• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Gnoll Pup Group, Small, Devious, Organized, Intelligent
    missile (d4 damage) 6 HP 0 armor
    Close

    Gnoll pups are cute and cuddly but not to be trifled with. Where there's a gnoll pup there's bound to be a parent. Pups have a voracious desire to get into any and all sorts of trouble. They are known to pilfer all sorts of things. Pups usually travel in packs, much like their parents. Some would call this a weird form of daycare, others would consider this a nightmare. Instinct: to create mischief

    • Call on others
    • Where there's a pup there's a mom
    • Call for backup
    Tweet
  • Fog Monster Solitary, Stealthy
    Claws (d10 damage) 12 HP 0 armor
    Close
    Special Qualities: Light footed

    Be careful not to wander deep into those mists, there be hunters within them. They move silently, strike from nowhere, and absorb back without a trace. Instinct: to capture

    • Strike quickly from hiding
    • Hide within the mists
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Ratt-lesnake Solitary, Tiny, Magical, Intelligent
    Blunt fangs (d8-2 damage) 12 HP 0 armor
    Hand

    A seemingly regular rattlesnake, with a tail covered in rat fur. It is always surrounded by a few regular rats. It hypnotizes the rats with it's shaking tail and uses them to fight for it. Instinct: To dominate lesser minds

    • Command rats around it to attack
    • Put small creatures under a trance
    Tweet
  • Dire Rat Group
    Fangs (d8+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Huge fanged teeth, scales

    A 5-foot tall rat with pointed fangs. It's fur grows out of dark brown scales that cover it's body, showing it's heritage as a hybrid between reptile and mammal. Instinct: To feed

    • Bite holes in armor
    Tweet
  • Sand Serpent Solitary, Large, Stealthy
    Tail Wallop (d10 damage) 16 HP 2 armor
    Reach
    Special Qualities: Sand-burrowing, Speedy slither

    A 10-foot long brown serpent that lurks under sand all across the Reptilian desert. Doesn't attack unless you step on the sand surrounding it, but can hide itself incredibly well beneath your feet. Don't trust the ground you step on. Instinct: To defend

    • Burrow underground for a surprise attack
    • Hide in waiting under sand
    Tweet
  • Greater Gnole Solitary, Large
    Tentacles (d10 damage) 16 HP 1 armor
    Special Qualities: Gem Eyes, Tribal Gnole Leader

    If a gnole is lucky enough to survive a century or more, it undergoes a metamorphosis, transforming into a greater gnole. Greater gnoles typically stand 7’ tall, but can grow up to twice that size. Their bodies are oval in shape, with nodules of rubbery flesh protruding from their torsos and abdomens. Greater gnoles lose their coarse fur, revealing its naked, slate gray skin. Their arms become tentacles and their ears are grown over with folds of flesh, rendering them largely deaf. Even stranger, the eyes of a greater gnole transform into faceted gemstones and can be removed from their sockets. These gemstones are often magical and a Greater Gnole will regrow new eyes if his old eyes are lost and will often keep spare sets of "eyes". If these are stolen the Greater Gnole will hunt down the thief with his or her tribe to capture and devour all of the thief and all of his or her comrades. Instinct: Protect gem eyes

    • Devour Humans
    • Produce and protect gemstone eyes
    • Lead a lesser gnole tribe
    • Inspired by DCC Module Gnole House
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Gibbelin Group, Small, Intelligent, Hoarder
    Weapon (d6 damage) 3 HP 0 armor
    Close
    Special Qualities: Cannibal, Wealthly in gems, Collecter

    Short, ochre-colored humanoids with broad noses, catlike ears, and four-fingered hands. Gibbelins are a race of short humanoids said to be related to evil gnomes. Gibbelins dwell in the darkest of forests and in shallow caves under hills. They are intrigued by all manner of tools, weapons, and fancy clothing. The gnoles accumulate all these items from their victims and trade regularly with the gibbelins to acquire the green crystals they admire. Instinct: Devour humans

    • Mine gems
    • Collect fancy human items
    • Trade with gnoles
    • Inspired by DCC Module Gnole House
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Lesser Gnole Group, Organized, Hoarder
    Brutal Weapon (d8 damage) 6 HP 0 armor
    Close
    Special Qualities: Cannibal, Evil Merchants

    Gnoles go through two distinct life phases and lesser gnoles are the first stage. Lesser gnoles are man-sized, hulking creatures with a physique reminiscent of an ape. They have rubbery flesh covered with coarse, dark hair, and beady, piggish eyes of bright red. Lesser gnoles don’t typically wear clothing, but enjoy accessories such as hats, scarves, sashes, and oversized boots when they can find them. Their tongues are long and ribbon-like, and they can understand but not speak the Common tongue, communicating with one another in a complex language of purrs, whines, whistles, trills, and grunts. All gnoles live in family groups that mimic human society to the point of parody. They fight with clubs, axes, spears, and other brutal but simple weapons. Instinct: Devour Humans!

    • Collects items
    • Summon other gnoles with whistle
    • Defend the tribe
    • Inspired by DCC Module Gnole House
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Boggard Priest King Solitary, Divine, Cautious
    Holy Mace (d6+2 damage 1 piercing) 18 HP 2 armor
    Close

    Boggard priest kings are the rulers of boggard kind in both matters of politics and religion. Blessed by their patron, they ensure that their tribe obeys their deity's edicts. Instinct: To lead its swampy home

    • Catch things with its long tongue
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
    Tweet
  • Boggard Marsh Stalker Horde, Devious, Terrifying
    Blowgun (b[2d4+4] damage) 7 HP 1 armor
    Close, Forceful, Near
    Special Qualities: Amphibious, Creepy croak

    Hunters who prove adapt at hunting are trained as marsh stalkers, where they learn to wield blowguns with terrifying efficiency, sent out to both hunt the greatest prey and the greatest enemies. Gain +2 piercing against humanoids and animals. Instinct: To defned its swampy home

    • Catch things with its long tongue
    • Uses sickening poison
    Tweet
Previous
Next