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  • Spermacethval Solitary, Huge, Divine, Devious, Organized
    Slag med halen og bullrush med hovedet (d8+7 damage) 22 HP 3 armor
    Reach, Forceful, Ignores Armor

    Det er en stor, fantastisk bardehval. Instinct: Den vil være fri og leve

    • Svømmer de store oceaner
    • Den giver skade til båden
    • Hvis stormgul ikke er tilfreds rejser havets bølger sig, hvaler og vindånder kommer til hjælp
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  • Gargantuean beast Solitary, Huge
    It's giant tentacles (d12+5 damage) 20 HP 3 armor
    Reach, Forceful, Far

    A gargantuean beast that has been residing in the deepest depths for Aeons. It has been slumbering but now it has awoken ready to devour all in it's path. Instinct: Consume the world

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  • Syforax Horde, Tiny
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

    • "Consumare una vittima" "
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  • Giant Rat Group, Large
    bite , claw (d8+2 damage 1 piercing) 10 HP 0 armor

    A giant rat. Big teeth. Big claws. Watch out. Instinct: to survive

    • hides, bites, eats, runs away
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  • Ogre Witch Solitary, Large, Divine, Magical, Intelligent, Hoarder
    Magic (d10+2 damage) 20 HP 0 armor
    Ignores Armor, Far

    10ft tall, black waist long matted hair, massively obese, wearing dark robes and holding a black staff which is forked on the end, sharpened teeth, glowing red eyes Instinct: To open a gate for Haalbrak

    • Summon Corruption
    • Summon allies
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  • Sir Rudolf (Death Knight) Solitary, Divine, Organized, Intelligent, Cautious, Terrifying, Amorphous
    Greatsword (b[2d10+6] damage 2 piercing) 25 HP 7 armor
    Close, Forceful, Reach
    Special Qualities: Undead

    Black plated knight, once a bold paladin, Knight of justice. Now a fallen Knight that need tô find a way of realeasing the curse that keeps him Alive. Instinct: To hunt things Will give him freedom

    • Raise deads, steal souls.
    • Raise dead
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  • Svart Group, Small, Intelligent
    Daggers or Nets (d6 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: Slavers

    These small creatures (3' tall) have bright blue skin with orange eyes. They are mediary between Goblins and Kobolds and generally attack the latter, though they will unite against their common foe - Hobbits. Svarts will seek to attack halflings on sight, blindly and later cook and devour them if possible. Otherwise they are crafty thieves and slavers always seeking a deal they will honor in letter if not in spirit. Instinct: Sell Slaves

    • Capture Prey with Nets
    • Slavers
    • Steal
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Gurrigan Group, Small
    Claws (1d4 damage) 3 HP 0 armor
    Close, Near
    Special Qualities: Darkvision, Gibbering, Attempt to steal food

    Gurrigans are a type of cowardly goblins who have been corrupted by prolonged exposure to black magic.They are small, decrepit creatures with bulging eyes who subsist on a diet of mushrooms and cave water. (from the "Best Left Buried" RPG) Instinct: Surrender

    • Run away
    • Toady
    • Beg
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mothbear Solitary, Large, Construct, Terrifying
    Claws (d10+2 damage) 16 HP 0 armor
    Forceful, Near
    Special Qualities: Magical construct, Bear/moth hybrid

    Mothbears are hybrid bear-caterpillars bred by the necromancers and priests, who used their silk to provide the funeral wrappings for the Royal Dead. Mothbears are huge, vicious, animalistic and fiercely territorial. Mothbears loves lights. She will pursue light sources and pat at them. If possible, they will carry light sources back to their lair. Mothbears are solitary except females with young cubs. (from the "Best Left Buried" RPG) Instinct: Devour

    • Seek Light
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Royal Dead Group, Terrifying
    Undead Claws (d8 damage) 6 HP 3 armor
    Close, Near
    Special Qualities: Undead, Fire does Double Damage

    These mummified ancients were the aristocrats of whatever society that used this ruin as a temple. They were taken here after death, embalmed with traditional sacred oils by the priests who call the temple home, before being taken off to their correct place of burial. The few Royal Dead remaining here did not have their rites completed, or were pre-transition. The Royal Dead are mummified skeletons, of enormous height wrapped in mothbear silk bandages. They will attempt to destroy those who defile the barrow and steal their treasures and cannot be negotiated with. (from the "Best Left Buried" RPG) Instinct: Drain life

    • Guard Tomb
    • Count Treasure
    • Hate the Living
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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