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Empress Cobra Group, Small, Magical, Devious Fangs (w[2d4] damage) 6 HP 0 armor Close The Reptilian sands hold many a deadly beast, but the Empress Cobra is one of the more malevolent animals that lurk under the shaking earth. They can control their enemies, forcing them to go mad from starvation or attack their adventuring companions, leaving the Cobra herself to do very little fighting. Instinct: To control
- Inject it's foes with an intoxicating poison.
- Hypnotize a weak or disoriented target
- Command hypnotized enemies to attack their allies.
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Lying Drake Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Toothless Maw (w[2d6] damage) 12 HP 2 armor Close Special Qualities: Burrowing A pool of sand. Out of this rises a draconic head attached to a serpent-like body. It's neck reaches far below the ground, and it greets you in hissing tones. "Sssso, you ssseek thisss treassssure? I will give it to you, free of charge... If you can passss my riddlesss..." A lying drake can never, under any circumstances, be trusted. Instinct: To lie
- Block off potential escape routes
- Disappear into the ground and reappear somewhere else when attacked
- Spout enchanted riddles that curse those who fail them
- Entrap attackers in logical conundrums
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Rat Hound Group, Small, Organized, Hoarder Feral Bite (d8 damage 1 piercing) 6 HP 0 armor Close Special Qualities: Refined senses, Scavenger's Stomach A jackal, almost. It's head and tail are those of a rat, with sharp canines framing two buck-tooth fangs. Not the most fearsome of foes, but they can be a real nuisance. Instinct: To consume
- Flee when in danger.
- Gang up on targets stronger than itself
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The 62 headed dragon Solitary, Huge, Divine, Magical, Hoarder (b[2d12+9] damage 3 piercing) 30 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: many heads Instinct:
- different elements
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The wish dragon Solitary, Huge, Stealthy, Divine, Magical, Devious, Intelligent, Hoarder, Planar life and death breath (b[2d8+5] damage 2 piercing) 30 HP 4 armor Reach, Near, Far Special Qualities: flight Instinct: To increase its influence
- Grant wishes if able
- It's deals always have a transaction that u dont even know about
- create and dissasemble reality below itself
- The wish never goes how you plan it to
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Henriette, the Wicked Apothecary Group, Stealthy, Magical, Devious Potion bomb (d6 damage) 10 HP 0 armor Close, Ignores Armor, Near Blakely’s significant other. She would die for him and makes protecting him her top priority. She does not feel like she can leave Sholk without him, so she helps direct his bloodlust to the people who would do him the most harm. She is not above stooping to murder to get what she wants. She works at the apothecary, where she's collected a huge amount of potions and samples from the unique, magically-infused herbs around this area. That is why leaving is not an option for her. Instinct: To accumulate various magical ingredients
- Brew a nasty concoction
- Blind or disable an enemy
- Release an untested alchemical mixture
- Leave a nasty growth
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SharkCrab Solitary, Intelligent A trident and a sword [3d10+2] damage 1 piercing) 12 HP 1 armor Close, Near It's like a shark an a crab had a baby, it's from the deep part of the ocean, it has armor on a Childers carries a Triton in one hand and a sword in the other Instinct: Always moving
- shamble movment
- 2 weapons
- Smells blood for miles
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Vulture (Bird) Soldier Group, Medium, Organized a bow that folds in half with 2 shape knives at the end of it. (d8 damage 1 piercing) 6 HP 0 armor Close, Near vulture like creatures hairless black wings, black hair underneath its neck and Beak, black mohawk and a black tail. They carry a leg stick like bow that bends in half with a foot like in the front with two toes and two knives coming out of them Instinct: Looking to kill
- It fights for evil
- They fly in small groups
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Crystal Crab (Corrupted) Solitary, Large, Cautious, Hoarder Crystal Claw (d10+4 damage 2 piercing) 20 HP 6 armor (half belly) Forceful, Reach Special Qualities: Crystal Armor (weak to stun), Ambidextrous, Amphibious A denizen of the Diamond River, grown to massive size by dark magic. Its shell has been replaced over time by the mineral-rich waters, giving it a translucent casing almost as hard as the namesake of its home. Instinct: To Feed
- Crush prey with its claws
- Protect its delicate belly and eyes.
- Add shiny treasure to its shell
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Croctopus Solitary, Large, Stealthy, Construct, Hoarder Constrict and Bite (b[2d12+2] damage 1 piercing) 16 HP 2 armor Forceful, Reach, Near Special Qualities: Aquatic The croctopus is a chaotic hybrid born during the gods war. It was meant as a dark mockery to the water gods and set loose upon the world. The creature is known to store its victims, and perhaps their belongings, on dark underwater shelves to devour later. Instinct: to Feed
- Hide in the shallows
- Grab and constrict them (ignore armor)
- Dive to the bottom and death roll prey (drowning)
- Flee in a cloud of ink