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Orcus, Prince of Undeath Solitary, Huge, Magical, Stealthy, Planar, Demon lord Wand (w[2d12+3] damage) 26 HP 4 armor Reach, Far Orcus is the Demon Lord of undeath. It summons skeletal and ghoulish minions to defend its layer. His most prized possession is his wand of death. He is able to use powerful spells to take out many foes. Instinct: Raise the Dead
- Wand of Death
- Summon Skeletons
- Death Touch
- Death finger (d20+5)
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Reinhart Solitary, Magical, Intelligent, Cautious Demonic Slash (b[2d10+4] damage 1 piercing) 20 HP 4 armor Close, Forceful, Near A human with horns, who fights the fiends in this world. He stands vigilant, wielding a blade carved from the horn of a Cornugon and armed with stolen powers, from those he now fights with all his might. Instinct: To destroy demons
- Use stolen demonic powers
- Create a ring of hellfire
- Dismiss demonic possession
- Survive a killing blow
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Carver (DRAFT) Group, Magical, Stealthy, Devious, Planar (d6 damage) 6 HP 4 armor Close, Reach Instinct: To erase record of its presence.
- A servant of the undergod Robigus, carvers its eight arms to scrape away at the truth of the world.
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Balor (Fire Demon) Solitary, Huge, Magical, Divine, Planar, Terrifying, Demon Lightning Sword (b[3d10+7] damage 2 piercing) 24 HP 3 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Flaming Aura The Balor is a strong Demonic Engine. This demon’s tactics include using it’s flame whip to drag its foes closer and then, Slay them with it’s lightning sword. The Balor is immune to all fire attacks. It gains some resistance to electrical damage but will not be able to fly until well rested. Once a Balor is defeated it explodes with a firery aura. Instinct: Destroy
- Flame Whip
- Lightning Swrod
- Teleport
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Pit Fiend Solitary, Large, Stealthy, Divine, Magical, Planar, Devil Mace (b[2d8+2] damage 2 piercing) 20 HP 3 armor Forceful, Near Special Qualities: Regenerate 2 hp after it’s attack Pit Fiends are generals of Hell. One of the strongest Devils, below the Arch Dukes. They can be summoned through way of rituals and openings of Hell Gates. Instinct: Lead armies of Devils
- Mace
- Regenerate
- Fire ball
- Summon lemures/ imps (4hp ea.)
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Warduke Horde, Intelligent, Cautious Sword (b[2d6+4] damage) 20 HP 4 armor Close, Forceful This powerful human is geared in heavy leather armor and a helmet. Beneath the helmet lies fiery red eyes of anger. He commands many legions to conquer settlements and villages. The Warduke will fight along side his allies with it’s sword and massive shield. It’s sword can give off a flaming aura. He has some magical resistance from lower level spells. Instinct: Command War
- Flamesword
- Infernal Shield
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Mecha-insect Group, Construct, Amorphous sting (d8+2 damage 2 piercing) 17 HP 3 armor Close, Near Special Qualities: to guard The mecha-insects were designed to guard the halls and chambers of the Black Arm. They appear similar to various insects: mosquitos, centipedes, wasps ... but larger, and stranger, and more vicious. Instinct: to guard, to the death
- Skitter or fly
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Manifested Umbral Spirit Solitary, Large, Stealthy, Magical, Intelligent, Planar, Terrifying Razor-edged claws (d10+2 damage 1 piercing) 20 HP 1 armor Special Qualities: Smoky form Umbral spirits are fell creatures, feeding on the misfortune of others. Luckily they are mostly ephemeral, and they fear the sun - physically and metaphysically. Strong positive emotions can be used to ward them away even, as such they lurk in ancient ruins underground waiting for their prey. But usually they are not too much of a threat if you're properly prepared.... but if one manifests fully, drawing upon stolen power and something to manifest within (flesh or matter of a less organic variety will suffice, it is said) then that's a different story. Supposedly their old weaknesses will still apply but my best advice for encounter such fell things is... don't. Instinct: To Feed and Toy
- Inflict misfortune and calamity
- Vanish into the shadows
- Drain energy, heat, and light
- Possess the living or dead
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Deranged Chef Solitary, Intelligent meat cleaver (d10+2 damage 1 piercing) 16 HP 1 armor Close "I spent 72 hours simmering these root vegetables. If you disturb them, it will only take me 72 seconds to sever both your thumbs as revenge." Instinct: to prepare haute cuisine
- Violently insist on culinary perfection
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Skeletons Horde, Amorphous old weapons or skeletal limbs (d6 damage) 6 HP 1 armor Close "Beware old bones when you loot graveyards 'n crypts. You'll never know when foul necromancy has infused them With the will to destroy interlopers. They attack relentlessly, but use a Club and they stay Down. I use a fighter, or a cleric. Don't og robbing crypts alone!" -- A tomb robber making talk at a roadside inn Instinct: Attack the living with a resemblance of a life once lived
- Assemble forth from various bones