• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Amos, servant of Agronorga Solitary, Large, Stealthy, Magical, Terrifying
    Teeth and Claws (b[2d10+4] damage 2 piercing) 24 HP 2 armor
    Forceful
    Special Qualities: Wings for Flight, Gruesome face

    Instinct: To summon his Demon Overlord

    • Control the Blood
    • Summon the Lifedrinker
    Tweet
  • Zombie Hordlings Horde, Organized, Terrifying
    Biting Tearing Gnashing (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Gore Covered Rot Festering Teeth

    The Near Endless Hordes of the Desecrated Crypt poured fourth and devoured the world. Instinct: To devour all Sentient Life

    • Lurch forward slowly and grab with many hands and teeth
    • Call to the Damned to Dinner
    Tweet
  • Mechapede Solitary, Amorphous
    pincers (d10+2 damage 3 piercing) 23 HP 5 armor
    Close, Forceful

    A slithering and skittering mechanical centipede with sharp, piercing pincers designed to protect the engine room of the Black Arm. Instinct: To protect the drive

    • Slither and scamper
    Tweet
  • Dwarven Quarreller Horde, Organized, Intelligent
    Crossbow (d6 damage 1 piercing) 7 HP 2 armor
    Close, Near, Far

    When the dwarves wage war, they don't just use axes and hammers, no. Dwarves are excellent craftspeople, especially when it comes to fortifications, siege weapons, arms, and armour. They say that they were the ones who invented crossbows, way back when. As such when necessary they will deploy large groups of mail-clad crossbow-wielding dwarves ready to skewer even the toughest of adversaries. Since they've had such a long time to practice their use in warfare, they even are seen using unusual tactics, some say that they have a manner of laying down a constant hail of bolts - giving their foes no chance to advance or recover. Instinct: To guard

    • Lay down a hail of withering bolts
    • Call up reinforcements
    Tweet
  • Moloch Duke of Hell Solitary, Large, Magical, Divine, Planar, Terrifying
    Claws (b[2d8] damage +3 piercing) 18 HP 2 armor
    Special Qualities: Animate Dead, Regenerate 2 hp end of turn it attacked.

    Exiled from the Nine Hells, Moloch would do anything to reclaim his position. Long ago, Moloch earned his place among the other archdevils through the glory he won driving demons out of the Nine Hells. Asmodeus rewarded him by elevating Moloch to the rulership of Malbolge. For eons, Moloch ruled his domain, vying against the other archdevils as he sought still greater power. This animosity worked in Asmodeus’s favor, since Asmodeus knew that Moloch’s scheming helped keep the other archdevils in check. The arrangement began to unravel, however, when Moloch took the night hag named Malagard for his advisor. Her words were poison, and gradually she convinced Moloch to direct his efforts to topple Asmodeus. Although the conspiracy nearly succeeded, it was thwarted. Moloch was stripped of his station and sentenced to death — and only the timely use of a planar portal allowed him to escape. Instinct: To cause pain

    • Breath of Despair
    • Wall of fire
    • Teleport
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Skullsocket Solitary, Magical, Intelligent, Construct, Terrifying
    iron rod (d10+2 damage 1 piercing) 20 HP 4 armor
    Close, Forceful, Reach, Near
    Special Qualities: does not feel pain, base of skull smashed open with no brain

    The Skullsocket is an undead horror which is produced by a skilled necromancer or occultist. A recently deceased corpse is used as a vessel. The operator removes the brain and completes the blasphemous ritual. With eyes rolled back in their head and their hands embedded in the brain, the operator can control the corpse and sense through its senses. The undead is typically used to murder a particular target without fear of the operator's identity being revealed. Instinct: to seek out and snuff out its target

    • Grab in an iron grasp
    • Break through a wall
    • Push someone backwards with force
    • Crush a bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Nightwalker Horde, Huge, Divine, Amorphous, Undead
    Finger of Doom (w[2d8+5] damage) 21 HP 1 armor
    Reach, Far

    The Nightwalker stands as tall as a two story home. It comes from a Negative plane , where life is sucked out the bodies of mortals who dare cross the realm. Whenever a hero drops to 0 hp, The Nightwalker drains it’s life for an automatic kill. Cultists of Orcus, or the Undead, try to summon Nightwalkers to help with their dirty work. Instinct:

    • Bring anti-life
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Iron Golem- Lesser Solitary, Large, Magical, Construct, Amorphous
    Sword (d10 damage) 12 HP 4 armor
    Ignores Armor
    Special Qualities: Fire-proof

    Instinct: Defend it’s maker.

    • Sword
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Juiblex, The Faceless One Solitary, Huge, Divine, Organized, Planar, Terrifying, Amorphous, Ooze, Demon Lord
    Slam (d12+3 damage 1 piercing) 20 HP 3 armor
    Reach
    Special Qualities: Acid Spit

    Juiblex, lord of Slimes, is the king of Oozes. Juiblex likes to stay on its plane in the abyss and use various oozes across dimensions as it’s spies. Juiblex can command its cultists to use acidic weapons to take down its enemies. Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    • Demogorgon, Prince of Demons Solitary, Huge, Magical, Stealthy, Divine, Planar, Demon Lord
      Tentacle (b[2d12+7] damage) 33 HP 4 armor
      Reach, Forceful, Far

      The Demogorgon is a powerful demon prince. This two headed demon has the faces of baboons, reptilian body and tentacles for arms. He towers over most creatures including ogres, dragons and other demons. His main rival is the demon lord Orcus. The two lords scheme against each other to claim the title of Prince of Demons. Instinct: Destroy

      • Hypnotic Gaze
      • Tentacle Rake
      • Tail rake
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
      Tweet
    Previous
    Next