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Grot Horde, Tiny, Organized, Terrifying Nails and Teeth (d4-2 damage) 3 HP 0 armor Hand Special Qualities: Hideous looking, under developed How are goblins even born? However they are, Grots aren't the runts of the litter. No, they are what's left over. These horrid little things shriek and cry out constantly. No bigger than a cat, you could probably just step on them. Just be careful. They are known to swarm. A few teeth and nails is easy to handle. A few hundred? Different story. Best end their misery quickly. Instinct: to feed
- Swarm onto a foe
- Shriek, aggravating the swarm
- Bite and scratch pathetically
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Giant Spider Solitary, Large, Stealthy Bite (d10+2 damage) 16 HP 0 armor Special Qualities: Can climb anywhere and shoot silk webs Giant Spider Instinct: It is hunting prey for its brood
- Shoot webs to snare its prey
- Attacking at night from the shadows, usually from above
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Cerberus Solitary, Stealthy, Intelligent, Planar Bite and Claw (d10+2 damage) 12 HP 1 armor Close Special Qualities: Oozes grease that causes opponents to slip A large cat like creature. Oozes grease. It is from another plane of existence. Not normally seen in this plane. Instinct: To Guard the entrance of the temple
- Shakes, causing grease to go everywhere
- Causes Opponents to slip in grease
- It can smell the presence of gods
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The Woodman Solitary, Magical, Intelligent, Cautious, Hoarder rapid growth (b[2d10+4] damage 1 piercing) 16 HP 7 armor Close, Forceful, Near, Far Special Qualities: flesh of wood, twisted human Previously a human hermit that communed with nature till it became nature. Flesh of wood, hair of vines, causes rapid growth of any plants or seeds nearby, can "remind" anything made of natural products what it used to be and cause growth. Instinct: to destroy civilization
- Rapid Growth
- causes any nature nearby to grow rapidly and topple any structures or trap opponent
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Killer Frost Solitary, Magical, Terrifying Frost weapons (d10 damage) 12 HP 4 armor Close, Far Special Qualities: freezing thoughts through telepathy, can see the human origins A human that became twisted through loss of love, vowing to never suffer a broken heart again, freezing out all love and compassion till all that is left is a desire to destroy all living things using its frost as a weapon, causes confusion through telepathy by freezing thoughts and abilities. Instinct: to kill all living things by freezing
- Creates Weapons of Frost
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Black Slime Mould Solitary, Huge, Magical, Intelligent, Hoarder, Amorphous Adhesive Tendrils (b[2d10+3] damage) 27 HP 3 armor Reach, Far A massive black slime mold, coating the walls of several rooms. It will seem to be just a black fungal coating. Instinct: Trap in place and consume
- Congeal and adhere
- Fill with Dread
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Bodies of Long Dead Bandits, Infected by Fungus Group, Divine, Devious, Intelligent, Terrifying Slam and Batter (d6 damage) 16 HP 1 armor Close Special Qualities: Fully Coordinated Movements, Fungus sprouting out all over These are bandits whose bodies have been fully taken over by the fungual hive mind. Instinct: Defend the Central Thought Stalk
- Infect with Thought-Fungus
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Fungal-Infected Boar Solitary, Large, Divine Tusks (d10+4 damage) 26 HP 1 armor Forceful A boar, infected and mutated by the fungus within the Mushroom Caves. Instinct: Fight anything that challenges it
- Goar and Trample