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  • Vulture (Bird) Soldier Group, Medium, Organized
    a bow that folds in half with 2 shape knives at the end of it. (d8 damage 1 piercing) 6 HP 0 armor
    Close, Near

    vulture like creatures hairless black wings, black hair underneath its neck and Beak, black mohawk and a black tail. They carry a leg stick like bow that bends in half with a foot like in the front with two toes and two knives coming out of them Instinct: Looking to kill

    • It fights for evil
    • They fly in small groups
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Crystal Crab (Corrupted) Solitary, Large, Cautious, Hoarder
    Crystal Claw (d10+4 damage 2 piercing) 20 HP 6 armor (half belly)
    Forceful, Reach
    Special Qualities: Crystal Armor (weak to stun), Ambidextrous, Amphibious

    A denizen of the Diamond River, grown to massive size by dark magic. Its shell has been replaced over time by the mineral-rich waters, giving it a translucent casing almost as hard as the namesake of its home. Instinct: To Feed

    • Crush prey with its claws
    • Protect its delicate belly and eyes.
    • Add shiny treasure to its shell
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Croctopus Solitary, Large, Stealthy, Construct, Hoarder
    Constrict and Bite (b[2d12+2] damage 1 piercing) 16 HP 2 armor
    Forceful, Reach, Near
    Special Qualities: Aquatic

    The croctopus is a chaotic hybrid born during the gods war. It was meant as a dark mockery to the water gods and set loose upon the world. The creature is known to store its victims, and perhaps their belongings, on dark underwater shelves to devour later. Instinct: to Feed

    • Hide in the shallows
    • Grab and constrict them (ignore armor)
    • Dive to the bottom and death roll prey (drowning)
    • Flee in a cloud of ink
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dust Mephit Horde, Small, Intelligent, Planar, Evasive
    Dusty Claws (d4 damage) 3 HP 1 armor
    Close
    Special Qualities: Flight

    Like the element they are made off, the curious dust mephits seems to manage to get in everywhere. Curious and inquisitive, even friendly mephits can drive a poor soul bonkers with an endless barrage of whys and hows. Instinct: To learn what they don't know

    • Breath a cone of dust that deals d4 damage and grants -1 forward on a 6-
    • Heals in dusty enviroments
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unicorn Stalker Solitary, Large, Stealthy, Magical, Intelligent
    Magic Horn (d8+3 damage 4 piercing) 20 HP 0 armor
    Special Qualities: Ward 2 against fiends and undead, Gain +2 piercing against fiends and undead

    While one doesn't normally think of stealth when one thinks of a unicorn, some do learn from the predatory animals they share space with. Skilled at moving silently and observing, they make for excellent spies and watchmen. Instinct: To do what is surely best for everyone

    • Communicate with animals
    • Damage die upgrades by one step when ambushing
    • Can create light
    • Deal +2 damage when charging an enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Unicorn Group, Large, Magical, Intelligent
    Magic Horn (b[2d8] damage 1 piercing) 10 HP 0 armor
    Special Qualities: Ward 2 against fiends and undead, Gain +2 piercing against fiends and undead

    Unicorns are sapient equines with a single horn jutting from their forehead, the focus of their magical abilities. While known as guardians of the wilds and protectors of purity, unicorns also have a reputation of presumptive arrogance. Some seem to think their abilities makes them innately better suited to determine what is best and that they therefore have the right to do so on behalf of others, whether they approve or not. Instinct: To do what is surely best for everyone

    • Communicate with animals
    • Can create light
    • Deals +2 damage if they moved up to the enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Firebug Group, Small, Magical
    Fire magic (d10 damage) 6 HP 1 armor
    Close, Ignores Armor, Far
    Special Qualities: Impervious to flame

    We do not remember how we got here, or why we were sent. But we will make fire, and feed on it. We feed, then rest, then feed again. We are haunted by memories of a mortal life, but they are shadows. We will not be stopped. Instinct: To set fires, then eat the heat.

    • Feed off the flame
    • Ignite combustibles
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  • The Madman in the Tower Solitary, Magical, Divine, Intelligent, Terrifying
    Razor sharped teeth and talons (d10+4 damage 1 piercing) 16 HP 4 armor
    Close, Near
    Special Qualities: Draw strength from your blood, Flayed, flopping, flesh tendrils

    My people did me wrong. They sent me to death, flayed my flesh. I begged for vengeance. Breddith heard me. He brought me back, so that I could deliver him endless, bloody sacrifice. First, my people. All of them. I slay them, store them, filet them. Drop by drop, my thirst is sated. But only for the moment. The master demands rivers. I will swim in them. Instinct: To offer blood to Breddith

    • Put the flayed dead into slow-dripping stasis
    • Cast a bloodletting spell
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  • Red Lotus Gang Member Group, Stealthy, Organized, Intelligent
    Hidden knives (d6 damage) 6 HP 0 armor
    Close, Near
    Special Qualities: Appear completely harmless

    Obviously, you've mistaken me for someone else. I wasn't even aware there was an assassin's guild! Instinct: To plan someone's demise

    • Exploit secrets for the master
    • Assume a clever facade
    • Contact the network
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  • Rektr Rashaal Solitary, Stealthy, Intelligent, Hoarder
    Sharp, poisoned blade (d10 damage 2 piercing) 12 HP 3 armor
    Close, Near

    Ethics? Come on. A job is a job. Some may deserve to die, others not. The world is run by those who can pay well. As long as that's how it is, there'll always be someone like me. Instinct: To take a life for pay

    • Flawless Assassination
    • Blend in
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