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  • Death Linen Group, Stealthy, Construct, Amorphous
    Suffocating and choking form (d8 damage 1 piercing) 13 HP 1 armor
    Close
    Special Qualities: Camouflage, Synthetic form, Flexible, Vulnerable to Fire

    Sometimes you have to wonder: Is everything a trap? And if you have angered the right (or wrong) kind of wizard, then the answer is probably yes. Why else would the death linen exist? Masquerading as sheets, or pillows, or a set of clothes, or all of the above - this construct waits until its victim tries to wear or sleep on or otherwise interact with it before it tries to strangle and smother them. Efficient, and hard to pin down as a murder. Whimsical? Yes. Efficient? The jury is still out on that one. Another theory and/or origin of these is less whimsical: The power of living nightmares have suffused these, and they now linger and wait to terrorise and murder those that they (subconsciously) deem to be victims. A more compelling origin, but no less silly. Instinct: To kill

    • Smother the unfortunate
    • Surprise them!
    • Use secret poison fangs that no-one would have guessed you had
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stunjelly Horde, Large, Stealthy, Hoarder, Amorphous
    Paralytic pseudopods (d6 damage) 18 HP 1 armor
    Ignores Armor
    Special Qualities: Corrosive form, Gelatinous, Camouflage

    You thought that was a mere wall? Foolish! Always be suspicious, after all if gelatinous cubes exist then what others gelatinous horrors might there be, masquerading as anything and everything. Its touch will corrode and incapacitate until those engulfed are horrifically eaten. Not a great fate, all in all. Instinct: To feed

    • Engulf the unfortunate
    • Surprise them!
    • Paralyse with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Trapper Horde, Large, Stealthy, Amorphous
    Crushing body (d6 damage) 14 HP 2 armor
    Special Qualities: Camouflaged, Tremorsense, Hot/Cold Immunity

    Who would think the floor itself was a threat? The well-prepared it seems! Although fairly rare, there are creatures that exist (likely manufactured somehow or formed in response to the predations of adventurers) that blend in expertly to the floor of a dungeon or dwelling, waiting until prey walks into their centre, whereupon they spring up from all sides and smother and/or crush them to death. Then they feed. Sometimes it feels like the world is out to get you, doesn't it? Instinct: To feed

    • Surround and smother unfortunate prey from below
    • Surprise them
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  • Lurker Above Group, Large, Stealthy, Amorphous
    Smothering slams (d8 damage) 17 HP 2 armor
    Special Qualities: Camouflaged, Tremorsense, Levitation

    A large creature that resembles a manta ray. Its body is comprised of compartmentalized gas sacs, each filled with a lighter than air mixture, allowing it to sail through the air by gracefully flapping its body. It attaches to a ceiling and drops down on prey, suffocating it and digesting the corpses. Its underside has chameleon like skin, blending in to whatever surface it is attached to. Instinct: To feed

    • Smother the unfortunates you land on
    • Surprise attack!
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  • Dave Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    Quiet Withering (w[2d10] damage) 16 HP 4 armor
    Close, Far

    What's up guys, It's me Dave. Yeah bro, you know me, We met in high school, remember? no? Well, we did, you were like my best friend back then.. yeah see I knew you would remember eventually. we should go get pizza! ... Yup, that's Dave, good ole Dave. best buds with everyone, even if you don't remember perfectly he's been a friend of yours all this time.. and if your not? Well, then there might be consequences. Instinct: To be friends with everyone

    • Vibes B-)
    • Friendly Demenor: Hi there! My name is Dave.
    • Unseen and Unheard Menace
    • Mildly Parasitic Lifestyle: Hey man, can I borrow a few bucks?
    • Unkown Knowledge: Oh yeah, I've heard of that.. What do you mean no one should know about the 8th demention
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Grib (Mushroom Monster) Solitary
    Crushing Blow (d10+2 damage) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Corrupting Influence: The body you see is not always the true body of the Grib, it might just be a 'mind controled' cow or some other poor beast. Keep and eye out for the true clump of Grib, Zombie Shrooms: Its a cow covered in mushrooms! its really gross

    The Grib is a clump of mushrooms (1HP) often found in a cave or a basement, and it's not so bad. I mean, it's just some mushrooms, right? Well, that would be the case if it was ONLY a clump of mushrooms. Unfortunately, it is quite common for the spores of these mushrooms to gather inside a animal, such as a cow, dog, or cat, and then we have a problem because now The Grip has a body, and it intends to use it... Instinct: To Spread its Mycelium

    • Release Corrupting Spores
    • Release Hallucinogenic Spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wavekin Mage Group, Magical, Organized, Intelligent
    Uses sickle to manipulate waters (d8 damage) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Amphibious, Grants underwater breathing

    Wavekin mages maniplate the waters around themselves using their innate magical abilities chanelled through a sickle. It's their talent that allows all wavekin take captives and then grant those the ability to breath underwater. However this is often withheld as a form of torture. Instinct: To command slaves

    • Torment the weak
    • Grants underwater breathing
    • Sound a magical alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Air queen Solitary, Magical, Organized, Intelligent
    Air magic (w[2d8] damage) 12 HP 4 armor
    Close, Ignores Armor, Near, Far

    Instinct: To protect her secrets

    • Call air elementals
    • Use air magic
    • Call in paladins
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  • Avatar of Keimon Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying
    N/A (d12+2 damage) 18 HP 4 armor
    Ignores Armor
    Special Qualities: Gaunt

    The Avatar of Keimon is a horrible thing, something almost human. Tall and thin and hunched, grey skin clinging to bone, black clumps of greasy, matted hair along its skull. It looks at you with sunken eyes, smiles too wide, sharp teeth lined with bloodless lips. Its spidery fingers are interrupted by thick knobs of knuckle, and end in sharpened claws. When it speaks, you feel a chill run down your spine, as though your blood is made of ice. Its voice is like the whisper of Winter itself. Instinct: To collect the debt of souls

    • Consume life
    • Stalk
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  • Blood Swarm (Carrion Roach) Horde, Tiny, Organized, Terrifying
    Slashing Mandibles (b[2d8] damage 1 piercing) 7 HP 2 armor
    Hand
    Special Qualities: Ear Splitting Screech: let out a that terrifies those who hear it

    You see a single bug, a beetle perhaps, scuttle along the ground. You think to yourself, "Hmmm, what an unusual size for a bug, and what large jaws it has... oh boy, there a lot of them... ahhhhhhh my leg!" These Carrion Roaches are about the size of your hand, with knife-like jaws that make a screeching metallic sound as they knash against themselves. The Roaches are never alone and if you see one, you are sure to see dozens more. Instinct: Pick Clean: Rend Meat from Bone

    • Alert the Swarm: if a single one is allerted, ALL are alerted..
    • Screech and Chatter: call another swarm to back it up.
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