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Twiglings Horde, Small, Stealthy, Organized, Amorphous Claw and Clobber (d6 damage) 10 HP 3 armor Close, Near Twiglings are creatures made of dirt, rocks, clay, and plant life. They are cobbled together and given life by druids as guardians of sacred places. They are not normally intelligent and follow their creator's intended purpose as best they can. Instinct: To serve their master's will
- Swarm
- Natural Camouflage
- Splice into two
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Akul'Tarash Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying Punch/ spell (b[2d12+9] damage 1 piercing) 24 HP 4 armor Reach, Forceful, Ignores Armor, Far Special Qualities: Instinct: to protect its trasure and to destroy anyone who tries to claim it
- Heavy melee hits, with dark magic spells
- Darkness blast - surrounds the room in darkness
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Goblin Cabal Group, Small, Stealthy, Magical, Intelligent Chaotic flame (d8 damage) 14 HP 1 armor Close, Ignores Armor, Far Instinct: Summons Demons
- Summon a lord
- heal the lord
- buff the lord
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Corrupted Goblins Horde, Small, Organized, Terrifying Shanks (b[2d4] damage 1 piercing) 7 HP 0 armor Close Special Qualities: putrefying Instinct: Feed
- Swarm
- Rise the swarm
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Crab Beast Mother Solitary, Huge Tentacles and Pincers (d10+7 damage) 24 HP 3 armor Reach, Forceful A massive crab like beast that wades in the water and doesn't seem to move. It lives in caves and feeds off strange magical energies. It will defend its hive and its children to the death. Instinct: To Crush Intruders
- Defend its hive
- Try to crush its enemies
- Spit disease at the enemy
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Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor Close, Forceful Instinct: To serve R'glz
- Call 1d4-1 Brinemen
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Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor Close, Forceful Instinct: To serve R'glz
- Call 1d4-1 Brinemen