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  • Dragon, Fearsome Solitary, Huge, Intelligent, Hoarder, Terrifying
    Claws, Bite (d12+5 damage 1 piercing) 24 HP 2 armor
    Reach, Forceful, Near
    Special Qualities: Flight, Fearsome roar

    Instinct: Amass treasure

    • Breathe Fire
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  • Goblin Warchief and Mount Solitary, Small, Organized
    Charging Mount (d10 damage 1 piercing) 12 HP 3 armor
    Close

    "Me an' Sticktoes donna get you! Fight you good! Kill you good!" Instinct: To bluster and shout.

    • Fight like a bigger creature.
    • Inspire by shouting rudely.
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  • Cougar Solitary
    Claws (b[2d10+2] damage 1 piercing) 12 HP 0 armor
    Close, Forceful

    "ROWR!" Instinct: To stalk.

    • Hunt its prey.
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  • Quasit Witch Solitary, Tiny, Stealthy, Magical, Intelligent, Planar
    Evil magic (d12-2 damage) 16 HP 3 armor
    Hand, Reach, Far

    "You've come a long way just to die, adventurers! Your bodies will decorate this chamber and I'll take nary a scratch! Uwee hee hee hee hee!" Instinct: To escape to fight again.

    • Fight defensively.
    • Turn invisible.
    • Cast hexes.
    • Fly around the room.
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  • Mutant Goblin Guardian Solitary, Terrifying
    Scavenged weapons (d10+2 damage) 16 HP 2 armor
    Close, Forceful, Near
    Special Qualities: Mutated

    "Me drink from well, grow STRONG! Pain mean nothing! Hunger mean nothing! YOU mean nothing! Diediediediediedie!" Instinct: The guard.

    • Attack anyone who enters the Prisoner Pits.
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  • Ragespawn Horde, Planar, Construct, Terrifying
    Ranseur, claws, and fangs (d6+2 damage) 7 HP 2 armor
    Close, Forceful
    Special Qualities: Slave to Rage, Disgusting

    "Birthed from the ancient runewell, forged from the ectoplasmic essence of a spirit of terrible fury, I give this beast my wrathful blessing and dub thee: Ragespawn!" - The Runelord of Rage Instinct: To corrupt and debase.

    • Inflict anger-filled thoughts.
    • Smell those who feel rage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Treacherous Gang Leader Solitary, Stealthy, Devious, Organized, Intelligent
    Rapid fisticuffs or bow (d8 damage) 12 HP 2 armor
    Close, Near

    "You thought you'd had the jump on me when you took out my gang - but you didn't expect I'd already paid their sum to the Goblins for their help!" Instinct: To gain status.

    • Betray those he cares about.
    • Move around and confuse.
    • Command loyalty despite treachery
    • Call underlings
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  • Mounted Goblin Commando Solitary, Small, Organized
    Bow (b[2d10] damage) 12 HP 1 armor
    Close, Near

    "Git 'em, Growlridaz! Fight fight fight!" Instinct: To urge forward.

    • Ride hideous beast.
    • Call goblin allies
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  • Artemis Solitary, Intelligent
    Shoot arrows (b[2d10] damage) 12 HP 1 armor
    Far, Reach

    Artemis, like Lok'tar, lives for his paycheck. Greed is his only morality and his skill with a bow is a thing to fear Instinct: Earn his keep

    • Fire a volley of arrows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bronwen the Spellbinder Solitary, Magical
    Cast a web at it's foes or put them to sleep (d10 damage) 12 HP 0 armor
    Close, Ignores Armor

    Bronwen seeks power wherever she can, and seldom factors morality into her pursuits. The call of ancient ruins was irresistable to one such as her Instinct: Discover sources of power

    • Ensnare it's foes in deadly traps
    • Cast a spell to slow or disarm an opponent
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