2 damage) 14 HP 1 armor
    Forceful
    Special Qualities: Semi-aquatic

    You know, the etchings I saw back at the academy made me think these things would be smaller. You know, horse-sized or so, fat and blubbery, floating in the river all day. Who knew a thing like that could kill? Instinct: To Soak

    • Crush something with massive jaws
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  • Basarios Solitary, Large, Devious
    Body slam (d8+2 damage) 20 HP 3 armor
    Forceful
    Special Qualities: Rocky camouflage

    Basarios is a smaller, rocky wyvern. It is the juvenile form of Gravios. Its hard, stone-like shell can be used for protection against other large wyverns, doubling up as effective camouflage when Basarios partially buries itself in the ground. It is able to release either sleeping or poisonous gas from its underside and, on extremely rare occasions, a fire plume. Although it prefers to charge towards adversaries. When resting, it burrows underground, exposing only its back, giving it the appearance of a large gray rock. Being very heavy, it is a slow mover, and although it has wings, it rarely uses them to fly. Even when it does, its weight allows it to fly only for a short time. Despite its ability to hide, in most areas it is visible. This is because the rocks on its back are a slightly lighter color than other rocks, or because it has burrowed into plain view in the middle of the area. Instinct: To trample

    • Burrow underground
    • Can release poison or sleep gas from underside
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  • Seregios Solitary, Large, Terrifying
    Bladed scales (b[2d10+4] damage 1 piercing) 20 HP 4 armor
    Forceful, Near, Far
    Special Qualities: Wings, Covered in razor sharp scales

    Seregios are powerful, territorial and highly aggressive predators. With their razor sharp weapons a Seregios can make short work of their unfortunate victims. Larger Seregios have been seen flying with smaller Flying Wyverns clutched in their talons, including other Seregios. Reports like this confirm that the wyverns will cannibalize each other. Due to their capability of living in a number of different environments, Seregios compete with a large number of other large predators. Seregios are hostile usurpers of the land. They are violent fighters and will battle other monsters in order to kick them out of their territory claim it as their own, this includes their own kind in their land. In most cases, the monster they are fighting will end up dead after the battle and while some live on. The bigger the Seregios, the larger amount of territory it needs. Once a territory is gained by a Seregios, it will mark its territory with its own Blade Scales. Instinct: To assert dominance

    • Cannibalistic
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  • Tetsucabra Solitary, Large, Devious
    Gore (b[2d8+4] damage) 20 HP 4 armor
    Forceful
    Special Qualities: Amphibious

    Tetsucabra is a large Amphibian with a striking orange and indigo coloration. Its lower jaw harbors large tusks along with a large set of molars that are capable of crushing prey with ease. Tetsucabra also has a spiky stubby tail that swells up when angered. Tetsucabra are highly aggressive, territorial monsters though their ecology is much like a frog. The amphibians are well-known for attacking and eating anything that moves in their line of sight and leaping from ponds in order to grab potential prey. Despite being found in ponds, they spend most of their time on land, which could suggest that they patrol their territory on land, much like Zamtrios. During the breeding season male Tetsucabra will create large holes to impress females so that they'll lay their eggs in them. When the female lays her eggs in the pit the male will quickly fertilize them. After fertilizing the eggs the male will then carry them in his mouth and he will not eat anything until the offspring are fully developed. Instinct: To defend its territory

    • Digs holes to lay eggs
    • Can dig up boulders to throw at enemies
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  • Dodogama Solitary, Large, Devious
    Bite (b[2d8+2] damage) 20 HP 4 armor
    Forceful

    Dodogama has blue scales with orange stripes covering its body. It has a massive bottom jaw used for storing rocks in its mouth, which will turn orange when they become volatile. Dodogama is known to eat rocks for defense. When these rocks are combined with its saliva, they become explosive in nature, becoming a powerful projectile that it can spit at predators. Instinct: To eat

    • Eats rocks
    • Can spit out burning molten rocks
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Demon Solitary, Large, Intelligent, Planar, Terrifying
    Many Limbed Attack (d10+4 damage 2 piercing) 20 HP 2 armor
    Forceful, Far
    Special Qualities: Multi Limbed, Fungal Shadow beast

    Large Shadowed creature protected by a dark black scale armor with four wings and many excess limbs. It has fungal growths speckled across it's body. Pouring out around it are these buzzing insects that are fat with abdomens that are filled with balls of pure fire. Instinct: Overthrow the Populous

    • Attack with Fire Bugs
    • Call Knowledge from Beyond the Grave
    • Fly
    • Poisonous spores
    • Many Limbed Attack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hechrusse Solitary, Large, Devious, Planar
    Bite (d8+2 damage) 16 HP 3 armor

    Long, crawling creatures, a hundred legs and chitin as hard as steel, these vile insectoids serve as carrier crawlers for demonic invasions. Their segmented bodies are hollowed out to allow smaller demons to crouch inside before they are carried to front lines; there is little that can stand in the way of a Hechrusse. It will find its way around any obstacle. Should it come under attack, the Hechrusse may cause one of its body segments to explode in a vile display of gore, from which another demon can rise. Instinct: To carry

    • Carry many demons
    • Destroy an obstacle in its path
    • Spawn more demons from its flesh
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  • Spined Devil Group, Planar
    Spiny tail (d8+2 damage 1 piercing) 6 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Leathery wings

    Foul, winged creatures, covered in sharp spines with wicked grins of razor sharp teeth. While they are ometimes known to carry pitchforks, spears, or other bedeviled implements, Spined Devils are known to summoners (and the Inquisition) for how they delight in impaling living things on their quills. Such quills can be launched a great distance, fast and hard enough to pierce metal and cause profound agony in mortal creatures. Instinct: To impale

    • Shoot out spines from its back
    • Take to the air
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  • Mönch des Benignakus Group, Divine, Intelligent
    Kampfkunst 1d6 8 HP 2 armor
    Close

    Die Mönche des Klosters des heiligen Benignakus sind von Männer und Frauen verschiedener Rassen, sie alle aber Folgen dem Weg des Lebenswurms. Sie Schützen das Kloster und das Kronenthal vor dem Bösen. Instinct: Das Leben schützen und es verlängern

    • Heiliger Handkantenschlag
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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