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  • Flock of Snakepigeons Horde, Tiny
    Biting beaks (d6 damage) 3 HP 2 armor
    Hand

    Once an unpopular species of pet, the snakepigeon became a nuisance almost immediately upon being outlawed. Fashionable among the bourgeoisie that took flaunting of the law as a sign of status, they would be released into the air when inspectors came knocking, resulting in a large feral population in the affected cities. They shed lots, bite hard, lay eggs and smell. One witness to such an infestation of the pests suggests it is enough that one might be convinced to forego city life entirely in favour of forest asceticism. Instinct: to bite anything and everything

    • Shed feathers, scales and skin
    • Bite
    • Whip with tail
    • Flutter in faces
    • Claw
    • Crap on statues
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tritidair, Angel of Etherium Seas Solitary, Small, Magical, Divine, Intelligent, Planar
    Aurora Discus (w[2d10+2] damage 1 piercing) 14 HP 4 armor
    Close, Near

    To the common man, a shooting star is a glimmer of hope streaking across the Etherium Sea between worlds. To those who believe, those curious lights above are a map unto themselves, guiding wayward boats and caravans home. To those who have earned Tritidair's friendship, they are all the above, and an eon of flighty, free-spirited, childlike wanderlust packed into a fairy-sized frame. Instinct: Guide the Bold and Adventurous

    • Shift into an aurora of stars and light
    • Dazzle and Enchant with a radiant gaze
    • Manipulate Etherium Winds
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eldridge Pantoul Group
    Quarterstaff (d8 damage) 6 HP 0 armor
    Close

    A corrupt member of the town council who also happens to be the town soothsayer. After making a deal with a dark lord it seeks nothing but additional power and money Instinct: Money and Power

    • Tell the Future
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Troll des Sables Solitary, Large, Hoarder
    Masse cloutée (d10+4 damage 1 piercing) 20 HP 2 armor
    Forceful, Reach

    Les trolls des sables sont d'énormes humanoïdes à la peau noirâtre et à la force surhumaine. Solitaires dans l'âme, ils ne se mêlent que rarement à leur congénère. Il ont un appétit sans fin, et dévorer des races intelligentes ne leur fait pas peur. Instinct: Destructeur

    • Brises des os
    • Cri de rage
    • Collectionne les trophées
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mangeur de rat Horde
    Arme improvisée (d6 damage) 3 HP 0 armor
    Close

    Les misérables des cités, complotant pour voler, abuser et arriver à assouvir leurs sordides désirs. Ils se promènent généralement en groupe. On les sent avant de les voir ! Instinct: Voler

    • Comploter
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  • Chasseur des sables rouges Horde, Small, Stealthy, Organized, Hoarder, Terrifying
    Dague (d4 damage) 3 HP 1 armor
    Close
    Special Qualities: Bouche Hideuse

    Les chasseurs des sables rouges ont la même base génétique que les humains, mais la vie dans le désert les as rendu plus petit, plus squelettique et d'autant plus fourbes. Ils capturent toute sortes d'espèces, intelligente ou non, pour les vendre aux cité-état au nord du Désert des sables rouges. Instinct: Capturer

    • Créer une embuscade
    • Se cacher dans le sable
    • Cri d'appel
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  • Araignée géante Solitary, Stealthy, Devious, Hoarder
    Pinces (d10+2 damage) 12 HP 1 armor
    Close

    Depuis la nuit des temps, les araignées géantes aiment se repaître des êtres assez idiots pour se faufiler dans leur repère. Elles aiment les endroits sombre duquel elles peuvent attaquer leurs proies sans être vues ou en les piégeant dans leurs toiles solides. Instinct: Augmenter son garde manger

    • Capturer une proie
    • Se cacher au plafond
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mage de Xearea Group, Stealthy, Magical, Intelligent
    Sorts spécifiques (b[2d8] damage 1 piercing) 6 HP 0 armor
    Close

    Les hommes-serpents du culte de Xearea sont de puissants magiciens. Ils sont très présents dans le désert de sang où les hommes serpents vivent. Instinct: Tuer les sang-chauds

    • Prier pour sa déesse
    • Créer des hallucinations
    • Drainage et Feu
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Chimera youth Solitary, Large, Magical, Intelligent
    Claws, or venomous snake bites (d10+4 damage) 16 HP 0 armor
    Forceful

    A young Chimera is not to be underestimated. It’s lack of experience is made up for by an unpredictable nature. The goat head controls magical elements such as lightning and fire. The Lions head and body is incredibly strong even for its youth. The snakeheaded tail can strike with venomous fangs at impossible speed. Instinct: To protect its territory

    • Magical onslaught
    • Can call on magical bolts of lightning, or breath fire.
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  • Khaeros Solitary, Stealthy
    Powerful claws (d10+2 damage) 12 HP 0 armor
    Close, Forceful

    The jungles of Kreususandrea are not to be traveled alone. Any tree, any bush, any shadow could be a hiding spot for the black-scaled Khaeros, one Umral's most vicious hunters. A cat-like lizard nearly the size of a full-grown dwarf, it hunts from the shadows, only leaping when it is certain it can make a kill. Few survive an encounter with such a beast, and none escape unscathed. Instinct: To ambush

    • Drag something up into the trees
    • Leap suddenly from a hiding place
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