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  • Solitary, Huge, Magical, Divine, Intelligent, Planar, Construct, Terrifying, Amorphous
    (b[2d12+9] damage 3 piercing) 33 HP 7 armor
    Reach, Forceful, Ignores Armor, Near, Far
    Special Qualities: ,

    Instinct:

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  • Solitary, Magical, Divine, Planar
    (b[2d12] damage 1 piercing) 22 HP 4 armor
    Close, Reach, Ignores Armor, Near

    Instinct:

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  • Twiglings Horde, Small, Stealthy, Organized, Amorphous
    Claw and Clobber (d6 damage) 10 HP 3 armor
    Close, Near

    Twiglings are creatures made of dirt, rocks, clay, and plant life. They are cobbled together and given life by druids as guardians of sacred places. They are not normally intelligent and follow their creator's intended purpose as best they can. Instinct: To serve their master's will

    • Swarm
    • Natural Camouflage
    • Splice into two
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  • Akul'Tarash Solitary, Huge, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying
    Punch/ spell (b[2d12+9] damage 1 piercing) 24 HP 4 armor
    Reach, Forceful, Ignores Armor, Far
    Special Qualities:

    Instinct: to protect its trasure and to destroy anyone who tries to claim it

    • Heavy melee hits, with dark magic spells
    • Darkness blast - surrounds the room in darkness
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  • Goblin Cabal Group, Small, Stealthy, Magical, Intelligent
    Chaotic flame (d8 damage) 14 HP 1 armor
    Close, Ignores Armor, Far

    Instinct: Summons Demons

    • Summon a lord
    • heal the lord
    • buff the lord
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupted Goblins Horde, Small, Organized, Terrifying
    Shanks (b[2d4] damage 1 piercing) 7 HP 0 armor
    Close
    Special Qualities: putrefying

    Instinct: Feed

    • Swarm
    • Rise the swarm
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  • Crab Beast Mother Solitary, Huge
    Tentacles and Pincers (d10+7 damage) 24 HP 3 armor
    Reach, Forceful

    A massive crab like beast that wades in the water and doesn't seem to move. It lives in caves and feeds off strange magical energies. It will defend its hive and its children to the death. Instinct: To Crush Intruders

    • Defend its hive
    • Try to crush its enemies
    • Spit disease at the enemy
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent
    Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    Instinct: To serve R'glz

    • Call 1d4-1 Brinemen
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  • Brineman Captain Pelin Group, Divine, Devious, Organized, Intelligent
    Bastard Sword (b[2d6+6] damage 1 piercing) 6 HP 3 armor
    Close, Forceful

    Instinct: To serve R'glz

    • Call 1d4-1 Brinemen
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  • Brineman Group, Divine, Intelligent
    Bastard Sword (b[2d8+2] damage 1 piercing) 6 HP 2 armor
    Close

    Instinct: To serve R'glz

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