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  • Ancient Paladin Invictus Solitary, Magical, Intelligent, Cautious
    Paladin Longsword (b[2d10] damage 1 piercing) 16 HP 6 armor
    Close

    A paladin of ancient times who served in the great war against the elves. Though resurrected by dark powers, his faith is strong. Instinct: to evangelize

    • Follow the code of Imperius, the Allfather
    • petition Imperius for Power
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  • Icestorm Virago Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    Ray of icy power (d10 damage) 16 HP 4 armor
    Close, Reach, Ignores Armor, Far

    The Icestorm Virago is a strange being, possibly a remnant of the ancient Shi that once called Zerzura home, possibly a curiosity they had held captive that now roams free. She appears to be immune to the Song of Thorns, just as winter's chill cares not what thorns the thicket bears--and her influence on the forest helps keep the Song at bay. However, she is also wildly dangerous, and attracting her attention is as likely to hurt as help. Other ice-linked creatures, like the ice spiders and wendigo, seem drawn to her presence, while others simply benefit from the "protection" against the song of thorns. She seems to stick to a relatively limited territory in the deep forest, perhaps because the only part of Zerzura she can enter is ever-burning. Instinct: Freeze the living to add to her collection.

    • Summon a swirl of bitter arctic cold.
    • Calling simulacra of ice
    • Storm and ice heed her call
    • When her ice drains you, she profits.
    • She does not fear the Song of Thorns.
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  • Ethereal scavengers Horde, Small, Organized, Planar
    Acidic jowls (d6 damage 1 piercing) 3 HP 1 armor
    Close

    Instinct: to eat

    • Scurry off
    • Come back in greater numbers
    • Disappear into the ethereal plane
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  • Bone Wing Solitary, Huge
    (b[2d10+5] damage 1 piercing) 20 HP 3 armor
    Reach, Forceful
    Special Qualities: fall apart and look harmless

    Instinct: harden traveling

    • swipe horses and bring them to its master
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  • bone tearor Horde, Divine, Intelligent, Terrifying, Amorphous
    teeth and claws (b[3w[3d8+2] damage 2 piercing) 16 HP 6 armor
    Close, Ignores Armor, Near
    Special Qualities: it is a mix of flesh and bone

    A Bone Terror has red flesh and bone. Bone makes up its under side, bottom jaw, and tail. It relays on speed. Bone Terrors can rip apart steel so shields and armor do nothing for protection. They live in the desolate plains. Bone Terrors are at the top of the food chain. Instinct: to eat any prey

    • speedly atacks travlers
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  • Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

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  • The moonlit maiden Solitary, Devious
    Winter's gift (d8 damage) 16 HP 0 armor
    Close, Ignores Armor, Near
    Special Qualities: Incorporeal

    It was the full moon, in the second month. the girl had stolen ut in the night to meet with her beloved. She waited for him by the frozen pond. but he did not come, he stood the girl up, and she waited, waited so long, in the pretty dress she had worn for him. and She grew tired, so tired. and she never woke. until today. Instinct: to relive her trauma

    • Make it all as cold as her
    • lull them to sleep
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  • Raven Lord Solitary, Large, Intelligent, Cautious, Hoarder
    Tear and grapple with talons, peck with beak (d10+2 damage) 16 HP 2 armor
    Forceful

    The Raven Lord watches over the last piece of mountainous wasteland, the last remnants of former elven territories, now long lost. The Raven Lord and its obedient swarms of Ravens will fiercly ambush those who dare step into his realm. The Ravens do his bidding and even die to protect him. Once severly wounded, he will flee from combat and try to return to his ruined fortress. Instinct: to kill all usurpers

    • Seek revenge for the defeat of the elves long ago.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Librarian Group, Intelligent
    Grapple, push out of the way (d8 damage) 6 HP 0 armor
    Close

    Instinct: Calls the watch

    • Watches over the stacks of the Corobane library.
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  • Ethereal Skulker Solitary, Large, Stealthy, Planar
    Rending claws (d10+2 damage 1 piercing) 20 HP 1 armor
    Forceful

    Instinct: to Feed

    • Leap across the boundary between the ethereal and material
    • Appear from nowhere
    • Drag something(or someone) back to its home
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