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Manant de taverne Groupe (d6+1 damage) 4 PV 1 armure Close Instinct: Avoir de l'argent
- Attaquer au couteau
- Prendre par derrière
- Combattre en avantage numérique
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Horned Cave Troll Solitary, Large, Hoarder Massive Fists (d12+4 damage 2 piercing) 16 HP 1 armor Forceful Special Qualities: Regeneration Slumbering within caves, these massive monoliths of muscle live to destroy anything that moves. When reared up on their clawed hind legs they stand at a staggering 9 ft tall. Even when hunched over on their massive arms, they still tower over the usual adventurer. Their horns are caked in the blood of their previous victims including the ones on their back. They decorate their bald heads with glittering gemstones they find while patrolling the depths. Their 3 glowing red eyes that peer out from the darkness are a sign to anyone they should have turned back long ago. Their flesh regenerates from any attack unless dealt with fire or acid. Instinct: To Smash
- Hurl Something or Someone
- Undo the effects of an attack (unless caused by a weakness, your call)
- Gore the weak on its horns
- Tear them limb from limb
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Boulder Mimic Solitary, Large, Stealthy, Intelligent, Cautious Boulder Arm (d10+4 damage) 16 HP 1 armor Forceful, Reach Special Qualities: Absorb surrounding stones Walking through the cavern, the group of adventurers pays no mind to the innocent pile of stone laying to the side. That is until the sound of grinding stone informs them it's too late. A large boulder split in half, supported by the uneven legs made of multiple stone. Cloistered in the center is a fleshy muscle with one large red eye. Teeth made of sharpened gemstones threaten to rend flesh from bone. It closes up and blindly charges forth to pummel and crush the pesky intruders. Instinct: Consume living flesh
- Blindly Crush the Opposition
- Disguise itself as a pile of rocks
- Throw its leg at the unsuspecting
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Boulder Mimic Solitary, Large, Stealthy, Cautious Boulder Arm (d10+4 damage) 16 HP 1 armor Forceful, Reach Special Qualities: It can hide its fleshy body within its stone Walking through the cavern, the group of adventurers pays no mind to the innocent pile of stone laying to the side. Instinct: Consume living flesh
- Blindly Crush the Opposition
- Disguise itself as a pile of rocks
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Boulder Mimic Solitary, Large, Stealthy, Cautious Boulder Arm (d10+4 damage) 16 HP 1 armor Forceful, Reach Special Qualities: It can hide its fleshy body within its stone Instinct: Protect its creator
- Blindly Crush the Opposition
- It can disguise itself as a pile of rocks
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The Jealous Dead Horde, Magical, Divine, Devious, Organized, Intelligent, Planar Choke, bite and claw (d4+2 damage) 11 HP 4 armor Close Spirits from the outer dark, born from dead lives that never were. They watch the world with hungry eyes, desperate to exist. They will strip the world of its flesh and future if they find a way in. Instinct: kill and posses
- Harvest the flesh of the living
- Can only be killed by blessings and holy silver
- Howl
- Song of the Void- Call to the heart's desire, trapping people in dreams and memories
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Phase Spider Solitary, Large, Magical, Hoarder, Terrifying Phase into an enemy and bite (d10+4 damage 3 piercing) 16 HP 2 armor Forceful Special Qualities: The Cave is all Spider Webs, Purple huge spider A phase spider possesses the magical ability to phase in and out of the Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after attacking. Its movement on the Ethereal Plane before coming back to the Material Plane makes it seem like it can teleport. Instinct: To preserve to eat later
- Bite with poisonous teeth
- Phase in and out
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Wolf-in-Sheep's-Clothing Solitary, Stealthy, Amorphous Barbed tentacles (d10 damage 2 piercing) 19 HP 5 armor Close, Reach Special Qualities: Camouflage, Harmless Disguise Oh, what a harmless little thing! A rabbit sat atop a treet stump! That's what they want you to think my friends, but then some betentacled horror spears you with its barbed tendrils and drags you into its waiting maw! Anyway, and that today fellow councillors is why we should begin a program of destroying all stumps and killing all rabbits. Just in case. Instinct: To feed
- Lure in the foolish
- Surprise them!
- Grab with terrible tendrils!
- Maim (or even eat) with your terrible maw!
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Warden Beetle Horde, Devious Pincers (d4 damage) 7 HP 5 armor Close, Near Special Qualities: Flight The Warden Beetles of the King's Wood were once peaceful guardians. Now they're infected with a terrible fungus, bent on destruction. Instinct: Infect others with a violent strain of fungus
- Protect the forest
- Infection- Anyone damaged by the Beetle must roll for fungus
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Pterafolk Group, Large, Stealthy Claws (b[2d8+4] damage 1 piercing) 10 HP 1 armor Forceful Pterafolk (pronounced TAIR-eh-folk) are 10-foot-tall, winged, reptilian bipeds native to Chult. Malevolent isolationists, they regard most other creatures as their enemies. In Chultan culture, pterafolk are often referred to as "terror folk" for their habit of swooping down from the sky to snatch whatever and whomever they can, then transporting treasure and food back to their roosts. Pterafolk have 20-foot wingspans and give birth to live young. Ancient rituals once bestowed upon pterafolk the ability to assume the forms of pteranodons and wingless lizardfolk, but those rituals have long been forgotten. Instinct: To Spread Terror
- Dive Attack
- Fake Attack