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Goblin Ratrider Horde, Small, Organized, Intelligent Spear and slings (b[2d6] damage 1 piercing) 3 HP 2 armor Close, Near Goblins are gutsy creatures, i'll give them that. A few full grown cave rats could easily carry a goblin off to their death. But some goblins relish the danger that comes with taming these beasts. They desire to feel the wind on their skin ans their filthy mounts leap and scuttle. They desire to be looked up to by their fellow kin, as they lead them on scrawny raids. But most of all, they desire to die gloriously on the dusty steppe. Instinct: to lead
- Order a raid
- Call on and lead other goblins
- Attack swiftly with it's mount
- Die gloriously on the dusty steppe
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E'dofleini Solitary, Large, Stealthy Rapid Capture (d10+2 damage 1 piercing) 16 HP 0 armor Master of disguise and baiting this creatures favorite place to hide is a damp trench with an overhang but it will often disguise itself as a tree, boulder or other structures in a damp or humid environment. Often they will set out tantalizing bait for whatever creature it thinks will cross its way. Carrion eater? Carcass. Adventures? Treasure chests. It tends to get its bait from previous kills. It moves quickly with its tentacle to drag you towards its beak. It decorates its tentacles with stingers to stun prey but only if they've successfully killed and harvested stingers from another creatures. They are immune to most poisons (venom/toxins). Instinct: Devouring whatever it can get its tentacles on
- Tentacle grab
- Bite
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Evil Faries Group, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder Fairy version of magic missile (d6-2 damage) 6 HP 0 armor Hand, Ignores Armor, Far Evil Fairies Instinct: Get Travelers Lost
- Uses magic
- Disguise as good fairies
- Magic that causes Confusion and obfuscate
- Treachery; Leading travelers into danger
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Mimic Solitary, Stealthy, Hoarder Huge teeth and claws (d10 damage 1 piercing) 12 HP 1 armor Close Ever seen a mimic that wasn't, you know, mimicking? Terrifying things. Nothing but limbs and a mouth. No hair, or eyes, hell it probably doesn't even have a brain. Just two long legs. And two long arms. And a huge mouth with terrifying teeth. That being said, you probably wont ever see a mimic like this. Not unless you piss one off. No these things are expert shape-shifters. They can disguise themselves as anything. A chest waiting to be opened. A door to be handled. Even a ladder to be climbed. I've even heard stories of them pretending to be bloody corpses. See they wait till you get close, very close, and before you can even blink it's got you in it's jaws. Say... was that door there before? Instinct: to deceive and devour
- Take the shape of an object
- Devour anyone that comes close
- Reveal it's terrifying true form
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Grot Horde, Tiny, Organized, Terrifying Nails and Teeth (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Hideous looking, under developed How are goblins even born? However they are, Grots aren't the runts of the litter. No, they are what's left over. These horrid little things shriek and cry out constantly. No bigger than a cat, you could probably just step on them. Just be careful. They are known to swarm. A few teeth and nails is easy to handle. A few hundred? Different story. Best end their misery quickly. Instinct: to feed
- Swarm onto a foe
- Shriek, aggravating the swarm
- Bite and scratch pathetically
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Giant Spider Solitary, Large, Stealthy Bite (d10+2 damage) 16 HP 0 armor Special Qualities: Can climb anywhere and shoot silk webs Giant Spider Instinct: It is hunting prey for its brood
- Shoot webs to snare its prey
- Attacking at night from the shadows, usually from above
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Cerberus Solitary, Stealthy, Intelligent, Planar Bite and Claw (d10+2 damage) 12 HP 1 armor Close Special Qualities: Oozes grease that causes opponents to slip A large cat like creature. Oozes grease. It is from another plane of existence. Not normally seen in this plane. Instinct: To Guard the entrance of the temple
- Shakes, causing grease to go everywhere
- Causes Opponents to slip in grease
- It can smell the presence of gods
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The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor Close, Forceful, Near, Far Special Qualities: flesh of wood, twisted human Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization
- Rapid Growth
- causes any nature nearby to grow rapidly and topple any structures or trap opponent