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  • Kraul Group
    (d8+2 damage) 10 HP 2 armor
    Close, Forceful
    Special Qualities: Insect-like mobility (climbing walls, etc.)

    Instinct:

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  • Brownie Group, Magical, Devious, Construct
    Trip (d4 damage) 10 HP 0 armor
    Close
    Special Qualities: Spongy chocolate body makes everyone hungry

    The Baking Witch produces Brownie copies of everyone she meets. These chocolate, cake-bodied versions will do their best to mimic the person they are a copy of. They have a surprising amount of self direction and will often over-do the impersonation. It's hard not to trip over your own Brownie as it tries to be in the same place at the same time as you. It just won't go away! Even if it is damaged, it will go running back to the Baking Witch and return repaired with icing. Even worse, it'll have an even more extreme copy of itself in tow! Instinct: Do what the original does even better

    • Get in the way
    • Share something personal about itself that may, or may not be true of the PC
    • Embarrass them by emphasizing awkward traits
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Baking Witch Solitary, Large, Magical, Devious, Intelligent, Planar
    Rolling Pin (w[2d10] damage) 20 HP 1 armor
    Ignores Armor

    The Baking Witch is in constant motion! She is a towering form dressed in a flour-dusted black dress with a flower-covered apron. What does her face look like? She can't explain why but she knows that, once, long ago, she was something else and didn't care about baking. That's in the past now and she can't stop! She wants, she NEEDS, to cover fairyland with her wondrous baked goods. Especially her signature Brownie copies of each personality she comes across. Instinct: Make more Brownies

    • Cover them in butter
    • Create a tornado of flour and sugar
    • Produce a brownie copy of a PC
    • Turn into jello, bread, mash, chocolate, cream, or eggs of any kind
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cyclops Shaman Solitary, Large, Magical, Intelligent
    staff (d12+2 damage) 16 HP 1 armor
    Forceful, Reach

    Instinct: Honor the Old Ways

    • Take what was offered
    • Enforce a forgotten law of nature
    • Reveal an unfortunate future
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hangya Horde, Organized
    Bite (d6+2 damage) 3 HP 2 armor
    Close
    Special Qualities: Wings

    Mantis like humanoids with partially functioning wings Instinct: Protect the jungle

    • Attack from flight
    • Release pheremones to call for assistance
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  • Asura Solitary, Large, Divine, Organized, Intelligent, Cautious, Terrifying
    Great Sword (one in each pair of arms) (b[2d10+2] damage) 18 HP 4 armor
    Forceful, Near
    Special Qualities: 6 Arms, 3 Heads, 9 Faces

    From Yoon-Suin: A race of mighty spirits exiled from the great mountains of Upper Druk Yul long ago and cursed to wander the low places of the earth. The have three heads, each with three faces, and four or six arms. They are wrathful, proud, vengeful, boasting, jealous, and deceitful. Instinct: to destroy

    • Attack multiple targets at once
    • Call for help from the devoted
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wanderer Horde
    Uncoordinated biting and scratching (d4 damage) 3 HP 0 armor
    Close

    When descending into the depths of Hell, one can easily become lost. Such is the case of the Wanderers: adventurers who dared enter through the gates, in search of fame, loot or lost friends, only to find an eternal struggle for a way back out. Their endless strides through the halls of Hell has left the Wanderers confused to the point of insanity; their fears have taken hold of their every action. When they encounter another humanoid, they will attack without reason. Beware: though they are individually weak, there are countless poor souls who wander these grounds... Instinct: To search for a way out

    • Attack on sight
    • Flee and hide
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lord Scurlock Solitary, Magical, Stealthy, Intelligent, Hoarder
    Energy drain (d10 damage) 20 HP 4 armor
    Close, Ignores Armor, Far

    Instinct: To seize power

    • Drain life to sustain himself
    • Discard this body to find a new one
    • Summon a demonic servant
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  • vampire shack Solitary, Huge, Stealthy, Intelligent, Terrifying, Amorphous
    touch necromancy (d10+3 damage) 27 HP 2 armor
    Reach, Ignores Armor
    Special Qualities: undead

    the vampire does not retreat to a coffin. Rather it becomes architecture waiting to be loved and lived in by mortals, sharing emotional symbiosis. If it is starved of this love and life it becomes twisted and hungry. Instinct: to consume

    • feed
    • empathic torment
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  • Undead Tribal Shaman Group, Magical, Devious, Organized, Intelligent, Terrifying
    Chains wreathed in magical fire (w[2d6] damage) 10 HP 0 armor
    Close, Reach, Far
    Special Qualities: Rotting flesh and open putrid wounds

    This tribal shaman refused to stop caring for its people once it died. Instead, it continued to live despite grievous wounds and disease. Though its breath stopped, its pulse grew still, and its flesh became cold as the air around it, its sense of duty continued. It does not prefer violence, but if the tribe or its ability to perform its sacred duties are threatened, it will respond with magical fire, corruption, and confusion. Instinct: To feed its people flesh

    • Protect the tribe
    • Unleash fire, confusion, or corruption
    • Twist the mind of an enemy
    • Call for protection from the tribe
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