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  • Horde, Medium
    (d6-2 damage) 3 HP 0 armor
    Hand

    Instinct:

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Goblin Ratrider Horde, Small, Organized, Intelligent
      Spear and slings (b[2d6] damage 1 piercing) 3 HP 2 armor
      Close, Near

      Goblins are gutsy creatures, i'll give them that. A few full grown cave rats could easily carry a goblin off to their death. But some goblins relish the danger that comes with taming these beasts. They desire to feel the wind on their skin ans their filthy mounts leap and scuttle. They desire to be looked up to by their fellow kin, as they lead them on scrawny raids. But most of all, they desire to die gloriously on the dusty steppe. Instinct: to lead

      • Order a raid
      • Call on and lead other goblins
      • Attack swiftly with it's mount
      • Die gloriously on the dusty steppe
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • E'dofleini Solitary, Large, Stealthy
      Rapid Capture (d10+2 damage 1 piercing) 16 HP 0 armor

      Master of disguise and baiting this creatures favorite place to hide is a damp trench with an overhang but it will often disguise itself as a tree, boulder or other structures in a damp or humid environment. Often they will set out tantalizing bait for whatever creature it thinks will cross its way. Carrion eater? Carcass. Adventures? Treasure chests. It tends to get its bait from previous kills. It moves quickly with its tentacle to drag you towards its beak. It decorates its tentacles with stingers to stun prey but only if they've successfully killed and harvested stingers from another creatures. They are immune to most poisons (venom/toxins). Instinct: Devouring whatever it can get its tentacles on

      • Tentacle grab
      • Bite
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Evil Faries Group, Tiny, Stealthy, Magical, Devious, Intelligent, Hoarder
      Fairy version of magic missile (d6-2 damage) 6 HP 0 armor
      Hand, Ignores Armor, Far

      Evil Fairies Instinct: Get Travelers Lost

      • Uses magic
      • Disguise as good fairies
      • Magic that causes Confusion and obfuscate
      • Treachery; Leading travelers into danger
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    • Mimic Solitary, Stealthy, Hoarder
      Huge teeth and claws (d10 damage 1 piercing) 12 HP 1 armor
      Close

      Ever seen a mimic that wasn't, you know, mimicking? Terrifying things. Nothing but limbs and a mouth. No hair, or eyes, hell it probably doesn't even have a brain. Just two long legs. And two long arms. And a huge mouth with terrifying teeth. That being said, you probably wont ever see a mimic like this. Not unless you piss one off. No these things are expert shape-shifters. They can disguise themselves as anything. A chest waiting to be opened. A door to be handled. Even a ladder to be climbed. I've even heard stories of them pretending to be bloody corpses. See they wait till you get close, very close, and before you can even blink it's got you in it's jaws. Say... was that door there before? Instinct: to deceive and devour

      • Take the shape of an object
      • Devour anyone that comes close
      • Reveal it's terrifying true form
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Grot Horde, Tiny, Organized, Terrifying
      Nails and Teeth (d4-2 damage) 3 HP 0 armor
      Hand
      Special Qualities: Hideous looking, under developed

      How are goblins even born? However they are, Grots aren't the runts of the litter. No, they are what's left over. These horrid little things shriek and cry out constantly. No bigger than a cat, you could probably just step on them. Just be careful. They are known to swarm. A few teeth and nails is easy to handle. A few hundred? Different story. Best end their misery quickly. Instinct: to feed

      • Swarm onto a foe
      • Shriek, aggravating the swarm
      • Bite and scratch pathetically
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Pig Men Group, Stealthy, Intelligent, Cautious
      Thrust with spear (d8+2 damage) 6 HP 1 armor
      Close

      Rotting Pig men Instinct: Do its gods bidding and spread the rot

      • Spread Rot
      • Throws nets to trip and tangle
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    • Giant Spider Solitary, Large, Stealthy
      Bite (d10+2 damage) 16 HP 0 armor
      Special Qualities: Can climb anywhere and shoot silk webs

      Giant Spider Instinct: It is hunting prey for its brood

      • Shoot webs to snare its prey
      • Attacking at night from the shadows, usually from above
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    • Cerberus Solitary, Stealthy, Intelligent, Planar
      Bite and Claw (d10+2 damage) 12 HP 1 armor
      Close
      Special Qualities: Oozes grease that causes opponents to slip

      A large cat like creature. Oozes grease. It is from another plane of existence. Not normally seen in this plane. Instinct: To Guard the entrance of the temple

      • Shakes, causing grease to go everywhere
      • Causes Opponents to slip in grease
      • It can smell the presence of gods
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    • The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder
      rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor
      Close, Forceful, Near, Far
      Special Qualities: flesh of wood, twisted human

      Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization

      • Rapid Growth
      • causes any nature nearby to grow rapidly and topple any structures or trap opponent
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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