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Githyanki Group, Stealthy, Magical, Planar, Construct, Smart Weapons (b[2d8] damage 2 piercing) 6 HP 4 armor Close Special Qualities: Spells, Psionic abilities From the Fiend Folio Instinct: Kill humans, kill ilithids, protect their goods
- Cheating by manipulating the mind
- Attack from the astral plane
- Flanking enemy
- Powerful spells
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Marid Solitary, Large, Intelligent, Hoarder, Planar Typhoon smash (d12+2 damage) 24 HP 0 armor Forceful, Near Special Qualities: Amphibious A marid is a genie of water, an elemental creature of the open seas. Capricious and vindictive, they respect no authority, and have little empathy for mortal beings. They are said to be the most powerful of geniekind, and they certainly act like they know it. Instinct: To be released from its prison
- Weaver of water magic
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Obsidian Bladeguard Solitary, Large, Construct Obsidian Sword, Axe or Spear attached to one arm (b[2d10+2] damage) 24 HP 3 armor Forceful, Reach Special Qualities: Not autonomous. Only a vessel carrying out the Obsidian Giants wishes Bladeguards do not usually attack adventurers on sight. Only those targeted by the Obsidian Giants need to worry. However, Bladeguards will defend themselves with lethal force. Instinct:
- Charge the enemy, destroying everything in its path
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Svarku Solitary, Large, Magical, Organized, Intelligent, Planar Giant Broadsword (d12 damage) 20 HP 3 armor Near, Reach Special Qualities: Immune to Fire A nine-foot tall efreet from the plane of fire. Able to launch flame at will. Instinct: To be flattered, adored, and enabled
- Burn an area
- Call in his followers
- Make a deal
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Vulture Lord Group, Magical, Devious Strong winds (d6 damage) 6 HP 0 armor Close, Far Special Qualities: Wings Instinct: Find dead meat
- Attack the weakest foe
- Summon typhoons
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Wild Hunter Group, Stealthy, Magical, Hoarder Claws (d8 damage) 6 HP 1 armor Close Special Qualities: Immunity to magic Instinct: Hunt for shiny
- Go Invisible
- Backstab (+2dmg)
- Go Invisible
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Blue Baron-Wraith Solitary, Magical, Devious, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous Spark Bolt (d8 Lightning damage) 19 HP 1 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Bound Loyalty to Creator, Ghostly Visage A medium size man in a long hooded robe and has a faint Blue light that glows around him. Magic burst from his staff and his understanding of lightning is second to none. Instinct: To serve its Overlord and its creator
- Magical Mastery: Knows high levels worth of magic
- Summon Minions: Can summon up to 8 minions
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage
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Green Baron-Wraith Solitary, Stealthy, Organized, Intelligent, Planar, Construct, Terrifying, Amorphous Poisoned Claws (b[2d8] damage 2 piercing) 19 HP 2 armor Close Special Qualities: Bounded Loyalty to Creator, Ghostly Visage A medium size female wearing ninja gear that radiates a Green glow and uses illusion and darkness magic to assassinate enemies of the Overlord and creator. Instinct: To serve its Overlord and its creator
- Spectral Sneak-Attack: If Green Wraith is hidden, and it hits add 2d6 damage which Ignores Armor
- Smoke and Illusions: The Baron-Wraith can make a Dex check, on success it summons a green gas cloud which makes it difficult to breath (players roll Defy Danger) and turns invisible
- Summon Minions: Summons up to 8 minions at a time.
- Phantasmal Aspects: Misty Step, Fear Aura, and Resistance to non-magical damage