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Vulture (Bird) Soldier Group, Medium, Organized a bow that folds in half with 2 shape knives at the end of it. (d8 damage 1 piercing) 6 HP 0 armor Close, Near vulture like creatures hairless black wings, black hair underneath its neck and Beak, black mohawk and a black tail. They carry a leg stick like bow that bends in half with a foot like in the front with two toes and two knives coming out of them Instinct: Looking to kill
- It fights for evil
- They fly in small groups
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Crystal Crab (Corrupted) Solitary, Large, Cautious, Hoarder Crystal Claw (d10+4 damage 2 piercing) 20 HP 6 armor (half belly) Forceful, Reach Special Qualities: Crystal Armor (weak to stun), Ambidextrous, Amphibious A denizen of the Diamond River, grown to massive size by dark magic. Its shell has been replaced over time by the mineral-rich waters, giving it a translucent casing almost as hard as the namesake of its home. Instinct: To Feed
- Crush prey with its claws
- Protect its delicate belly and eyes.
- Add shiny treasure to its shell
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Croctopus Solitary, Large, Stealthy, Construct, Hoarder Constrict and Bite (b[2d12+2] damage 1 piercing) 16 HP 2 armor Forceful, Reach, Near Special Qualities: Aquatic The croctopus is a chaotic hybrid born during the gods war. It was meant as a dark mockery to the water gods and set loose upon the world. The creature is known to store its victims, and perhaps their belongings, on dark underwater shelves to devour later. Instinct: to Feed
- Hide in the shallows
- Grab and constrict them (ignore armor)
- Dive to the bottom and death roll prey (drowning)
- Flee in a cloud of ink
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Dust Mephit Horde, Small, Intelligent, Planar, Evasive Dusty Claws (d4 damage) 3 HP 1 armor Close Special Qualities: Flight Like the element they are made off, the curious dust mephits seems to manage to get in everywhere. Curious and inquisitive, even friendly mephits can drive a poor soul bonkers with an endless barrage of whys and hows. Instinct: To learn what they don't know
- Breath a cone of dust that deals d4 damage and grants -1 forward on a 6-
- Heals in dusty enviroments
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Unicorn Stalker Solitary, Large, Stealthy, Magical, Intelligent Magic Horn (d8+3 damage 4 piercing) 20 HP 0 armor Special Qualities: Ward 2 against fiends and undead, Gain +2 piercing against fiends and undead While one doesn't normally think of stealth when one thinks of a unicorn, some do learn from the predatory animals they share space with. Skilled at moving silently and observing, they make for excellent spies and watchmen. Instinct: To do what is surely best for everyone
- Communicate with animals
- Damage die upgrades by one step when ambushing
- Can create light
- Deal +2 damage when charging an enemy
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Unicorn Group, Large, Magical, Intelligent Magic Horn (b[2d8] damage 1 piercing) 10 HP 0 armor Special Qualities: Ward 2 against fiends and undead, Gain +2 piercing against fiends and undead Unicorns are sapient equines with a single horn jutting from their forehead, the focus of their magical abilities. While known as guardians of the wilds and protectors of purity, unicorns also have a reputation of presumptive arrogance. Some seem to think their abilities makes them innately better suited to determine what is best and that they therefore have the right to do so on behalf of others, whether they approve or not. Instinct: To do what is surely best for everyone
- Communicate with animals
- Can create light
- Deals +2 damage if they moved up to the enemy
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Firebug Group, Small, Magical Fire magic (d10 damage) 6 HP 1 armor Close, Ignores Armor, Far Special Qualities: Impervious to flame We do not remember how we got here, or why we were sent. But we will make fire, and feed on it. We feed, then rest, then feed again. We are haunted by memories of a mortal life, but they are shadows. We will not be stopped. Instinct: To set fires, then eat the heat.
- Feed off the flame
- Ignite combustibles
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The Madman in the Tower Solitary, Magical, Divine, Intelligent, Terrifying Razor sharped teeth and talons (d10+4 damage 1 piercing) 16 HP 4 armor Close, Near Special Qualities: Draw strength from your blood, Flayed, flopping, flesh tendrils My people did me wrong. They sent me to death, flayed my flesh. I begged for vengeance. Breddith heard me. He brought me back, so that I could deliver him endless, bloody sacrifice. First, my people. All of them. I slay them, store them, filet them. Drop by drop, my thirst is sated. But only for the moment. The master demands rivers. I will swim in them. Instinct: To offer blood to Breddith
- Put the flayed dead into slow-dripping stasis
- Cast a bloodletting spell
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Red Lotus Gang Member Group, Stealthy, Organized, Intelligent Hidden knives (d6 damage) 6 HP 0 armor Close, Near Special Qualities: Appear completely harmless Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise
- Exploit secrets for the master
- Assume a clever facade
- Contact the network
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Rektr Rashaal Solitary, Stealthy, Intelligent, Hoarder Sharp, poisoned blade (d10 damage 2 piercing) 12 HP 3 armor Close, Near Ethics? Come on. A job is a job. Some may deserve to die, others not. The world is run by those who can pay well. As long as that's how it is, there'll always be someone like me. Instinct: To take a life for pay
- Flawless Assassination
- Blend in