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Shakira's Armored Magical Sentry Solitary, Hoarder, Construct Two long swords (b[2d10+2] damage) 16 HP 4 armor Close Special Qualities: Its purpose it to protect The Museum of Spoils from buglary. Shakira's Armored Magical Sentry is an animated suit of armor (very spikey, matte black, scary armor). Sits unanimated until someone if foolish enough to trigger the alarms in Shakira's Museum of Spoils. Instinct: Kill the thieves!
- Protects Shakira's baubles
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Mercs of The Shah's Empire Horde, Organized, Intelligent, Cautious weapons tbd (b[2d6] damage) 3 HP 4 armor Close, Near These are Mercs from the Shah's Empire. The players will determine their characteristics beforehand. Instinct: Takes orders and kills
- Rally
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Mud Creature of Landsk Group, Stealthy, Terrifying Caustic bite (d6 damage) 10 HP 0 armor Close, Far Special Qualities: Nebulous form The Mud Creatures from Landsk are dark brown gelatinous creatures that are territorial in nature. Their outer gelatinous exoskeleton protects a caustic acidic inner biology. They use their copious outer material to blind and disorient foes so they can get close in for a bite. There bites aren't with teeth but leave and chemical burn to will begin to dissolve the prey's flesh Instinct: Smothers, chokes and overwhelms
- Caustic bite
- Uses mud to blind, choke and disorient so it can bite foes
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Majestik Eunuch Solitary, Huge, Construct Smashes things with Golden Appengades (d10+7 damage) 20 HP 1 armor Reach, Forceful, Near Special Qualities: Bred to be massive and infected to produce huge golden fists The Majestik Eunuch is a huge hulk of a being. Bred to be single minded and aggressive. The Cult of The Majestik has selectively infected then with the gold disease so their fists are huge weapons of gold. Some have hammers, axes, spiked balls to go alongside their one golden fist. They are completely naked and their prodigious sex has been transformed into gold making them eunuchs. Instinct: Unrelenting Aggression
- Smashes
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Golden Mauler Group, Large, Intelligent Fearsome Golden Bite (d8+2 damage) 10 HP 1 armor Special Qualities: Heightened Sense of smell The Golden Mauler is a muscular canine built like a tank. Brown in color with a dark brown stripe down the back. It's back stands chest high to a man. It has been selectively poisoned by the gold sickness, so its has gold unseeing eyes, teeth and claws. It's blindness is made up for with its exceptional olfactory and auditory senses. Fiercely defends it's territory by tracking down its enemies and using its lock jaw death shake, ground pound and claw swipe to kill. Instinct: Defend it's territory.
- Lock Jaw Death Shake
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Magmage Group, Magical, Organized, Intelligent, Hoarder lava rope whip (1d8+2 damage, 1 piercing) 6 HP 3 armor Close, Near Special Qualities: nearly fire and heat proof The red dwarves of the eastern volcanoes train their magically gifted young, blessed by the gods of fire, to use molten earth as an arcane tool. These Magmages are fearsome opponents, able to raise fiery defenses in an instant or lash out with impossible heat. They are also capable of forming wolf-like mounts similar to hell hounds that they ride into battle. It's said that a single Magmage turned an orcish invasion by boiling the river they sailed in on. Instinct: to burn through
- weild lava
- form red-hot defenses
- summon a hell hound
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Crystal Corpseater Solitary, Stealthy, Devious, Cautious The Body it is Controlling (d8 damage) 12 HP 2 armor Close, Reach Special Qualities: Feet with the ability to walk on walls and upside down. An insectoid creature, resembling a cockroach with a long needle instead of a mouth. It seems to be made of some crystal-like material, making its insides visible. Instinct: Bring new bodies into its lair to be eaten by its young.
- Stab its needle into a rotting corpse or living being, injecting it with a fluid that allows it to control the body.
- Climb into a high and dark area, to drop down on an unsuspecting victim.
- Take control of a living body.
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Marshmen Horde, Small, Stealthy, Devious, Intelligent barbed spear (d4 damage) 3 HP 0 armor Close Marshmen jealously guard their territory. They can be negotiated with but they are quick to take offense, especially if their inscrutable rules are broken. Instinct: To capture and eat outsiders
- Strike furtively from the trees
- strikes with poison darts, nets, barbed spears
- attacks en masse, from unseen angles
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The Painted Knight Solitary, Large, Divine, Intelligent, Cautious, Construct Painted Lance (d10+2 damage) 26 HP 3 armor Near, Dangerous Special Qualities: One with his mighty steed, literally., Can only be harmed by iron. The Painted Knight, Ser Barrek, stands guard in the masterwork painting of his creator, denying passage to any who would take the heart of ice form its resting place. Instinct: to protect the work of its master
- Move at dazzeling speed
- Pull someone in or out of a painting
- Manipulate the shape of Painted World
- Retreats so he can fight on later.
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Flamebeast Group, Small, Magical, Planar, Amorphous flaming claws (b[2d8] damage 1 piercing) 13 HP 7 armor Close Special Qualities: made of fire A giant hound made of semi-corporeal flames Instinct: to serve the master
- leap from place to place
- manipulate and create fire