• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Githyanki Group, Stealthy, Magical, Planar, Construct, Smart
    Weapons (b[2d8] damage 2 piercing) 6 HP 4 armor
    Close
    Special Qualities: Spells, Psionic abilities

    From the Fiend Folio Instinct: Kill humans, kill ilithids, protect their goods

    • Cheating by manipulating the mind
    • Attack from the astral plane
    • Flanking enemy
    • Powerful spells
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Marid Solitary, Large, Intelligent, Hoarder, Planar
    Typhoon smash (d12+2 damage) 24 HP 0 armor
    Forceful, Near
    Special Qualities: Amphibious

    A marid is a genie of water, an elemental creature of the open seas. Capricious and vindictive, they respect no authority, and have little empathy for mortal beings. They are said to be the most powerful of geniekind, and they certainly act like they know it. Instinct: To be released from its prison

    • Weaver of water magic
    Tweet
  • Obsidian Bladeguard Solitary, Large, Construct
    Obsidian Sword, Axe or Spear attached to one arm (b[2d10+2] damage) 24 HP 3 armor
    Forceful, Reach
    Special Qualities: Not autonomous. Only a vessel carrying out the Obsidian Giants wishes

    Bladeguards do not usually attack adventurers on sight. Only those targeted by the Obsidian Giants need to worry. However, Bladeguards will defend themselves with lethal force. Instinct:

    • Charge the enemy, destroying everything in its path
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Svarku Solitary, Large, Magical, Organized, Intelligent, Planar
    Giant Broadsword (d12 damage) 20 HP 3 armor
    Near, Reach
    Special Qualities: Immune to Fire

    A nine-foot tall efreet from the plane of fire. Able to launch flame at will.

    Instinct: To be flattered, adored, and enabled

    • Burn an area
    • Call in his followers
    • Make a deal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Pilzling Group, Small, Intelligent, Amorphous
    Explodierende Pilze (d8 damage) 9 HP 1 armor
    Close, Near
    Special Qualities: Giftige Pilzsporen

    Instinct: Reisen und eine neue Heimat aufbauen

    • Den Pilzwald verbreiten
    Tweet
  • Vulture Lord Group, Magical, Devious
    Strong winds (d6 damage) 6 HP 0 armor
    Close, Far
    Special Qualities: Wings

    Instinct: Find dead meat

    • Attack the weakest foe
    • Summon typhoons
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Wild Hunter Group, Stealthy, Magical, Hoarder
    Claws (d8 damage) 6 HP 1 armor
    Close
    Special Qualities: Immunity to magic

    Instinct: Hunt for shiny

    • Go Invisible
    • Backstab (+2dmg)
    • Go Invisible
    Tweet
  • Solitary, Large, Construct
    claws (w[2d10] damage 1 piercing) 20 HP 1 armor
    Special Qualities: Mad scentist

    Frankeinsten test monster Instinct:

    Tweet
  • Blue Baron-Wraith Solitary, Magical, Devious, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous
    Spark Bolt (d8 Lightning damage) 19 HP 1 armor
    Close, Reach, Ignores Armor, Near, Far
    Special Qualities: Bound Loyalty to Creator, Ghostly Visage

    A medium size man in a long hooded robe and has a faint Blue light that glows around him. Magic burst from his staff and his understanding of lightning is second to none. Instinct: To serve its Overlord and its creator

    • Magical Mastery: Knows high levels worth of magic
    • Summon Minions: Can summon up to 8 minions
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Green Baron-Wraith Solitary, Stealthy, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous
    Poisoned Claws (b[2d8] damage 2 piercing) 19 HP 2 armor
    Close
    Special Qualities: Bounded Loyalty to Creator, Ghostly Visage

    A medium size female wearing ninja gear that radiates a Green glow and uses illusion and darkness magic to assassinate enemies of the Overlord and creator. Instinct: To serve its Overlord and its creator

    • Spectral Sneak-Attack: If Green Wraith is hidden, and it hits add 2d6 damage which Ignores Armor
    • Smoke and Illusions: The Baron-Wraith can make a Dex check, on success it summons a green gas cloud which makes it difficult to breath (players roll Defy Danger) and turns invisible
    • Summon Minions: Summons up to 8 minions at a time.
    • Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
Previous
Next