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  • Alocosaurus Group, Large, Organized
    Claws (d8+4 damage 1 piercing) 10 HP 2 armor
    Forceful
    Special Qualities: Amphibious

    Chewed carcasses litter an alocosaurus nest, their entrails spilling out into the muddy wetlands they inhabit. Alocosauri are bipedal alligators with claws and teeth that rend steel, and the feral temperament of rabid dogs. Instinct: to hunt

    • Tear into flesh
    • Summon the pack
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Aetherachnid Horde, Tiny, Magical, Devious, Organized, Planar
    Spearing Forelegs (d4-2 damage 1 piercing) 3 HP 0 Armor
    Hand

    Born from the nightmares of arachnophobiacs, the Aetherachnid appears as a collection of eight spearlike crystalline legs with no obvious body at the core. They thrive on dreamers, entering our world through the conduit maintained by their slumber, and gradually feed off their life essence. Rumours that humans eat up to eight of these in their sleep a year are grossly understated. Instinct: to absorb

    • Crawl all over
    • Teleport to the Land of Dreams
    • Drain the essence from a living thing
    • Swarm a single foe
    • Appear near a dreamer
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Thunder Wyrm Solitary, Huge, Stealthy, Magical, Intelligent, Cautious
    Thunderbolt (d10+3 damage 2 piercing) 20 HP 3 armor
    Reach, Near, Far
    Special Qualities: Patagium

    His first heralds are the land's beasts, who yip and howl long before those tall dark clouds creep over the horizon. When you hear the rumbling thunder, you have little time. Once you feel the frigid rain on your skin, it is too late: He has claimed your lands as his own. His true form, if a force of nature can have one, is that of a great reclining lizard. His eyes crackle with electricity as he looks you up and down, but in the end, he finds all wanting. Instinct: to rule

    • Roar with the strength of a gale
    • Make a promise he does not intend to keep.
    • Teleport as lightning to an advantageous position
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sorceror Solitary, Magical, Stealthy, Devious
    (b[2d8+4] damage) 16 HP 6 armor
    Close, Forceful, Reach, Ignores Armor, Near, Far
    Special Qualities:

    Instinct: to destroy te citadel

    • powerful magic, general of the resistance
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  • Sahagin Group
    Trident (d10 damage) 6 HP 1 armor
    Close

    Instinct: To sacrifice

    • Impale
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  • Sand Wyrm Solitary, Huge, Terrifying
    Its monstrous mouth (d12+7 damage 1 piercing) 24 HP 1 armor
    Reach, Forceful, Ignores Armor
    Special Qualities: Can burrow through the earth, Acidic saliva drips from its irising mandibles

    Stories tell of the Great Wyrm--The World Serpent. His dwelling place is the earth itself, and he prowls its entire surface seeking those whom he may devour. His mouth is filled with rows upon rows of irising teeth, and will be the last thing you see before it consumes you. Instinct: Drag prey to the dark places beneath the earth

    • Devour from below
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  • terror from the deep Solitary, Huge, Magical, Divine, Planar, Terrifying
    (b[2d12+9] damage 1 piercing) 20 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: ,

    Instinct:

    • tentacle melee mind control
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  • Lurkers Group, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying
    Claw, life steal (d8 damage 1 piercing) 6 HP 3 armor
    Close
    Special Qualities: Melts into trees , Very creepy

    The lurkers stalk their pray for days, learning what they do, how to get to them. If they don't take your life they will surely plague it, dark skinny Skelton like beings with skins of bark roam the wilds in search for a little sense of terror. Instinct: To feast

    • Eat pain
    • can copy voices it's heard
    • Minor curses
    • Leeches life or poisons it
    • A shrill ear piercing noise
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  • Noktok Group, Stealthy, Intelligent, Cautious, Hoarder
    Speer (d8+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Very good ice resistance

    A kind of ork that lives in the cold tundra in the north Instinct: Keep its tribe safe

    • Set traps and ambush
    • Sets up fake campsides in order to lure outsiders in a trap
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  • War Worm Horde, Tiny, Devious
    Fangs (d4-2 damage) 3 HP 1 armor
    Hand

    A two-foot long chitinous maggot with the heads of fanged human warriors, which hiss and snarl. They stink of the grave, and leave a smear of blood and mucus as they move. This slime is slightly acidic. Instinct: To feed on something warm and wriggling.

    • Leeches blood from its host.
    • What it does drain dry, won't stay dead.
    • Burrow through earth and stone.
    • Hunt at night.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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