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  • Pig Men Group, Stealthy, Intelligent, Cautious
    Thrust with spear (d8+2 damage) 6 HP 1 armor
    Close

    Rotting Pig men Instinct: Do its gods bidding and spread the rot

    • Spread Rot
    • Throws nets to trip and tangle
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  • Giant Spider Solitary, Large, Stealthy
    Bite (d10+2 damage) 16 HP 0 armor
    Special Qualities: Can climb anywhere and shoot silk webs

    Giant Spider Instinct: It is hunting prey for its brood

    • Shoot webs to snare its prey
    • Attacking at night from the shadows, usually from above
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  • Cerberus Solitary, Stealthy, Intelligent, Planar
    Bite and Claw (d10+2 damage) 12 HP 1 armor
    Close
    Special Qualities: Oozes grease that causes opponents to slip

    A large cat like creature. Oozes grease. It is from another plane of existence. Not normally seen in this plane. Instinct: To Guard the entrance of the temple

    • Shakes, causing grease to go everywhere
    • Causes Opponents to slip in grease
    • It can smell the presence of gods
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  • The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder
    rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor
    Close, Forceful, Near, Far
    Special Qualities: flesh of wood, twisted human

    Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization

    • Rapid Growth
    • causes any nature nearby to grow rapidly and topple any structures or trap opponent
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Killer Frost Solitary, Magical, Terrifying
    Frost weapons (d10 damage) 12 HP 4 armor
    Close, Far
    Special Qualities: freezing thoughts through telepathy, can see the human origins

    A human that became twisted through loss of love, vowing to never suffer a broken heart again, freezing out all love and compassion till all that is left is a desire to destroy all living things using its frost as a weapon, causes confusion through telepathy by freezing thoughts and abilities. Instinct: to kill all living things by freezing

    • Creates Weapons of Frost
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  • Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    (b[2d8+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct:

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  • Black Slime Mould Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous
    Adhesive Tendrils (b[2d10+3] damage) 27 HP 3 armor
    Reach, Far

    A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct: Trap in place and consume

    • Congeal and adhere
    • Fill with Dread
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  • Bodies of Long Dead Bandits, Infected by Fungus Group, Divine, Devious, Intelligent, Terrifying
    Slam and Batter (d6 damage) 16 HP 1 armor
    Close
    Special Qualities: Fully Coordinated Movements, Fungus sprouting out all over

    These are bandits whose bodies have been fully taken over by the fungual hive mind. Instinct: Defend the Central Thought Stalk

    • Infect with Thought-Fungus
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  • Fungal-Infected Boar Solitary, Large, Divine
    Tusks (d10+4 damage) 26 HP 1 armor
    Forceful

    A boar, infected and mutated by the fungus within the Mushroom Caves. Instinct: Fight anything that challenges it

    • Goar and Trample
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  • Young Troll Group, Organized
    Claws (d6 damage) 6 HP 0 armor
    Close

    While not quite as large or fierce as adult trolls, young trolls are still larger and stronger than most human adults. About 9 feet tall, they are able to deal a surprising amount of damage with just their claws. Young trolls do not wear armour and their hide isn't quite as tough as that of adult trolls, so they don't have much defence against attackers. To offset their low defences, young trolls will emit what may seem like a battle roar, but is actually a plea for help from the adults in their clan. Adults are attuned to the sound of their young ones' cries and can hear these cries even from some distance. Instinct: To trap foes

    • Cry for help
    • Cry, attracting the attention of any nearby adult trolls
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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