• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Spined Devil Group, Planar
    Spiny tail (d8+2 damage 1 piercing) 6 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Leathery wings

    Foul, winged creatures, covered in sharp spines with wicked grins of razor sharp teeth. While they are ometimes known to carry pitchforks, spears, or other bedeviled implements, Spined Devils are known to summoners (and the Inquisition) for how they delight in impaling living things on their quills. Such quills can be launched a great distance, fast and hard enough to pierce metal and cause profound agony in mortal creatures. Instinct: To impale

    • Shoot out spines from its back
    • Take to the air
    Tweet
  • Mönch des Benignakus Group, Divine, Intelligent
    Kampfkunst 1d6 8 HP 2 armor
    Close

    Die Mönche des Klosters des heiligen Benignakus sind von Männer und Frauen verschiedener Rassen, sie alle aber Folgen dem Weg des Lebenswurms. Sie Schützen das Kloster und das Kronenthal vor dem Bösen. Instinct: Das Leben schützen und es verlängern

    • Heiliger Handkantenschlag
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Rajang Solitary, Huge, Magical, Devious, Terrifying
    Fists (b[2d10+5] damage) 24 HP 2 armor
    Reach, Forceful, Near, Far
    Special Qualities: Can achieve berserk mode

    The rajang is a ultra-aggressive creature that is rarely sighted and seldom survived. Widely regarded as the pinnacle in unparalleled physical prowess The rajang is said to be a loner. This is due to the rajang's near-permanent nomadic lifestyle, it's not entirely certain where the rajang is capable of living, though it's not far-fetched to assume that it can live just about anywhere. The Rajang strongly resembles the blangonga in its appearance and movement, even borrowing some of its attacks. However, notable differences include rajang's broader muscles, large horns, hairy tail tip and its ability to use electricity-based attacks. The rajang's most notable attack is its ability to shoot electricity from its mouth, either as a blast or a beam. They are hated by many adventurers, due to their combination of speed, aggression and power. Rajang are at best described as being ultra aggressive. Willing to attack and kill anything that threatens them, brutally at that. In the New World it's shown to be willing to challenge monsters sometimes two or three times it's own size, and even managing to overpower or tie against such monsters in Turf Wars. Instinct: To challenge

    • Ultra Aggressive
    • Can shoot electricity from mouth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Arzuros Solitary, Large
    Claws (d10+2 damage) 20 HP 2 armor
    Forceful

    Arzuros is noted for its turquoise colored fur and ursine body structure. It has a ridge of erect hair aligned with its nose. Its back is made of a tough hide, somewhat characteristic of a carapace. Hair runs from its cheeks, connecting to its back, where it forms a trim along the sides of the back. The claws of an Arzuros have elongated, red nails. Each claw has a tough brace encasing and protecting the wrist and forearm. Arzuros has large, bulky legs connected to much smaller feet and a short, wide tail. Arzuros is armed with two vicious claws which it uses for most of its attacks. It can use its large body and surprising agility for charge attacks and pinning down prey. Arzuros are omnivorous creatures that enjoy feasting on fish and honey. When eating honey, Arzuros pays little to no attention to its surroundings. When threatened by other large monsters, Arzuros will try to use its size and claws to frighten the monster, or will use its agility to escape. Arzuros often hangs its tongue out of its mouth. Instinct: To feast on fish and honey

    • Doesn't pay attention to surroundings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Wulg Group, Small
    Bite (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close

    Wulgs greatly resemble a cross between a wolf and a badger, possessing a thick black and white striped pelt, a lithe frame and a long bushy tail. Their faces are long and tapering, and covered in black fur. Wulgs have been known to attack hunters if they come across them, but won't directly hunt them. They are capable of lunging and biting at foes, as well as performing an acrobatic grapple attack that requires hunters to move quickly lest they be stripped of their health. Instinct: To devour

    • Attack adventurers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Malfestio Solitary, Large, Magical
    Talons (b[2d10+2] damage) 20 HP 1 armor
    Special Qualities: Wings

    Malfestio superficially resembles an owl. Its body is covered in blue plumage with a grayish belly, a yellow collar, and a white face with a small beak and red eyes. On its head are long tufts that point back and are tipped with yellow. There are hints of yellow on its legs that end in scaly feet that have two talons and one small vestigial toe. Its wings have bright blue membranes. Along its wings are long blade-like claws. Its flattened tail ends in a three-pointed shape. Malfestio is a nocturnal predator that uses its talons and wing claws to attack prey. Like Nargacuga, it sleeps in trees to avoid terrestrial predators. It can produce an ultrasound beam that can easily put prey to sleep. The claws along its wings are usually hidden but are revealed once the malfestio feels threatened. Instinct: To hunt

    • Hunts at night
    • Sleep beam
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Great Maccao Group, Large
    Kick (b[2d8+2] damage) 14 HP 1 armor
    Special Qualities: Spiked Tail

    The Great Maccao feathered crest sets them apart from its Maccao pack. Although superficially similar to its younger brethren, a Great Maccao is bigger and bulkier, with more brightly-colored plumage. It also has powerful legs it uses to kick threats and to move with great speed, and its spiked tail allows it to propel itself forward and jump with tremendous force. Only male Maccaos or Great Maccaos have feathers on their head. A Maccao's tail is similar to a kangaroo's tail. Its tail allows it to propel itself forward and jump with tremendous force. The Maccao has the ability to stand on its tail without any support from its legs, allowing it to balance itself on its tail with its legs in the air. While standing on its tail, its bright, red underbelly is revealed. The red underbelly acts as a warning sign, and is used to intimidate predators. Though primarily scavengers, Great Maccao will also feed on smaller monster species. Great Maccao are shy monsters that prefer to stay away from most threats. Despite Great Maccao being the leader of its Maccao pack, it barely has any control over its lesser counterparts, unlike other Bird Wyverns such as the Great Jaggi. A Great Maccao's pack will rarely assist it if it is in danger. Great Maccao would rather run than fight, much like its smaller counterparts. Instinct: To scavenge

    • Lead packs of Maccao
    Tweet
  • Bone entanglement Group, Terrifying, Amorphous
    claws (d8+2 damage) 13 HP 4 armor
    Close
    Special Qualities: Bones of all things it devoured

    Instinct: Eat it! Eat it!

    • The bones move chaotically but eventually in the correct direction.
    Tweet
  • Balvarine Group, Devious, Organized, Terrifying
    Claws (d8+2 damage 2 piercing) 12 HP 2 armor
    Close, Near
    Special Qualities: Can jump high in the air disappearing for several seconds before landing, Humanoid wolf-like appearance

    According to the Oracle of Snowspire, the balverine was descended from a terrible creature called the Balvorn which was far more vile and savage than a balverine. It feasted upon thousands of humans at a time. There was only one man who survived its attacks, and that man became the first balverine. Citizens of Albion are afraid of these beasts, and with good reason: balverines can infect others, turning them into balverines through a bite. Perhaps because of their terrifying qualities, some have been captured and put into venues like the Arena and Crucible for gladiatorial purposes. Their natural aggressive tendencies make them perfect opponents of Heroes in the battlefield. It is said that when a man gets bitten by a balverine during the full moon, they become the much more powerful White Balverines, which were slain in the Old Kingdom through the use of silver weapons. Instinct: To kill and infect

    • Ambush predator
    • Can infect others into becoming additional Balvarines
    • Gives off a loud Howl that attract other Balvarines
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Salt Golem Group, Large, Construct
    Slam (d8+2 damage) 14 HP 2 armor
    Ignores Armor, Near
    Special Qualities: Salt,

    Instinct: To serve

    • Follow orders
    Tweet
Previous
Next