-
Zeliard Regular - Spearman Horde, Organized Stab with a spear (d6 damage) 3 HP 1 armor Close, Reach An Elite Zeliard soldier, wielding a wicked spear. He has the standard Zeliard trooop uniform, but with lighter plates to allow for more freedom of movement. Instinct: Defeat it's enemies
- Attack at range
- Take advantage of an opening
-
Zeliard Regular - Sword & Board Horde, Intelligent, Cautious Slash with a sword (d4 damage) 3 HP 5 armor Close A well-trained Zeliard troop. It wields a standard shortsword and a large shield bearing the purple dragon of the Zeliard army. It has the standard red chestplate and black shoulderpads of the Zeliard uniform. Instinct: Follow orders
- Shield-bash a foe off-balance
- Slash with sword
-
Child Monster Solitary, Small, Intelligent, Terrifying Claws and Biting (d10+2 damage 2 piercing) 12 HP 3 armor Close Special Qualities: Can shape shift into a child, When it turns into the monster to stretches and distorts the child's body Monster that pretends to be human in order to get some help from travelers. When the help becomes vulnerable, usual while sleeping the monster will then transform and turn into its true form Instinct: Devour
- Pretending to be a small helpless child, waiting for a moment to eat the people that helped them
-
Cackling Witch Group, Magical, Intelligent, Hoarder, Terrifying Spell: Black Tar (d8 damage) 6 HP 4 armor Close, Ignores Armor, Far Special Qualities: A laugh that can causes everyone to laugh uncontrollably , Its an evil green witch Evil group of witches that fly looking for children to eat. Instinct: kidnap children
- Swoop from above to take people
- Can all upon black magic
-
-
Goblin Ratrider Horde, Small, Organized, Intelligent Spear and slings (b[2d6] damage 1 piercing) 3 HP 2 armor Close, Near Goblins are gutsy creatures, i'll give them that. A few full grown cave rats could easily carry a goblin off to their death. But some goblins relish the danger that comes with taming these beasts. They desire to feel the wind on their skin ans their filthy mounts leap and scuttle. They desire to be looked up to by their fellow kin, as they lead them on scrawny raids. But most of all, they desire to die gloriously on the dusty steppe. Instinct: to lead
- Order a raid
- Call on and lead other goblins
- Attack swiftly with it's mount
- Die gloriously on the dusty steppe
-
E'dofleini Solitary, Large, Stealthy Rapid Capture (d10+2 damage 1 piercing) 16 HP 0 armor Master of disguise and baiting this creatures favorite place to hide is a damp trench with an overhang but it will often disguise itself as a tree, boulder or other structures in a damp or humid environment. Often they will set out tantalizing bait for whatever creature it thinks will cross its way. Carrion eater? Carcass. Adventures? Treasure chests. It tends to get its bait from previous kills. It moves quickly with its tentacle to drag you towards its beak. It decorates its tentacles with stingers to stun prey but only if they've successfully killed and harvested stingers from another creatures. They are immune to most poisons (venom/toxins). Instinct: Devouring whatever it can get its tentacles on
- Tentacle grab
- Bite
-
Evil Faries Group, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder Fairy version of magic missile (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor, Far Evil Fairies Instinct: Get Travelers Lost
- Uses magic
- Disguise as good fairies
- Magic that causes Confusion and obfuscate
- Treachery; Leading travelers into danger
-
Mimic Solitary, Stealthy, Hoarder Huge teeth and claws (d10 damage 1 piercing) 12 HP 1 armor Close Ever seen a mimic that wasn't, you know, mimicking? Terrifying things. Nothing but limbs and a mouth. No hair, or eyes, hell it probably doesn't even have a brain. Just two long legs. And two long arms. And a huge mouth with terrifying teeth. That being said, you probably wont ever see a mimic like this. Not unless you piss one off. No these things are expert shape-shifters. They can disguise themselves as anything. A chest waiting to be opened. A door to be handled. Even a ladder to be climbed. I've even heard stories of them pretending to be bloody corpses. See they wait till you get close, very close, and before you can even blink it's got you in it's jaws. Say... was that door there before? Instinct: to deceive and devour
- Take the shape of an object
- Devour anyone that comes close
- Reveal it's terrifying true form
-
Grot Horde, Tiny, Organized, Terrifying Nails and Teeth (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Hideous looking, under developed How are goblins even born? However they are, Grots aren't the runts of the litter. No, they are what's left over. These horrid little things shriek and cry out constantly. No bigger than a cat, you could probably just step on them. Just be careful. They are known to swarm. A few teeth and nails is easy to handle. A few hundred? Different story. Best end their misery quickly. Instinct: to feed
- Swarm onto a foe
- Shriek, aggravating the swarm
- Bite and scratch pathetically