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  • Imp Group, Tiny, Stealthy, Devious, Intelligent, Planar
    Imp claw (d6-2 damage) 6 HP 0 armor
    Hand
    Special Qualities: Flight

    Imps are the children of devils. Yet unburdened by any actual duties in the infernal realms, imps instead focus on getting an education and enjoying life. Sometimes, a little bit too much. Instinct: To have fun

    • Disguise itself as an animal
    • Can turn invisible
    • Cause shakyness with its venom
    • Communicate telepathically
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  • Ranger Wild Lord Solitary, Intelligent
    Rifle (d10+2 damage 4 piercing) 12 HP 1 armor
    Close, Near, Far

    Supreme masters of the wilderness, wild lords a completely attuned to the natural world, channeling that power into every task they do. Animals fighting alongside them gain +3 damage and +3 armour. Instinct: To protect the wilds

    • Work with beasts
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  • Ranger Hunter Group, Intelligent
    Rifle (d8 damage 4 piercing) 6 HP 1 armor
    Close, Near, Far

    The hunters are trained rangers, who have learned to turn their skills towards a more predatory focus. As a result, they shoot with the precision of an eagle. Any beast fighting with them gains +2 damage and +2 armour. Instinct: To protect the wild

    • Work with beasts
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  • Ranger Tracker Horde
    Rifle (d6 damage 3 piercing) 3 HP 1 armor
    Close, Near, Far

    Rangers work in the wilds and have a sort of innate connection to it, though one not as powerful as that of druids. The bond manifest in skills related to survival in the wild and especially in their connection to wild animals. Any wild animal fighting alongside the ranger deals +1 damage and gains +1 armour. Instinct: To protect the wild

    • Work with beat
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cockroach Swarm Horde, Diminutive, Swarm
    Swarm of Nibbles (d6-4 damage) 7 HP 3 armor
    Hand, Ignores Armor

    Normally, a swarm of cockroaches is an indication of poor hygiene. But certain species gather together to eat bigger things, and when large enough, that includes humanoids. Instinct: To eat everything

    • Can in fact swim
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baboon Group, Small, Hoarder
    Baboon Bite (d8+2 damage) 6 HP 0 armor
    Close

    Baboons are primarily herbivorous(Though prone to eating shellfish and insects) primates with a mean streak. Instinct: To defend its territory

    • Climb around
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Venomous Snake Group, Devious
    Venomous Bite (b[2d6] damage) 6 HP 2 armor
    Close

    A larger than average snake that is also venomous. Pretty much as advertised by the name. Instinct: To eat

    • Hide under rocks
    • Inflicts the sick debility with its bite
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  • Vampire Hunter Group, Intelligent
    One Handed Crossbow (b[2d8] damage 2 piercing) 6 HP 3 armor
    Close, Near

    Somehow the undead have altered the hunter's life in the past either through attacking of the whole village of the death/transformation of a loved one. He has banded together with like minded individuals to rid the world of the vampire disease, and any of those that stand in its way. Instinct: Destroy Undead

    • Crossbow
    • Stakes
    • Holy Water
    • Holy Symbol
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Harpy Horde, Small, Stealthy, Devious
    Sharp claws (d4 damage 1 piercing) 3 HP 0 armor
    Close

    The filthy, half-naked female form screeches as it soars towards you. Several other harpies burst from hiding amd begin swarming around you. Their sharp claws reaching for you and your belongings. Instinct: To steal and kidnap

    • Steals people or things.
    • Infects with its wounds.
    • Screech for backup.
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  • Witch's Crow Group, Tiny, Stealthy, Organized, Hoarder
    Beak and Talons (d8 damage) 6 HP 0 armor
    Hand, Near

    A slightly larger than normal black crow. It attacks viciously with its beak and talons to protect its master. It seems to have been given special abilities through magical or witchcraft means. (Exp: A third eye, an extra head, poisonous talon and beak) Instinct: Serve the master

    • Dive Attack
    • Blends into the shadows
    • Mobbing
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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